177 lines
4.8 KiB
C
177 lines
4.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* work.c: Implementation of the work command
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*
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* Known contributors to this file:
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* Markus Armbruster, 2009-2010
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*/
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#include <config.h>
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#include "chance.h"
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#include "commands.h"
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#include "land.h"
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#include "optlist.h"
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static int buildeff(struct sctstr *, int, double *);
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int
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work(void)
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{
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int nunits;
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struct nstr_item ni;
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struct sctstr sect;
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struct lndstr land;
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int work_amt, eff_amt, w;
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char *p;
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char buf[1024];
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double cost;
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struct natstr *natp = getnatp(player->cnum);
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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p = getstarg(player->argp[2], "Amount: ", buf);
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if (!p || !*p)
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return RET_SYN;
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work_amt = atoi(p);
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if ((work_amt < 0) || (work_amt > land_mob_max)) {
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pr("Mobility used must be from 0 to %d\n", land_mob_max);
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return RET_FAIL;
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}
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nunits = 0;
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while (nxtitem(&ni, &land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
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continue;
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if (land.lnd_mobil <= 0) {
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pr("%s has no mobility!\n", prland(&land));
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continue;
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}
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) {
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pr("Nothing to do for %s in %s\n",
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prland(&land), xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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eff_amt = MIN(land.lnd_mobil, work_amt);
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w = (eff_amt * land.lnd_effic) / 600;
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if (w < 1) {
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pr("%s doesn't work enough to change efficiency (try increasing amount)\n",
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prland(&land));
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continue;
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}
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cost = 0.0;
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w = buildeff(§, w, &cost);
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if (w == 0) {
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pr("%s can't change efficiency in %s\n",
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prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum));
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continue;
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}
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if (player->dolcost + cost > natp->nat_money) {
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pr("You can't afford to work that much in %s!\n",
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xyas(land.lnd_x, land.lnd_y, player->cnum));
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break;
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}
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player->dolcost += cost;
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land.lnd_mission = 0;
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land.lnd_mobil -= roundavg(w * 600.0 / land.lnd_effic);
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nunits++;
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pr("%s %s efficiency at %s to %d\n",
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prland(&land),
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sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
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xyas(land.lnd_x, land.lnd_y, player->cnum),
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sect.sct_effic);
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putland(land.lnd_uid, &land);
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putsect(§);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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static int
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buildeff(struct sctstr *sp, int work, double *money)
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{
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int work_cost;
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int n, hcms, lcms;
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int effdone = 0;
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if (sp->sct_type != sp->sct_newtype) {
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/*
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* Tear down existing sector.
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* Easier to destroy than to build.
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*/
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work_cost = (sp->sct_effic + 3) / 4;
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if (work_cost > work)
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work_cost = work;
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n = sp->sct_effic - work_cost * 4;
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if (n <= 0) {
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n = 0;
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sp->sct_type = sp->sct_newtype;
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}
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sp->sct_effic = n;
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work -= work_cost;
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*money += work_cost;
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effdone += work_cost;
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}
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if (sp->sct_type == sp->sct_newtype) {
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work_cost = 100 - sp->sct_effic;
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if (work_cost > work)
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work_cost = work;
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if (dchr[sp->sct_type].d_lcms > 0) {
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lcms = sp->sct_item[I_LCM];
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lcms /= dchr[sp->sct_type].d_lcms;
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if (work_cost > lcms)
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work_cost = lcms;
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}
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if (dchr[sp->sct_type].d_hcms > 0) {
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hcms = sp->sct_item[I_HCM];
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hcms /= dchr[sp->sct_type].d_hcms;
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if (work_cost > hcms)
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work_cost = hcms;
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}
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sp->sct_effic += work_cost;
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*money += work_cost * dchr[sp->sct_type].d_build;
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if ((dchr[sp->sct_type].d_lcms > 0) ||
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(dchr[sp->sct_type].d_hcms > 0)) {
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sp->sct_item[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms;
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sp->sct_item[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms;
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}
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effdone += work_cost;
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}
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return effdone;
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}
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