empserver/tests/fire
Markus Armbruster 6d2244093a fire: Fix ship retreat when helpless
Two bugs.  First, multifire() checks the condition only for surface
ships, not for submarines.  Second, multifire() neglects to write back
the ship after retreating it.  The player is told the ship retreats,
but it actually stays where it is.

Broken since retreat was added in Chainsaw.  Previous fixes (commit
8065fe8, v4.3.1 and commit de2651e, v4.3.19) "fixed" only the
bulletin.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:24:23 +01:00
..
01-1 tests/fire: Add another salvo at own ship 2014-01-19 10:16:59 +01:00
02-POGO tests/fire: Drop reset of #1's BTUs between sub-tests 2014-01-19 10:16:59 +01:00
03-1 tests/fire: New; exercises fire command 2014-01-06 20:50:06 +01:00
04-POGO tests/fire: Drop reset of #1's BTUs between sub-tests 2014-01-19 10:16:59 +01:00
05-1 tests/fire: New; exercises fire command 2014-01-06 20:50:06 +01:00
99-POGO tests/fire: Use commands designed for humans rather than xdump 2014-01-19 10:16:59 +01:00
final.xdump fire: Fix ship retreat when helpless 2014-01-19 10:24:23 +01:00
journal.log fire: Fix ship retreat when helpless 2014-01-19 10:24:23 +01:00
server.log tests: Enable running_test_suite by default 2014-01-19 10:09:17 +01:00
setup-POGO tests/fire: Give all land unit targets SAM cargo 2014-01-19 10:16:59 +01:00