1092 lines
27 KiB
C
1092 lines
27 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* shpsub.c: Ship subroutine stuff
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1996-2000
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*/
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "queue.h"
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#include "player.h"
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#include "sect.h"
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#include "ship.h"
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#include "plane.h"
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#include "land.h"
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#include "news.h"
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#include "item.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include "nat.h"
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#include "path.h"
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#include "mission.h"
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#include "optlist.h"
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#include "damage.h"
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#include "server.h"
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#include "prototypes.h"
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static int shp_check_one_mines(struct mlist *);
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static int shp_hit_mine(struct shpstr *, struct mchrstr *);
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static void shp_mess(s_char *, struct mlist *);
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void
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shp_sel(struct nstr_item *ni, struct emp_qelem *list)
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/* int wantflags;
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int nowantflags;
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*/
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{
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struct shpstr ship;
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struct mchrstr *mcp;
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struct mlist *mlp;
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emp_initque(list);
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while (nxtitem(ni, &ship)) {
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if (!player->owner)
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continue;
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mcp = &mchr[(int)ship.shp_type];
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/* if (wantflags && (mcp->m_flags & wantflags) != wantflags)
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continue;
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if (nowantflags && mcp->m_flags & nowantflags)
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continue;
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*/
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if (opt_MARKET) {
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if (ontradingblock(EF_SHIP, &ship)) {
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pr("ship #%d inelligible - it's for sale.\n",
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ship.shp_uid);
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continue;
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}
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}
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/* This abuse is better fixed by building a ship with the normal negative
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mobility that everything else is built with */
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/*
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if (opt_MOB_ACCESS) {
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if (ship.shp_effic < 21 &&
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ship.shp_mobil < etu_per_update) {
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pr("%s needs at least %d mob to navigate.\n",
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prship(&ship), etu_per_update);
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continue;
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}
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}
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*/
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ship.shp_mission = 0;
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ship.shp_rflags = 0;
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memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
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putship(ship.shp_uid, &ship);
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mlp = malloc(sizeof(struct mlist));
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mlp->mcp = mcp;
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mlp->ship = ship;
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mlp->mobil = (double)ship.shp_mobil;
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emp_insque(&mlp->queue, list);
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}
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}
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/* This function assumes that the list was created by shp_sel */
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void
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shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
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int *togetherp, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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struct sctstr sect;
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struct shpstr ship;
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coord allx;
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coord ally;
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int first = 1;
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*minmobp = 9876.0;
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*maxmobp = -9876.0;
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*togetherp = 1;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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getship(mlp->ship.shp_uid, &ship);
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if (ship.shp_own != actor) {
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mpr(actor, "%s was sunk at %s\n",
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prship(&ship), xyas(ship.shp_x, ship.shp_y, actor));
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emp_remque((struct emp_qelem *)mlp);
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free(mlp);
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continue;
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}
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if (opt_SAIL) {
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if (*ship.shp_path && !update_pending) {
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shp_mess("has a sail path", mlp);
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mpr(actor, "Use `sail <#> -' to reset\n");
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continue;
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}
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}
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/* check crew - uws don't count */
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if (ship.shp_item[I_MILIT] == 0 && ship.shp_item[I_CIVIL] == 0) {
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shp_mess("is crewless", mlp);
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continue;
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}
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if (!getsect(ship.shp_x, ship.shp_y, §)) {
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shp_mess("was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */
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continue;
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}
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switch (shp_check_nav(§, &ship)) {
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case CN_CONSTRUCTION:
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shp_mess("is caught in a construction zone", mlp);
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continue;
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case CN_LANDLOCKED:
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shp_mess("is landlocked", mlp);
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continue;
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case CN_NAVIGABLE:
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break;
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case CN_ERROR:
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default:
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shp_mess("was just swallowed by a big green worm", mlp);
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continue;
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}
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if (first) {
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allx = ship.shp_x;
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ally = ship.shp_y;
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first = 0;
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}
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if (ship.shp_x != allx || ship.shp_y != ally)
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*togetherp = 0;
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if (ship.shp_mobil + 1 < (int)mlp->mobil) {
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mlp->mobil = (double)ship.shp_mobil;
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}
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if (mlp->mobil < *minmobp)
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*minmobp = mlp->mobil;
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if (mlp->mobil > *maxmobp)
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*maxmobp = mlp->mobil;
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mlp->ship = ship;
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}
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}
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void
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shp_put(struct emp_qelem *list, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *newqp;
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struct mlist *mlp;
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qp = list->q_back;
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while (qp != list) {
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mlp = (struct mlist *)qp;
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mpr(actor, "%s stopped at %s\n", prship(&mlp->ship),
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xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own));
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mlp->ship.shp_mobil = (int)mlp->mobil;
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putship(mlp->ship.shp_uid, &mlp->ship);
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newqp = qp->q_back;
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emp_remque(qp);
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free(qp);
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qp = newqp;
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}
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}
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int
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shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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struct sctstr sect;
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int mines, m, max, shells;
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int changed = 0;
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int stopping = 0;
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double mobcost;
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for (qp = ship_list->q_back; qp != ship_list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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if (!(mlp->mcp->m_flags & M_SWEEP)) {
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if (verbose)
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mpr(actor, "%s doesn't have minesweeping capability!\n",
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prship(&mlp->ship));
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continue;
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}
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if (mlp->mobil <= 0.0) {
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if (verbose)
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mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship));
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continue;
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}
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getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
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if (sect.sct_type != SCT_WATER) {
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if (verbose)
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mpr(actor, "%s is not at sea. No mines there!\n",
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prship(&mlp->ship));
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continue;
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}
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mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed;
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mobcost = 480.0 / (mobcost +
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techfact(mlp->ship.shp_tech, mobcost));
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mlp->mobil -= mobcost;
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mlp->ship.shp_mobil = (int)mlp->mobil;
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putship(mlp->ship.shp_uid, &mlp->ship);
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if (!(mines = sect.sct_mines))
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continue;
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max = mlp->mcp->m_item[I_SHELL];
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shells = mlp->ship.shp_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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if (chance(0.66)) {
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mpr(actor, "Sweep...\n");
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mines--;
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shells = MIN(max, shells + 1);
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changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
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}
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}
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sect.sct_mines = mines;
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mlp->ship.shp_item[I_SHELL] = shells;
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if (shp_check_one_mines(mlp)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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putship(mlp->ship.shp_uid, &mlp->ship);
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putsect(§);
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}
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if (changed)
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writemap(actor);
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return stopping;
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}
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static int
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shp_check_one_mines(struct mlist *mlp)
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{
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struct sctstr sect;
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int changed = 0;
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int actor;
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getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
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if (sect.sct_type != SCT_WATER)
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return 0;
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if (!sect.sct_mines)
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return 0;
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if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
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actor = mlp->ship.shp_own;
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shp_hit_mine(&mlp->ship, mlp->mcp);
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sect.sct_mines--;
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changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
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if (changed)
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writemap(actor);
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putsect(§);
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putship(mlp->ship.shp_uid, &mlp->ship);
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if (!mlp->ship.shp_own)
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return 1;
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}
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return 0;
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}
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static int
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shp_check_mines(struct emp_qelem *ship_list)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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int stopping = 0;
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for (qp = ship_list->q_back; qp != ship_list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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if (shp_check_one_mines(mlp)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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}
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return stopping;
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}
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void
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shp_list(struct emp_qelem *ship_list)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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struct shpstr *shp;
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pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
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for (qp = ship_list->q_back; qp != ship_list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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shp = &mlp->ship;
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pr("%4d ", shp->shp_uid);
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pr("%-16.16s ", mlp->mcp->m_name);
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prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own);
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pr("%c", shp->shp_fleet);
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pr("%4d%%", shp->shp_effic);
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pr("%4d", shp->shp_item[I_MILIT]);
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pr("%4d", shp->shp_item[I_SHELL]);
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pr("%4d", shp->shp_item[I_GUN]);
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count_planes(shp);
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pr("%3d", shp->shp_nplane);
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pr("%3d", shp->shp_nchoppers);
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pr("%3d", shp->shp_nxlight);
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count_units(shp);
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pr("%3d", shp->shp_nland);
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pr("%4d", shp->shp_mobil);
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pr("%4d\n", shp->shp_tech);
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}
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}
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static void
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shp_mess(s_char *str, struct mlist *mlp)
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{
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mpr(mlp->ship.shp_own, "%s %s & stays in %s\n",
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prship(&mlp->ship),
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str, xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own));
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mlp->ship.shp_mobil = (int)mlp->mobil;
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putship(mlp->ship.shp_uid, &mlp->ship);
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emp_remque((struct emp_qelem *)mlp);
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free(mlp);
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}
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int
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shp_check_nav(struct sctstr *sect, struct shpstr *shp)
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{
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switch (dchr[sect->sct_type].d_nav) {
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case NAVOK:
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break;
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case NAV_CANAL:
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if (mchr[(int)shp->shp_type].m_flags & M_CANAL) {
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if (sect->sct_effic < 2)
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return CN_CONSTRUCTION;
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} else
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return CN_LANDLOCKED;
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break;
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case NAV_02:
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if (sect->sct_effic < 2)
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return CN_CONSTRUCTION;
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break;
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case NAV_60:
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if (sect->sct_effic < 60)
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return CN_CONSTRUCTION;
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break;
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default:
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return CN_LANDLOCKED;
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}
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return CN_NAVIGABLE;
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}
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int
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sect_has_dock(struct sctstr *sect)
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{
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switch (dchr[sect->sct_type].d_nav) {
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case NAV_02:
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return 1;
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default:
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return 0;
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}
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}
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static int
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shp_count(struct emp_qelem *list, int wantflags, int nowantflags, int x,
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int y)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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int count = 0;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
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continue;
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if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
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continue;
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if (nowantflags && mlp->mcp->m_flags & nowantflags)
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continue;
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++count;
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}
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return count;
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}
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static void
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shp_damage_one(struct mlist *mlp, int dam)
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{
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shipdamage(&mlp->ship, dam);
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putship(mlp->ship.shp_uid, &mlp->ship);
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if (!mlp->ship.shp_own) {
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emp_remque((struct emp_qelem *)mlp);
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free(mlp);
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}
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}
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static int
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shp_damage(struct emp_qelem *list, int totdam, int wantflags,
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int nowantflags, int x, int y)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct mlist *mlp;
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int dam;
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int count;
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if (!totdam
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|| !(count = shp_count(list, wantflags, nowantflags, x, y)))
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return 0;
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dam = ldround(((double)totdam / (double)count), 1);
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
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continue;
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if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
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continue;
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if (nowantflags && mlp->mcp->m_flags & nowantflags)
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continue;
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shp_damage_one(mlp, dam);
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}
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return dam;
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}
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static int
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shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags,
|
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int nowantflags)
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{
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struct emp_qelem *qp;
|
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struct emp_qelem *next;
|
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struct mlist *mlp;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct mlist *)qp;
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/* If the ship isn't in the requested sector, then continue */
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if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y)
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continue;
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if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
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continue;
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if (nowantflags && mlp->mcp->m_flags & nowantflags)
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continue;
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return 1;
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}
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return 0;
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}
|
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|
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static struct mlist *
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most_valuable_ship(struct emp_qelem *list)
|
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{
|
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struct emp_qelem *qp;
|
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struct emp_qelem *next;
|
|
struct mlist *mlp;
|
|
struct mlist *mvs = 0;
|
|
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
if (mlp->mcp->m_flags & M_SUB)
|
|
continue;
|
|
if (!mlp->mcp->m_nxlight &&
|
|
!mlp->mcp->m_nchoppers &&
|
|
mlp->mcp->m_cost < 1000 &&
|
|
!mlp->mcp->m_nplanes && !mlp->mcp->m_nland)
|
|
continue;
|
|
if (!mvs) {
|
|
mvs = mlp;
|
|
continue;
|
|
}
|
|
if (mlp->mcp->m_cost * mlp->ship.shp_effic >
|
|
mvs->mcp->m_cost * mvs->ship.shp_effic)
|
|
mvs = mlp;
|
|
}
|
|
return mvs;
|
|
}
|
|
|
|
static int
|
|
shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags)
|
|
{
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct mlist *mlp;
|
|
int hard;
|
|
int easiest = 9876; /* things start great for victim */
|
|
int count = 0;
|
|
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
|
|
continue;
|
|
if (nowantflags && mlp->mcp->m_flags & nowantflags)
|
|
continue;
|
|
hard = shp_hardtarget(&mlp->ship);
|
|
if (hard < easiest)
|
|
easiest = hard; /* things get worse for victim */
|
|
++count;
|
|
}
|
|
return easiest - count;
|
|
}
|
|
|
|
static int
|
|
shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
|
|
natid victim)
|
|
{
|
|
int dam;
|
|
int twotries;
|
|
int stopping = 0;
|
|
struct emp_qelem msl_list, *qp, *newqp;
|
|
struct mlist *mvs;
|
|
s_char what[512];
|
|
|
|
msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
|
|
|
|
twotries = 0;
|
|
while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
|
|
sprintf(what, "%s", prship(&mvs->ship));
|
|
dam = msl_launch_mindam(&msl_list, newx, newy,
|
|
shp_hardtarget(&mvs->ship),
|
|
EF_SHIP, 1, what, victim, MI_INTERDICT);
|
|
if (dam) {
|
|
mpr(victim,
|
|
"missile interdiction mission does %d damage to %s!\n",
|
|
dam, what);
|
|
shp_damage_one(mvs, dam);
|
|
twotries = 0;
|
|
stopping |= 1;
|
|
} else if (++twotries >= 2) {
|
|
break;
|
|
}
|
|
}
|
|
qp = msl_list.q_forw;
|
|
while (qp != msl_list.q_forw) {
|
|
newqp = qp->q_forw;
|
|
emp_remque(qp);
|
|
free(qp);
|
|
qp = newqp;
|
|
}
|
|
|
|
return stopping;
|
|
}
|
|
|
|
/* Note that this function has a side effect - it uses coastwatch
|
|
* ranges to see if it should fire upon a ship. So, this function
|
|
* is expected to return positive if a ship is in range, and 0 if a
|
|
* ship is not in range. */
|
|
static int
|
|
notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp)
|
|
{
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct mlist *mlp;
|
|
struct natstr *natp;
|
|
int vrange;
|
|
|
|
natp = getnatp(sectp->sct_own);
|
|
|
|
vrange = sectp->sct_type == SCT_RADAR ? 14 : 4;
|
|
vrange *= tfact(sectp->sct_own, 1.0) * sectp->sct_effic / 100.0;
|
|
|
|
if (vrange < 1)
|
|
vrange = 1;
|
|
|
|
if (vrange < trange)
|
|
return 0;
|
|
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
if (mlp->mcp->m_flags & M_SUB)
|
|
continue;
|
|
if (natp->nat_flags & NF_COASTWATCH)
|
|
wu(0, sectp->sct_own,
|
|
"%s %s sighted at %s\n",
|
|
cname(mlp->ship.shp_own),
|
|
prship(&mlp->ship),
|
|
xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own));
|
|
if (opt_HIDDEN)
|
|
setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_COAST);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
|
|
natid victim)
|
|
{
|
|
struct nstr_sect ns;
|
|
struct sctstr fsect;
|
|
int trange;
|
|
double range, range2, guneff;
|
|
int shell, gun;
|
|
int dam;
|
|
int totdam = 0;
|
|
s_char notified[MAXNOC];
|
|
int i;
|
|
|
|
/* Inform neutral and worse */
|
|
for (i = 0; i < MAXNOC; ++i) {
|
|
if (getrel(getnatp(i), victim) <= NEUTRAL)
|
|
notified[i] = 0;
|
|
else
|
|
notified[i] = 1;
|
|
}
|
|
|
|
snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range);
|
|
while (nxtsct(&ns, &fsect)) {
|
|
if (!fsect.sct_own)
|
|
continue;
|
|
if (fsect.sct_own == victim)
|
|
continue;
|
|
if (notified[fsect.sct_own])
|
|
continue;
|
|
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
|
|
if (notify_coastguard(list, trange, &fsect))
|
|
notified[fsect.sct_own] = 1;
|
|
}
|
|
if (opt_NO_FORT_FIRE)
|
|
return 0; /* Only coastwatch notify in nofortfire */
|
|
/* Only fire at Hostile ships */
|
|
for (i = 0; i < MAXNOC; ++i) {
|
|
if (getrel(getnatp(i), victim) >= NEUTRAL)
|
|
notified[i] = 0;
|
|
}
|
|
snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range);
|
|
while (nxtsct(&ns, &fsect)) {
|
|
if (!notified[fsect.sct_own])
|
|
continue;
|
|
if (fsect.sct_type != SCT_FORTR)
|
|
continue;
|
|
gun = fsect.sct_item[I_GUN];
|
|
if (gun < 1)
|
|
continue;
|
|
range = tfactfire(fsect.sct_own, (double)MIN(gun, 7));
|
|
if (fsect.sct_effic > 59)
|
|
range++;
|
|
range2 = roundrange(range);
|
|
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
|
|
if (trange > range2)
|
|
continue;
|
|
if (fsect.sct_item[I_MILIT] < 5)
|
|
continue;
|
|
shell = fsect.sct_item[I_SHELL];
|
|
if (shell < 1)
|
|
shell += supply_commod(fsect.sct_own,
|
|
fsect.sct_x, fsect.sct_y, I_SHELL, 1);
|
|
if (shell < 1)
|
|
continue;
|
|
shell--;
|
|
fsect.sct_item[I_SHELL] = shell;
|
|
putsect(&fsect);
|
|
if (gun > 7)
|
|
gun = 7;
|
|
guneff = landgun((int)fsect.sct_effic, gun);
|
|
dam = (int)guneff;
|
|
totdam += dam;
|
|
mpr(victim, "Incoming fire does %d damage!\n", dam);
|
|
/*
|
|
mpr(victim, "%s fires at you for %d!\n",
|
|
xyas(fsect.sct_x,fsect.sct_y,victim),
|
|
dam);
|
|
*/
|
|
wu(0, fsect.sct_own,
|
|
"%s fires at %s ships in %s for %d!\n",
|
|
xyas(fsect.sct_x, fsect.sct_y,
|
|
fsect.sct_own),
|
|
cname(victim), xyas(newx, newy, fsect.sct_own), dam);
|
|
nreport(fsect.sct_own, N_SHP_SHELL, victim, 1);
|
|
}
|
|
if (totdam > 0)
|
|
return shp_damage(list, totdam, 0, M_SUB, newx, newy);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim)
|
|
{
|
|
int stopping = 0;
|
|
|
|
if (shp_contains(list, newx, newy, 0, M_SUB)) {
|
|
stopping |= shp_fort_interdiction(list, newx, newy, victim);
|
|
|
|
if (shp_contains(list, newx, newy, 0, M_SUB)) {
|
|
stopping |=
|
|
shp_damage(list,
|
|
unit_interdict(newx, newy, victim, "ships",
|
|
shp_easiest_target(list, 0, M_SUB),
|
|
MI_INTERDICT),
|
|
0, M_SUB, newx, newy);
|
|
if (most_valuable_ship(list)) {
|
|
stopping |=
|
|
shp_missile_interdiction(list, newx, newy, victim);
|
|
}
|
|
}
|
|
}
|
|
if (shp_contains(list, newx, newy, M_SUB, 0)) {
|
|
stopping |=
|
|
shp_damage(list,
|
|
unit_interdict(newx, newy, victim, "subs",
|
|
shp_easiest_target(list, M_SUB, 0),
|
|
MI_SINTERDICT),
|
|
M_SUB, 0, newx, newy);
|
|
}
|
|
return stopping;
|
|
}
|
|
|
|
/* high value of hardtarget is harder to hit */
|
|
int
|
|
shp_hardtarget(struct shpstr *sp)
|
|
{
|
|
struct sctstr sect;
|
|
int vis, onsea;
|
|
struct mchrstr *mcp = mchr + sp->shp_type;
|
|
|
|
vis = sp->shp_visib;
|
|
getsect(sp->shp_x, sp->shp_y, §);
|
|
onsea = (sect.sct_type == SCT_WATER);
|
|
if (mcp->m_flags & M_SUB)
|
|
vis *= 4;
|
|
return (int)(((double)sp->shp_effic / 100.0) *
|
|
(20 + (double)sp->shp_speed * onsea / 2.0 - vis));
|
|
}
|
|
|
|
static int
|
|
shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
|
|
{
|
|
double m;
|
|
|
|
mpr(sp->shp_own, "Kawhomp! Mine detected in %s!\n",
|
|
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
|
|
|
|
nreport(sp->shp_own, N_HIT_MINE, 0, 1);
|
|
|
|
m = 22.0 + (double)(random() % 21);
|
|
if (mcp->m_flags & M_SWEEP)
|
|
m /= 2.0;
|
|
|
|
shipdamage(sp, ldround(m, 1));
|
|
|
|
return (int)m;
|
|
}
|
|
|
|
void
|
|
shp_view(struct emp_qelem *list)
|
|
{
|
|
struct sctstr sect;
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct mlist *mlp;
|
|
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
|
|
if (mlp->mcp->m_flags & M_FOOD)
|
|
mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil);
|
|
if (mlp->mcp->m_flags & M_OIL)
|
|
mpr(mlp->ship.shp_own, "[oil:%d] ", sect.sct_oil);
|
|
mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n",
|
|
prship(&mlp->ship),
|
|
xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum),
|
|
sect.sct_effic, dchr[sect.sct_type].d_name);
|
|
}
|
|
}
|
|
|
|
int
|
|
shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
|
|
int together)
|
|
{
|
|
struct sctstr sect;
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct mlist *mlp;
|
|
struct emp_qelem done;
|
|
coord dx;
|
|
coord dy;
|
|
coord newx;
|
|
coord newy;
|
|
int stopping = 0;
|
|
double mobcost;
|
|
double tech; /* for mapping */
|
|
double tf; /* for mapping */
|
|
s_char dp[80];
|
|
int navigate;
|
|
|
|
if (dir <= DIR_STOP || dir >= DIR_VIEW) {
|
|
shp_put(list, actor);
|
|
return 1;
|
|
}
|
|
dx = diroff[dir][0];
|
|
dy = diroff[dir][1];
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
newx = xnorm(mlp->ship.shp_x + dx);
|
|
newy = ynorm(mlp->ship.shp_y + dy);
|
|
getsect(newx, newy, §);
|
|
navigate = shp_check_nav(§, &mlp->ship);
|
|
if (navigate != CN_NAVIGABLE ||
|
|
(sect.sct_own && actor != sect.sct_own &&
|
|
getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
|
|
if (dchr[sect.sct_type].d_nav == NAV_CANAL &&
|
|
!(mlp->mcp->m_flags & M_CANAL) &&
|
|
navigate == CN_LANDLOCKED)
|
|
sprintf(dp,
|
|
"is too large to fit into the canal system at %s",
|
|
xyas(newx, newy, actor));
|
|
else
|
|
sprintf(dp, "can't go to %s", xyas(newx, newy, actor));
|
|
if (together) {
|
|
mpr(actor, "%s\n", dp);
|
|
return 2;
|
|
} else {
|
|
shp_mess(dp, mlp);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (mlp->mobil <= 0.0) {
|
|
shp_mess("is out of mobility", mlp);
|
|
continue;
|
|
}
|
|
mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed;
|
|
mobcost = 480.0 /
|
|
(mobcost + techfact(mlp->ship.shp_tech, mobcost));
|
|
mlp->ship.shp_x = newx;
|
|
mlp->ship.shp_y = newy;
|
|
if (mlp->mobil - mobcost < -127) {
|
|
mlp->mobil = -127;
|
|
} else {
|
|
mlp->mobil -= mobcost;
|
|
}
|
|
mlp->ship.shp_mobil = (int)mlp->mobil;
|
|
putship(mlp->ship.shp_uid, &mlp->ship);
|
|
|
|
/* Now update the map for this ship */
|
|
tech = techfact(mlp->ship.shp_tech, (double)mlp->mcp->m_vrnge);
|
|
if (mlp->mcp->m_flags & M_SONAR)
|
|
tf = techfact(mlp->ship.shp_tech, 1.0);
|
|
else
|
|
tf = 0.0;
|
|
radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y,
|
|
(int)mlp->ship.shp_effic, (int)tech, tf);
|
|
}
|
|
if (QEMPTY(list))
|
|
return stopping;
|
|
stopping |= shp_sweep(list, 0, actor);
|
|
if (QEMPTY(list))
|
|
return stopping;
|
|
stopping |= shp_check_mines(list);
|
|
if (QEMPTY(list))
|
|
return stopping;
|
|
|
|
/* interdict ships sector by sector */
|
|
emp_initque(&done);
|
|
while (!QEMPTY(list)) {
|
|
mlp = (struct mlist *)list->q_back;
|
|
newx = mlp->ship.shp_x;
|
|
newy = mlp->ship.shp_y;
|
|
stopping |= shp_interdict(list, newx, newy, actor);
|
|
/* move survivors in this sector to done */
|
|
for (qp = list->q_back; qp != list; qp = next) {
|
|
next = qp->q_back;
|
|
mlp = (struct mlist *)qp;
|
|
if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy) {
|
|
emp_remque(qp);
|
|
emp_insque(qp, &done);
|
|
}
|
|
}
|
|
}
|
|
/* assign surviving ships back to list */
|
|
emp_insque(list, &done);
|
|
emp_remque(&done);
|
|
|
|
return stopping;
|
|
}
|
|
|
|
/*
|
|
* shp_miss_defence
|
|
* Check for incoming missiles with a P_MAR flag.
|
|
* Return True=1 if the missile was shotdown.
|
|
* Or False=0
|
|
*
|
|
* Chad Zabel, July 95
|
|
*/
|
|
|
|
int
|
|
shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
|
|
{
|
|
struct nstr_item ni;
|
|
struct shpstr ship;
|
|
int hitchance;
|
|
int shell;
|
|
double gun, eff, teff;
|
|
|
|
snxtitem_dist(&ni, EF_SHIP, dx, dy, 1);
|
|
|
|
while (nxtitem(&ni, &ship)) {
|
|
if (!ship.shp_own)
|
|
continue;
|
|
|
|
if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE))
|
|
continue;
|
|
|
|
if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL)
|
|
continue;
|
|
|
|
if (ship.shp_effic < 60)
|
|
continue;
|
|
|
|
shell = ship.shp_item[I_SHELL];
|
|
if (ship.shp_item[I_MILIT] < 1) /* do we have mil? */
|
|
continue;
|
|
if (shell < 2) { /* do we need shells */
|
|
shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y,
|
|
I_SHELL, 2);
|
|
if (shell < 2)
|
|
continue;
|
|
}
|
|
if (ship.shp_item[I_GUN] < 1) /* we need at least 1 gun */
|
|
continue;
|
|
|
|
/* now calculate the odds */
|
|
gun = MIN(ship.shp_item[I_GUN], ship.shp_glim);
|
|
eff = (double)ship.shp_effic / 100.0;
|
|
teff =
|
|
(((double)ship.shp_tech) / (((double)ship.shp_tech) + 200.0));
|
|
/* raise 4.5 for better interception -KHS */
|
|
hitchance = (int)(gun * eff * teff * 4.5) - hardtarget;
|
|
if (hitchance < 0)
|
|
hitchance = 0;
|
|
if (hitchance > 100)
|
|
hitchance = 100;
|
|
|
|
mpr(bombown, "%s anti-missile system activated...",
|
|
cname(ship.shp_own));
|
|
mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
|
|
ship.shp_uid);
|
|
mpr(ship.shp_own, "%d%% hitchance...", hitchance);
|
|
/* use ammo */
|
|
ship.shp_item[I_SHELL] = shell - 2;
|
|
putship(ship.shp_uid, &ship);
|
|
|
|
if (roll(100) <= hitchance) {
|
|
mpr(bombown, "KABOOOM!! Missile destroyed\n\n");
|
|
mpr(ship.shp_own,
|
|
"KABOOOM!! Incoming missile destroyed!\n\n");
|
|
return 1;
|
|
} else {
|
|
mpr(bombown, "SWOOSH!! anti-missile system failed!!\n");
|
|
mpr(ship.shp_own,
|
|
"SWOOSH!! Missile evades anti-missile systems\n\n");
|
|
}
|
|
}
|
|
return 0; /* all attempts failed */
|
|
}
|
|
|
|
s_char *
|
|
shp_path(int together, struct shpstr *shp, s_char *buf)
|
|
{
|
|
coord destx;
|
|
coord desty;
|
|
struct sctstr d_sect;
|
|
s_char *cp;
|
|
|
|
if (!sarg_xy(buf, &destx, &desty))
|
|
return 0;
|
|
if (!together) {
|
|
mpr(shp->shp_own,
|
|
"Cannot go to a destination sector if not all starting in the same sector\n");
|
|
return 0;
|
|
}
|
|
if (!getsect(destx, desty, &d_sect)) {
|
|
mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty);
|
|
return 0;
|
|
}
|
|
|
|
cp = BestShipPath(buf, shp->shp_x, shp->shp_y,
|
|
d_sect.sct_x, d_sect.sct_y, player->cnum);
|
|
if (!cp || shp->shp_mobil <= 0) {
|
|
mpr(shp->shp_own, "Can't get to '%s' right now.\n",
|
|
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
|
|
return 0;
|
|
}
|
|
return cp;
|
|
}
|
|
|
|
/* Fire missiles at a ship which has fired shells */
|
|
void
|
|
shp_missdef(struct shpstr *sp, natid victim)
|
|
{
|
|
struct emp_qelem list;
|
|
struct mlist *mlp;
|
|
int eff;
|
|
s_char buf[512];
|
|
|
|
emp_initque(&list);
|
|
|
|
mlp = malloc(sizeof(struct mlist));
|
|
mlp->mcp = &mchr[(int)sp->shp_type];
|
|
mlp->ship = *sp;
|
|
mlp->mobil = (double)sp->shp_mobil;
|
|
emp_insque(&mlp->queue, &list);
|
|
sprintf(buf, "%s", prship(&mlp->ship));
|
|
|
|
eff = sp->shp_effic;
|
|
if (most_valuable_ship(&list)) {
|
|
shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own);
|
|
getship(sp->shp_uid, sp);
|
|
|
|
if (!sp->shp_own) {
|
|
wu(0, victim,
|
|
"missiles launched in defense did 100%% damage to %s\n",
|
|
buf);
|
|
wu(0, victim, "%s sunk!\n", buf);
|
|
} else if (eff > 0 && sp->shp_effic < eff) {
|
|
wu(0, victim,
|
|
"missiles launched in defense did %d%% damage to %s\n",
|
|
100 * (eff - sp->shp_effic) / eff, buf);
|
|
}
|
|
}
|
|
if (!QEMPTY(&list))
|
|
free(mlp);
|
|
}
|
|
|
|
/*
|
|
* Set SP's tech to TLEV along with everything else that depends on it.
|
|
*/
|
|
void
|
|
shp_set_tech(struct shpstr *sp, int tlev)
|
|
{
|
|
struct mchrstr *mcp = mchr + sp->shp_type;
|
|
int tech_diff = tlev - mcp->m_tech;
|
|
|
|
if (CANT_HAPPEN(tech_diff < 0)) {
|
|
tlev -= tech_diff;
|
|
tech_diff = 0;
|
|
}
|
|
|
|
sp->shp_tech = tlev;
|
|
sp->shp_armor = (short)SHP_DEF(mcp->m_armor, tech_diff);
|
|
sp->shp_speed = (short)SHP_SPD(mcp->m_speed, tech_diff);
|
|
sp->shp_visib = (short)SHP_VIS(mcp->m_visib, tech_diff);
|
|
sp->shp_frnge = (short)SHP_RNG(mcp->m_frnge, tech_diff);
|
|
sp->shp_glim = (short)SHP_FIR(mcp->m_glim, tech_diff);
|
|
}
|