empserver/src/lib/commands/fort.c
Markus Armbruster 7e63185007 commands: Rename the command functions
Command functions are traditionally named like the command shortened
to four characters.  When this name collides with a keyword or library
function, we abbreviate more: brea(), rea().  A few are unabbreviated,
e.g.  execute().  A few have different names, e.g. explain(), not
list().

Commit 23726b379 (v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.

Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".

Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-18 06:16:26 +01:00

104 lines
2.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* fort.c: Increase the fortification value of land units
*
* Known contributors to this file:
* Steve McClure, 1999
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "optlist.h"
int
c_fortify(void)
{
int nunits;
struct nstr_item ni;
struct lndstr land;
int fort_amt, hard_amt;
char *p;
char buf[1024];
if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
p = getstarg(player->argp[2], "Amount: ", buf);
if (!p || !*p)
return RET_SYN;
fort_amt = atoi(p);
if (fort_amt > land_mob_max)
fort_amt = land_mob_max;
nunits = 0;
while (nxtitem(&ni, &land)) {
if (!player->owner || land.lnd_own == 0)
continue;
getland(land.lnd_uid, &land);
if (land.lnd_mobil < 0)
continue;
if (land.lnd_ship >= 0) {
pr("%s is on a ship and can't be fortified\n", prland(&land));
continue;
}
if (land.lnd_land >= 0) {
pr("%s is on a land unit and can't be fortified\n",
prland(&land));
continue;
}
hard_amt = fort_amt;
/* This is use for things like "fort * -67" which will
use all mobility down to leaving 67 left. */
if (hard_amt < 0) {
hard_amt = land.lnd_mobil + hard_amt;
}
if (hard_amt <= 0)
continue;
if (lnd_fortify(&land, hard_amt) <= 0) {
pr("%s can't be fortified%s\n", prland(&land),
land.lnd_harden >= land_mob_max ? " any further" : "");
continue;
}
nunits++;
pr("%s hardened to %d\n", prland(&land), land.lnd_harden);
putland(land.lnd_uid, &land);
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
} else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}