63 lines
2 KiB
C
63 lines
2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* lost.h: Definitions for lost items
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*
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* Known contributors to this file:
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* Steve McClure, 1997
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*/
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#ifndef LOST_H
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#define LOST_H
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#include <time.h>
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#include "types.h"
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struct loststr {
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/* initial part must match struct empobj */
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signed ef_type: 8;
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unsigned lost_seqno: 12;
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unsigned lost_generation: 12;
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int lost_uid;
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time_t lost_timestamp; /* When it was lost */
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natid lost_owner; /* Who lost it */
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/* end of part matching struct empobj */
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short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
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int lost_id; /* uid of lost thing (0 for sector) */
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coord lost_x;
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coord lost_y;
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};
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#define getlost(n, p) ef_read(EF_LOST, (n), (p))
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#define putlost(n, p) ef_write(EF_LOST, (n), (p))
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/* src/lib/subs/lostsub.c */
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extern void lost_and_found(int, natid, natid, int, coord, coord);
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extern void makelost(int, natid, int, coord, coord);
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extern void makenotlost(int, natid, int, coord, coord);
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extern void delete_old_lostitems(void);
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#endif
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