81 lines
2 KiB
C
81 lines
2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* serverio.c: Handle input from server
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "queue.h"
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#include "ioqueue.h"
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#include <stdio.h>
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#include <stdlib.h>
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#if !defined(_WIN32)
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#include <unistd.h>
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#else
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#include <winsock.h>
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#include <io.h>
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#endif
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int
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serverio(int s, struct ioqueue *ioq)
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{
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char *buf;
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int n;
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if ((buf = malloc(ioq->bsize)) == NULL) {
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fprintf(stderr, "malloc server i/o failed\n");
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return 0;
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}
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#ifdef _WIN32
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n = recv(s, buf, ioq->bsize, 0);
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#else
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n = read(s, buf, ioq->bsize);
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#endif
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if (n < 0) {
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#ifdef _WIN32
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errno = WSAGetLastError();
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#endif
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perror("server i/o read");
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free(buf);
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return 0;
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}
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if (n == 0) {
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fprintf(stderr, "Server EOF\n");
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(void)close(s);
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return 0;
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}
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if (n != ioq->bsize)
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buf = (char *)realloc(buf, n);
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ioq_write(ioq, buf, n);
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return 1;
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}
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