94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* map.c: Display a map of sectors.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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#include "map.h"
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#include "optlist.h"
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#include "ship.h"
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int
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map(void)
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{
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int unit_type = EF_BAD;
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int bmap = 0;
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char *str;
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char buf[1024];
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char prompt[128];
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if (**player->argp != 'm') {
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if (**player->argp == 'b')
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bmap = 'b';
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else if (**player->argp == 'n') {
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unit_type = EF_NUKE;
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if (player->argp[0][1] == 'b')
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bmap = 'b';
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else
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bmap = 'n';
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} else {
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if (**player->argp == 'l')
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unit_type = EF_LAND;
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else if (**player->argp == 'p')
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unit_type = EF_PLANE;
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else if (**player->argp == 's')
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unit_type = EF_SHIP;
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else {
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logerror("map: bad player->argp[0]");
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return RET_SYN;
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}
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if (player->argp[0][1] == 'b')
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bmap = 'b';
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}
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}
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if (player->argp[1] == NULL) {
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if (unit_type == EF_BAD) {
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str = getstring("(sects)? ", buf);
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} else {
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sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type));
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str = getstring(prompt, buf);
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}
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if (!str || !*str)
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return RET_SYN;
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} else
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str = player->argp[1];
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if (unit_type == EF_BAD)
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unit_type = EF_SHIP;
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return do_map(bmap, unit_type, str, player->argp[2]);
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}
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