Two bugs. First, multifire() checks the condition only for surface ships, not for submarines. Second, multifire() neglects to write back the ship after retreating it. The player is told the ship retreats, but it actually stays where it is. Broken since retreat was added in Chainsaw. Previous fixes (commit |
||
---|---|---|
.. | ||
01-1 | ||
02-POGO | ||
03-1 | ||
04-POGO | ||
05-1 | ||
99-POGO | ||
final.xdump | ||
journal.log | ||
server.log | ||
setup-POGO |