53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* inet.c: network format conversion routines
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*
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* Known contributors to this file:
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* Doug Hay, 1998
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*/
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#include <sys/types.h>
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#if !defined(_WIN32)
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#include <netinet/in.h>
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#endif
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#include <stdio.h> /* sprintf */
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#include "misc.h"
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#include "gen.h"
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#if !defined(NeXT) && !defined(_WIN32)
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s_char *
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inet_ntoa(struct in_addr addr)
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{
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static s_char str[18];
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register u_char *p;
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p = (u_char *)&addr;
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sprintf(str, "%d.%d.%d.%d", p[0], p[1], p[2], p[3]);
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return str;
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}
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#endif /* NeXT */
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