(schedulefil): New. (set_dirs, set_paths): Rename. Initialize schedulfil. (read_schedule): New. Can read several updates, which will be used in later changesets. (update_time): Change to array. Will be used in later changesets. (update_schedule_anchor): New. (update_init): Initialize it. (update_get_schedule): New. (update_init): Call it to initialize update_time[]. (update_sched): Rewrite. (update_forced, update_wanted): Replace. (update_reschedule): New. (main): Call it on SIGHUP to reload the schedule. (update_trigger, update_force, force, player_coms): Drop force's capability to schedule updates in the future, because it's not worth the trouble to implement again. Deities can simply edit the schedule file to schedule updates. Remove update_force() and update_trigger()'s parameter. (upda): Update for new scheduler. Take care to keep output the same as far as possible, even though it's ugly, to avoid breaking clients. (update_policy, adj_update, update_times, hourslop, blitz_time): econfig keys removed. (update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC) (update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ) (UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE) (UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users changed. wantupd.h is now empty, remove. (demand_check): External linkage. (update_policy_check): Now pointless, remove. (is_daytime_near, min_to_next_daytime, regular_update_time) (scheduled_update_time, next_scheduled_time, updatetime) (next_update_time, next_update_check_time): Unused, Remove. (demand_check, demandupdatecheck): Move call of demand_update_time() from demand_check(), which controls all demand updates, to demandupdatecheck(), which controls only unscheduled ones. Fixes update command not to lie about the next scheduled demand update. (demandupdatecheck): Check updates_disabled() so that zdone no longer claims to trigger an update when it can't.
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* server.h: Server startup, control and shutdown
|
|
*
|
|
* Known contributors to this file:
|
|
* Markus Armbruster, 2004
|
|
*/
|
|
|
|
#ifndef SERVER_H
|
|
#define SERVER_H
|
|
|
|
#include "empthread.h"
|
|
|
|
extern int shutdown_pending;
|
|
extern int update_pending;
|
|
extern empth_rwlock_t *update_lock;
|
|
extern time_t update_time[];
|
|
extern int updating_mob;
|
|
|
|
void mobility_init(void);
|
|
void market_init(void);
|
|
void update_main(void);
|
|
void update_init(void);
|
|
int update_trigger(void);
|
|
int update_reschedule(void);
|
|
int shutdown_initiate(int);
|
|
|
|
/* thread entry points */
|
|
void delete_lostitems(void *);
|
|
void mobility_check(void *);
|
|
void player_kill_idle(void *);
|
|
|
|
#endif
|