Move stuff to untangle the ugly cyclic dependencies between the archives built for selected subdirectories of src/lib/: * Move common/io.c to empthread/ because it requires empthread stuff * Move parts of subs/nstr.c to common/nstreval.c to satisfy common/ef_verify.o * Move getstarg.c getstring.c onearg.c from gen/ to subs/ because they require stuff from there * Move bridgefall.c check.c damage.c empobj.c journal.c maps.c sectdamage.c from common/ to subs/ because they require stuff from there * Move cnumb.c from subs/ to common/ to satisfy common/type.o * Move log.c fsize.c from common/ to gen/ because they really belong there * Move emp_config.c mapdist.c from gen/ to common/ because they really belong there, and require stuff from libglobal.a Also package as/ as libas.a to satisfy common/path.o. Remaining dependencies: lib needs -------------------------------------------- libas.a libglobal.a libcommon.a libas.a libglobal.a libgen.a libgen.a libglobal.a liblwp.a libgen.a libw32.a[*] libgen.a [*] Except for service.o, which can only be linked into the server Link order now: liblwp.a libcommon.a libas.a libgen.a libglobal.a libw32.a. The position of libw32.a is not quite right, but works anyway.
350 lines
7.4 KiB
C
350 lines
7.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* io.c: Arrange for input and output on a file descriptor to be queued.
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*
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* Known contributors to this file:
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* Doug Hay, 1998
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* Steve McClure, 1998
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*/
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/*
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* Arrange for input and output on a file descriptor
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* to be queued. Provide main loop -- a mechanism for
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* blocking across all registered file descriptors, and
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* reading or writing when appropriate.
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*/
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#include <config.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <unistd.h>
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#include "empio.h"
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#include "empthread.h"
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#include "ioqueue.h"
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#include "misc.h"
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#include "queue.h"
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#include "server.h"
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struct iop {
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int fd;
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struct ioqueue *input;
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struct ioqueue *output;
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int flags;
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int bufsize;
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};
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void
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io_init(void)
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{
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}
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struct iop *
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io_open(int fd, int flags, int bufsize)
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{
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struct iop *iop;
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flags = flags & (IO_READ | IO_WRITE | IO_NBLOCK | IO_NEWSOCK);
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if ((flags & (IO_READ | IO_WRITE)) == 0)
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return NULL;
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iop = malloc(sizeof(struct iop));
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if (!iop)
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return NULL;
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iop->fd = fd;
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iop->input = 0;
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iop->output = 0;
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iop->flags = 0;
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iop->bufsize = bufsize;
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if ((flags & IO_READ) && (flags & IO_NEWSOCK) == 0)
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iop->input = ioq_create(bufsize);
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if ((flags & IO_WRITE) && (flags & IO_NEWSOCK) == 0)
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iop->output = ioq_create(bufsize);
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if (flags & IO_NBLOCK)
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io_noblocking(iop, 1); /* FIXME check success */
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iop->flags = flags;
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return iop;
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}
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void
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io_close(struct iop *iop)
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{
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if (iop->input != 0)
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ioq_destroy(iop->input);
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if (iop->output != 0)
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ioq_destroy(iop->output);
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(void)close(iop->fd);
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free(iop);
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}
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int
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io_input(struct iop *iop, int waitforinput)
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{
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char buf[IO_BUFSIZE];
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int cc;
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/* Not a read IOP */
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if ((iop->flags & IO_READ) == 0)
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return -1;
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/* IOP is markes as in error. */
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if (iop->flags & IO_ERROR)
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return -1;
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/* Wait for the file to have input. */
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if (waitforinput) {
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empth_select(iop->fd, EMPTH_FD_READ);
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}
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/* Do the actual read. */
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cc = read(iop->fd, buf, sizeof(buf));
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if (cc < 0) {
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/* would block, so nothing to read. */
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if (errno == EAGAIN || errno == EWOULDBLOCK)
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return 0;
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/* Some form of file error occurred... */
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iop->flags |= IO_ERROR;
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return -1;
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}
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/* We eof'd */
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if (cc == 0) {
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iop->flags |= IO_EOF;
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return 0;
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}
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/* Append the input to the IOQ. */
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ioq_append(iop->input, buf, cc);
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return cc;
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}
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int
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io_inputwaiting(struct iop *iop)
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{
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return ioq_qsize(iop->input);
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}
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int
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io_outputwaiting(struct iop *iop)
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{
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return ioq_qsize(iop->output);
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}
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int
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io_output(struct iop *iop, int waitforoutput)
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{
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struct iovec iov[16];
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int cc;
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int n;
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int remain;
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/* If there is no output waiting. */
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if (!io_outputwaiting(iop))
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return 0;
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/* If the iop is not write enabled. */
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if ((iop->flags & IO_WRITE) == 0)
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return -1;
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/* If the io is marked as in error... */
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if (iop->flags & IO_ERROR)
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return -1;
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/* make the iov point to the data in the queue. */
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/* I.E., each of the elements in the queue. */
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/* returns the number of elements in the iov. */
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n = ioq_makeiov(iop->output, iov, IO_BUFSIZE);
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if (n <= 0) {
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return 0;
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}
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/* wait for the file to be output ready. */
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if (waitforoutput != IO_NOWAIT) {
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/* This waits for the file to be ready for writing, */
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/* and lets other threads run. */
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empth_select(iop->fd, EMPTH_FD_WRITE);
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}
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/* Do the actual write. */
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cc = writev(iop->fd, iov, n);
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/* if it failed.... */
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if (cc < 0) {
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/* Hmm, it would block. file is opened noblock, soooooo.. */
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if (errno == EAGAIN || errno == EWOULDBLOCK) {
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/* If there are remaining bytes, set the IO as remaining.. */
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remain = ioq_qsize(iop->output);
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return remain;
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}
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iop->flags |= IO_ERROR;
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return -1;
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}
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/* If no bytes were written, something happened.. Like an EOF. */
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if (cc == 0) {
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iop->flags |= IO_EOF;
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return 0;
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}
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/* Remove the number of written bytes from the queue. */
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ioq_dequeue(iop->output, cc);
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return cc;
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}
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int
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io_peek(struct iop *iop, char *buf, int nbytes)
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{
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if ((iop->flags & IO_READ) == 0)
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return -1;
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return ioq_peek(iop->input, buf, nbytes);
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}
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int
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io_read(struct iop *iop, char *buf, int nbytes)
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{
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int cc;
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if ((iop->flags & IO_READ) == 0)
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return -1;
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cc = ioq_peek(iop->input, buf, nbytes);
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if (cc > 0)
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ioq_dequeue(iop->input, cc);
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return cc;
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}
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int
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io_write(struct iop *iop, char *buf, int nbytes, int doWait)
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{
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int len;
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if ((iop->flags & IO_WRITE) == 0)
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return -1;
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ioq_append(iop->output, buf, nbytes);
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len = ioq_qsize(iop->output);
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if (len > iop->bufsize) {
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if (doWait) {
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io_output_all(iop);
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} else {
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/* only try a write every BUFSIZE characters */
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if (((len - nbytes) % iop->bufsize) < (len % iop->bufsize))
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io_output(iop, IO_NOWAIT);
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}
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}
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return nbytes;
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}
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int
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io_output_all(struct iop *iop)
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{
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int n;
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/*
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* Mustn't block a player thread while update is pending, or else
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* a malicous player could delay the update indefinitely
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*/
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while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted)
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empth_select(iop->fd, EMPTH_FD_WRITE);
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return n;
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}
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int
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io_gets(struct iop *iop, char *buf, int nbytes)
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{
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if ((iop->flags & IO_READ) == 0)
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return -1;
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return ioq_gets(iop->input, buf, nbytes);
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}
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int
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io_puts(struct iop *iop, char *buf)
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{
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if ((iop->flags & IO_WRITE) == 0)
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return -1;
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return ioq_puts(iop->output, buf);
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}
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int
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io_shutdown(struct iop *iop, int flags)
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{
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flags &= (IO_READ | IO_WRITE);
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if ((iop->flags & flags) != flags)
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return -1;
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if (flags & IO_READ) {
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shutdown(iop->fd, 0);
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ioq_drain(iop->input);
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}
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if (flags & IO_WRITE) {
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shutdown(iop->fd, 1);
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ioq_drain(iop->output);
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}
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return 0;
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}
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int
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io_noblocking(struct iop *iop, int value)
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{
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int flags;
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flags = fcntl(iop->fd, F_GETFL, 0);
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if (flags < 0)
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return -1;
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if (value == 0)
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flags &= ~O_NONBLOCK;
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else
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flags |= O_NONBLOCK;
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if (fcntl(iop->fd, F_SETFL, flags) < 0)
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return -1;
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if (value == 0)
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iop->flags &= ~IO_NBLOCK;
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else
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iop->flags |= IO_NBLOCK;
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return 0;
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}
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int
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io_error(struct iop *iop)
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{
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return iop->flags & IO_ERROR;
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}
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int
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io_eof(struct iop *iop)
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{
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return iop->flags & IO_EOF;
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}
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int
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io_fileno(struct iop *iop)
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{
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return iop->fd;
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}
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