95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* real.c: Show or set a realm
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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static void
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list_realm(int curr, struct natstr *natp)
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{
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struct realmstr realm;
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getrealm(curr, natp->nat_cnum, &realm);
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pr("Realm #%d is %d:%d,%d:%d\n", curr,
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xrel(natp, realm.r_xl), xrel(natp, realm.r_xh),
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yrel(natp, realm.r_yl), yrel(natp, realm.r_yh));
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}
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int
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real(void)
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{
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struct realmstr realm;
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struct natstr *natp;
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int curr;
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int lastr;
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struct range abs;
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char *realmp = player->argp[1];
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natp = getnatp(player->cnum);
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if (!realmp) {
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curr = 0;
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lastr = MAXNOR - 1;
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} else {
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if (*realmp == '#')
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++realmp;
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if (*realmp && !isdigit(*realmp))
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return RET_SYN;
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curr = lastr = atoi(realmp);
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if (curr < 0 || curr >= MAXNOR) {
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pr("Realm number must be in the range 0:%d\n", MAXNOR - 1);
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return RET_SYN;
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}
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}
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if (!player->argp[2]) {
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while (curr <= lastr) {
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list_realm(curr, natp);
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curr++;
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}
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} else {
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if (sarg_type(player->argp[2]) != NS_AREA)
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return RET_SYN;
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abs.width = 0;
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abs.height = 0;
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if (!sarg_area(player->argp[2], &abs))
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return RET_SYN;
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getrealm(curr, natp->nat_cnum, &realm);
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realm.r_xl = abs.lx;
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realm.r_xh = abs.hx;
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realm.r_yl = abs.ly;
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realm.r_yh = abs.hy;
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putrealm(&realm);
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list_realm(curr, natp);
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}
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return RET_OK;
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}
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