195 lines
4.5 KiB
C
195 lines
4.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* stop.c: Stop a sector or unit from producing
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*
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* Known contributors to this file:
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* Thomas Ruschak, 1992
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* Steve McClure, 1998
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* Markus Armbruster, 2006-2010
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "empobj.h"
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static int start_stop(int);
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static int start_stop_sector(char *, int);
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static void start_stop_hdr(int);
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static void proff(int);
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static int start_stop_unit(int, char *, int);
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static void start_stop_unit_hdr(int);
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int
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start(void)
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{
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return start_stop(0);
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}
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int
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stop(void)
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{
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return start_stop(1);
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}
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static int
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start_stop(int off)
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{
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static int sct_or_unit[] = {
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EF_SECTOR, EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD
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};
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int type;
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char *arg, *p;
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char buf[1024];
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if (player->argp[1] && !isalpha(*player->argp[1])) {
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/* accept legacy syntax */
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type = EF_SECTOR;
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arg = player->argp[1];
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} else {
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p = getstarg(player->argp[1],
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"Sector, ship, plane, land unit or nuke? ", buf);
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if (!p)
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return RET_SYN;
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type = ef_byname_from(p, sct_or_unit);
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if (type < 0) {
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pr("Sectors, ships, planes, land units or nukes only!\n");
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return RET_SYN;
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}
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arg = player->argp[2];
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}
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if (type == EF_SECTOR)
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return start_stop_sector(arg, off);
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return start_stop_unit(type, arg, off);
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}
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static int
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start_stop_sector(char *arg, int off)
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{
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struct sctstr sect;
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int nsect;
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struct nstr_sect nstr;
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if (!snxtsct(&nstr, arg))
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return RET_SYN;
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prdate();
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (!sect.sct_off == !off)
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continue;
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if (nsect++ == 0)
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start_stop_hdr(off);
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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proff(off);
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sect.sct_off = off;
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putsect(§);
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}
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if (nsect == 0) {
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pr("%s: No sector(s)\n", arg ? arg : "");
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return RET_FAIL;
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} else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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static void
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start_stop_hdr(int off)
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{
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if (player->god)
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pr(" ");
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pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
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if (player->god)
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pr("own ");
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pr(" sect eff\n");
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}
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static void
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proff(int off)
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{
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if (off)
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pr(" will not produce or gain efficiency.\n");
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else
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pr(" will be updated normally.\n");
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}
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static int
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start_stop_unit(int type, char *arg, int off)
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{
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union empobj_storage unit;
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int nunit;
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struct nstr_item nstr;
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if (!snxtitem(&nstr, type, arg, NULL))
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return RET_SYN;
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prdate();
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nunit = 0;
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while (nxtitem(&nstr, &unit)) {
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if (!player->owner)
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continue;
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if (!unit.gen.off == !off)
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continue;
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if (nunit++ == 0)
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start_stop_unit_hdr(off);
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if (player->god)
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pr("%3d ", unit.gen.own);
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pr("%4d %-4.4s ", nstr.cur, empobj_chr_name(&unit.gen));
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prxy("%4d,%-4d", unit.gen.x, unit.gen.y);
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pr("%4d%%", unit.gen.effic);
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proff(off);
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unit.gen.off = off;
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ef_write(type, nstr.cur, &unit);
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}
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if (nunit == 0) {
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pr("%s: No %s(s)\n", arg ? arg : "", ef_nameof(type));
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return RET_FAIL;
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} else
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pr("%d %s%s\n", nunit, ef_nameof(type), splur(nunit));
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return 0;
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}
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static void
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start_stop_unit_hdr(int off)
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{
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if (player->god)
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pr(" ");
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pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
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if (player->god)
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pr("own ");
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pr(" # x,y eff\n");
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}
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