empserver/src/lib/commands/sect.c

118 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sect.c: Show sectors in map-like format with conditionals.
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "nat.h"
#include "file.h"
#include "map.h"
#include "commands.h"
#include "optlist.h"
int
sct(void)
{
struct nstr_sect ns;
struct sctstr sect;
struct nscstr cond[NS_NCOND];
struct range range;
struct natstr *np;
int ncond;
int nsect;
char *ptr;
coord y, yval;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static char *mapbuf = NULL;
static char **map = NULL;
nsect = 0;
if (!snxtsct(&ns, player->argp[1]))
return RET_SYN;
if (!mapbuf)
mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!map) {
map = malloc(WORLD_Y * sizeof(s_char *));
if (map && mapbuf) {
for (i = 0; i < WORLD_Y; i++)
map[i] = &mapbuf[MAPWIDTH(1) * i];
} else if (map) {
free(map);
map = NULL;
}
}
if (!mapbuf || !map) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in sect\n");
return RET_FAIL;
}
np = getnatp(player->cnum);
ncond = ns.ncond;
memcpy(cond, ns.cond, sizeof(*cond) * ncond);
ns.ncond = 0;
xyrelrange(getnatp(player->cnum), &ns.range, &range);
border(&range, " ", "");
blankfill(mapbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
if (!player->owner)
continue;
ptr = &map[ns.dy][ns.dx];
*ptr = dchr[sect.sct_type].d_mnem;
if (nstr_exec(cond, ncond, &sect)) {
++nsect;
*ptr |= 0x80;
}
}
for (i = 0, y = ns.range.ly; i < ns.range.height; y++, i++) {
yval = yrel(np, y);
pr("%3d %s %-3d\n", yval, map[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&range, " ", "");
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}