297 lines
7.7 KiB
C
297 lines
7.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* human.c: Food related functions
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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#include <math.h>
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#include "chance.h"
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#include "item.h"
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#include "optlist.h"
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#include "nat.h"
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#include "news.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "update.h"
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#include "xy.h"
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static int new_work(struct sctstr *, int);
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static int growfood(struct sctstr *, int, int);
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static int starve_some(short *, i_type, int);
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static void trunc_people(struct sctstr *, struct natstr *);
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static int grow_people(struct sctstr *, int, struct natstr *, int);
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static int babies(int, int, double, int, int, int);
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/*
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* feed the individual sector
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*/
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void
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do_feed(struct sctstr *sp, struct natstr *np, int etu,
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int round_babies_down)
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{
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int work_avail;
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int starved, sctwork;
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int needed;
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int maxworkers;
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int manna;
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maxworkers = max_workers(np->nat_level[NAT_RLEV], sp);
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work_avail = new_work(sp,
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total_work(sp->sct_work, etu,
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sp->sct_item[I_CIVIL],
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sp->sct_item[I_MILIT],
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sp->sct_item[I_UW],
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maxworkers));
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if (sp->sct_type != SCT_SANCT) {
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manna = 0;
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if (opt_NOFOOD == 0) {
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needed = (int)ceil(food_needed(sp->sct_item, etu));
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if (sp->sct_item[I_FOOD] < needed) {
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/* need to grow "emergency rations" */
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work_avail -= 2 * growfood(sp, work_avail / 2, etu);
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/* It's twice as hard to grow those than norm */
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if (sp->sct_item[I_FOOD] == 0)
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/* Conjure up 1f to make life easier for the player */
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manna = sp->sct_item[I_FOOD] = 1;
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}
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}
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starved = feed_people(sp->sct_item, etu);
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if (starved > 0) {
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if (!player->simulation) {
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/* don't report POGO starvation */
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if (sp->sct_own) {
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wu(0, sp->sct_own, "%d starved in %s.\n", starved,
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xyas(sp->sct_x, sp->sct_y, sp->sct_own));
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if (starved > 25)
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nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
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}
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}
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sp->sct_loyal += roll(8) + 1;
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sctwork = 0;
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} else {
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sctwork = sp->sct_work;
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if (sctwork < 100)
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sctwork += 7 + roll(15);
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if (sctwork > 100)
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sctwork = 100;
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grow_people(sp, etu, np, round_babies_down);
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work_avail = new_work(sp,
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total_work(sp->sct_work, etu,
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sp->sct_item[I_CIVIL],
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sp->sct_item[I_MILIT],
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sp->sct_item[I_UW],
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maxworkers));
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/* FIXME restores work charged for growfood() */
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/* age che */
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sp->sct_che = age_people(sp->sct_che, etu);
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}
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if (manna)
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/* Take away food we conjured up */
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sp->sct_item[I_FOOD] = 0;
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} else
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sctwork = 100;
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/* Here is where we truncate extra people, always */
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trunc_people(sp, np);
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sp->sct_work = sctwork;
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sp->sct_avail = work_avail;
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}
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static int
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new_work(struct sctstr *sp, int delta)
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{
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int rollover = sp->sct_avail;
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if (sp->sct_type != sp->sct_newtype)
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rollover = 0;
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if (rollover > rollover_avail_max)
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rollover = rollover_avail_max;
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if (rollover > delta / 2 + 1)
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rollover = delta / 2 + 1;
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return rollover + delta;
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}
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static int
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growfood(struct sctstr *sp, int work, int etu)
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{
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int food_fertil;
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int food_workers;
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int food;
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int work_used;
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food_workers = work * fcrate;
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food_fertil = etu * sp->sct_fertil * fgrate;
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food = MIN(food_workers, food_fertil);
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if (food > ITEM_MAX - sp->sct_item[I_FOOD])
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food = ITEM_MAX - sp->sct_item[I_FOOD];
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sp->sct_item[I_FOOD] += food;
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work_used = food / fcrate;
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return work_used;
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}
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/*
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* returns the number who starved, if any.
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*/
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int
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feed_people(short *vec, int etu)
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{
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int to_starve, starved;
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if (opt_NOFOOD)
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return 0;
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to_starve = famine_victims(vec, etu);
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starved = starve_some(vec, I_UW, to_starve);
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starved += starve_some(vec, I_CIVIL, to_starve - starved);
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starved += starve_some(vec, I_MILIT, to_starve - starved);
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vec[I_FOOD] -= roundavg(food_needed(vec, etu));
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if (vec[I_FOOD] < 0)
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vec[I_FOOD] = 0;
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return starved;
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}
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/*
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* Return food eaten by people in @vec[] in @etu ETUs.
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*/
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double
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food_needed(short *vec, int etu)
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{
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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double need = etu * eatrate * people;
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return need;
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}
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/*
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* Return number of famine victims in @vec[] for @etu ETUs.
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*/
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int
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famine_victims(short *vec, int etu)
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{
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double can_eat = vec[I_FOOD] / (etu * eatrate);
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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if (people <= can_eat)
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return 0;
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if (can_eat <= people / 2)
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return people / 2;
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return (int)(people - can_eat);
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}
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/*
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* Starve up to @num people of @vec[@whom].
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* Return the number of actually starved.
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*/
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static int
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starve_some(short *vec, i_type whom, int num)
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{
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int retval = MIN(num, vec[whom]);
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vec[whom] -= retval;
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return retval;
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}
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/*
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* Truncate any extra people that may be around
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*/
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static void
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trunc_people(struct sctstr *sp, struct natstr *np)
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{
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int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
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if (sp->sct_item[I_CIVIL] > maxpop)
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sp->sct_item[I_CIVIL] = maxpop;
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if (sp->sct_item[I_UW] > maxpop)
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sp->sct_item[I_UW] = maxpop;
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}
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/*
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* Grow babies, and add to populace.
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* XXX Might think about dropping in a birth
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* rate limitation on countries with high tech
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* production? Maybe with just high education?
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*/
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static int
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grow_people(struct sctstr *sp, int etu, struct natstr *np, int round_down)
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{
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int newciv;
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int newuw;
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int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
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newciv = babies(sp->sct_item[I_CIVIL], etu, obrate,
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sp->sct_item[I_FOOD], maxpop, round_down);
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sp->sct_item[I_CIVIL] += newciv;
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newuw = babies(sp->sct_item[I_UW], etu, uwbrate,
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sp->sct_item[I_FOOD], maxpop, round_down);
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sp->sct_item[I_UW] += newuw;
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/*
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* subtract the baby eat food (if we are using FOOD) and return
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* # of births.
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*/
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if (opt_NOFOOD == 0 && (newciv || newuw))
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sp->sct_item[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
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return newciv + newuw;
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}
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/*
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* Return the number of babies born to @adults in @etu ETUs.
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* @brate is the birth rate.
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* @food is the food available for growing babies.
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* @maxpop is the population limit.
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* If @round_down, discard fractions instead of rounding them
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* randomly.
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*/
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static int
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babies(int adults, int etu, double brate, int food, int maxpop,
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int round_down)
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{
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double new_birth;
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int new_food, new;
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if (adults >= maxpop)
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return 0;
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new_birth = brate * etu * adults;
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new = round_down ? (int)new_birth : roundavg(new_birth);
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if (!opt_NOFOOD) {
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new_food = (int)(food / (2.0 * babyeat));
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if (new > new_food)
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new = new_food;
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}
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if (adults + new > maxpop)
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new = maxpop - adults;
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return new;
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}
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