71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* path.c: Path initializations needed outside of the file initialization
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* tables
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*
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* Known contributors to this file:
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*
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*/
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#include "gamesdef.h"
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#include "misc.h"
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#if !defined(_WIN32)
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#define FILEPATH(p) EMPPATH(data/p)
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#else
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#define FILEPATH(p) EMPPATH(data\\p)
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#endif
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s_char *gamedir = EMPPATH(.);
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s_char *infodir = EMPPATH(info.nr);
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s_char *datadir = EMPPATH(data);
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s_char *teldir = FILEPATH(tel);
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s_char *upfil = FILEPATH(up);
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s_char *downfil = FILEPATH(down);
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s_char *disablefil = FILEPATH(disable);
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#if !defined(_WIN32)
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s_char *telfil = FILEPATH(tel / tel);
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#else
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s_char *telfil = FILEPATH(tel \\ tel);
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#endif
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s_char *annfil = FILEPATH(ann);
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s_char *commfil = FILEPATH(comm);
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s_char *banfil = FILEPATH(ban);
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s_char *authfil = FILEPATH(auth);
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s_char *timestampfil = FILEPATH(timestamp);
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s_char *lostfil = FILEPATH(lostitems);
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#if !defined(_WIN32)
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s_char *playerbin = EMPPATH(bin / emp_player);
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s_char *updatebin = EMPPATH(bin / emp_update);
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#else
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s_char *playerbin = EMPPATH(bin \\ emp_player);
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s_char *updatebin = EMPPATH(bin \\ emp_update);
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#endif
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s_char *loginport = EMP_PORT;
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