41 lines
1.7 KiB
Perl
41 lines
1.7 KiB
Perl
.TH Command FORTIFY
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.NA fortify "Fortify a land unit"
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.LV Basic
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.SY "fortify <UNITS> <MOBILITY>"
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The \*Qfortify\*U command is used to make units dig in and
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make themselves harder to damage. The maximum amount of
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fortification is the same as the maximum amount of mobility
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a unit can have. (The version command will print this info).
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Each point of mobility used increases the fortification value by one.
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.s1
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If <MOBILITY> is a positive number, at most that much mobility will be
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used.
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.s1
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If <MOBILITY> is a negative number, at least -<MOBILITY> will be left
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in each unit.
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.s1
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A fully fortified unit is twice as hard to hurt as it normally
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would be, and is twice as strong on the defense.
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.s1
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Units fortifying in a sector containing an engineering unit
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are better at it: they get 50% more fortification per mobility.
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.s1
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If a unit moves or retreats, it loses all fortification value.
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A unit that reacts to defend a sector, on the other hand, does NOT
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lose its fortification unless it is forced to retreat. It receives
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the fortification bonus in combat, and is still fortified when it
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returns to its original sector after the battle.
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.s1
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Note that fortification will not help a unit fight Guerrillas in
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an occupied sector (see info Guerrilla). Also note that fortifying
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a unit does not affect it's mission status.
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.s1
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Units with maximum mobility automatically use further mobility gains
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to fortify. For example, when a unit with 120 of 127 mobility gains
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60 mobility, its mobility increases to the maximum 127, and it uses 53
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mobility to fortify.
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.s1
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Units requiring fuel (if option FUEL is enabled), do not fortify
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automatically, as this would burn fuel.
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.s1
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.SA "bomb, Unit-types, LandUnits"
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