194 lines
4.8 KiB
C
194 lines
4.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* snxtsct.c: Arrange sector selection using either distance or area
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Markus Armbruster, 2006-2008
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*/
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#include <config.h>
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#include "file.h"
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#include "misc.h"
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#include "nat.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "xy.h"
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/*
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* setup the nstr_sect structure for sector selection.
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* can select on either NS_ALL, NS_AREA, or NS_RANGE
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* iterate thru the "condarg" string looking
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* for arguments to compile into the nstr.
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* Using this function for anything but command arguments is usually
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* incorrect, because it respects conditionals. Use the snxtsct_FOO()
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* instead.
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*/
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int
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snxtsct(struct nstr_sect *np, char *str)
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{
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struct range range;
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struct natstr *natp;
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coord cx, cy;
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int dist, n;
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char buf[1024];
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if (!str || !*str) {
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if (!(str = getstring("(sects)? ", buf)))
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return 0;
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}
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switch (sarg_type(str)) {
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case NS_AREA:
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if (!sarg_area(str, &range))
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return 0;
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snxtsct_area(np, &range);
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break;
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case NS_DIST:
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if (!sarg_range(str, &cx, &cy, &dist))
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return 0;
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snxtsct_dist(np, cx, cy, dist);
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break;
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case NS_ALL:
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/*
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* Can't use snxtsct_all(), as it would disclose the real
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* origin. Use a world-sized area instead.
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*/
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natp = getnatp(player->cnum);
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range.lx = xabs(natp, -WORLD_X / 2);
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range.ly = yabs(natp, -WORLD_Y / 2);
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range.hx = xnorm(range.lx + WORLD_X - 1);
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range.hy = ynorm(range.ly + WORLD_Y - 1);
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xysize_range(&range);
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snxtsct_area(np, &range);
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break;
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default:
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return 0;
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}
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if (!player->condarg)
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return 1;
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n = nstr_comp(np->cond, sizeof(np->cond) / sizeof(*np->cond),
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EF_SECTOR, player->condarg);
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np->ncond = n >= 0 ? n : 0;
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return n >= 0;
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}
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void
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snxtsct_all(struct nstr_sect *np)
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{
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struct range worldrange;
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worldrange.lx = 0;
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worldrange.ly = 0;
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worldrange.hx = WORLD_X - 1;
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worldrange.hy = WORLD_Y - 1;
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xysize_range(&worldrange);
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snxtsct_area(np, &worldrange);
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}
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void
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snxtsct_area(struct nstr_sect *np, struct range *range)
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{
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memset(np, 0, sizeof(*np));
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np->range = *range;
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np->ncond = 0;
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np->type = NS_AREA;
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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}
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void
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snxtsct_rewind(struct nstr_sect *np)
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{
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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np->id = -1;
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}
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void
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snxtsct_dist(struct nstr_sect *np, coord cx, coord cy, int dist)
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{
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memset(np, 0, sizeof(*np));
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xydist_range(cx, cy, dist, &np->range);
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np->cx = cx;
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np->cy = cy;
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np->ncond = 0;
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np->dist = dist;
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np->type = NS_DIST;
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np->x = np->range.lx - 1;
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np->y = np->range.ly;
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np->dx = -1;
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np->dy = 0;
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}
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void
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xysize_range(struct range *rp)
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{
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if (rp->lx > rp->hx)
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rp->width = WORLD_X + rp->hx + 1 - rp->lx;
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else
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rp->width = rp->hx + 1 - rp->lx;
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if (CANT_HAPPEN(rp->width > WORLD_X))
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rp->width = WORLD_X;
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if (rp->ly > rp->hy)
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rp->height = WORLD_Y + rp->hy + 1 - rp->ly;
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else
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rp->height = rp->hy + 1 - rp->ly;
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if (CANT_HAPPEN(rp->height > WORLD_Y))
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rp->height = WORLD_Y;
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}
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void
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xydist_range(coord x, coord y, int dist, struct range *rp)
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{
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if (4 * dist + 1 < WORLD_X) {
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rp->lx = xnorm(x - 2 * dist);
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rp->hx = xnorm(x + 2 * dist);
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rp->width = 4 * dist + 1;
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} else {
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rp->lx = xnorm(x - WORLD_X / 2);
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rp->hx = xnorm(rp->lx + WORLD_X - 1);
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rp->width = WORLD_X;
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}
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if (2 * dist + 1 < WORLD_Y) {
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rp->ly = ynorm(y - dist);
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rp->hy = ynorm(y + dist);
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rp->height = 2 * dist + 1;
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} else {
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rp->ly = ynorm(y - WORLD_Y / 2);
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rp->hy = ynorm(rp->ly + WORLD_Y - 1);
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rp->height = WORLD_Y;
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}
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}
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