empserver/src/lib/subs/nstr.c

527 lines
14 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nstr.c: compile and execute the item selections on sectors
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1997
* Markus Armbruster, 2004-2006
*/
#include <config.h>
#include <ctype.h>
#include <limits.h>
#include "file.h"
#include "match.h"
#include "player.h"
#include "prototypes.h"
static char *nstr_parse_val(char *, struct valstr *);
static int nstr_match_ca(struct valstr *, struct castr *);
static int nstr_match_val(struct valstr *, struct castr *, int);
static int nstr_string_ok(struct castr *ca, int idx);
static struct valstr *nstr_resolve_sel(struct valstr *, struct castr *);
static struct valstr *nstr_mkselval(struct valstr *, int, struct castr *);
static struct valstr *nstr_resolve_id(struct valstr *, struct castr *, int, int);
/*
* Compile conditions into array NP[LEN].
* Return number of conditions, or -1 on error.
* It is an error if there are more than LEN conditions.
* TYPE is the context type, a file type.
* STR is the condition string, in Empire syntax, without the leading
* '?'.
*/
int
nstr_comp(struct nscstr *np, int len, int type, char *str)
{
struct castr *ca = ef_cadef(type);
char *cond;
char *tail;
int i;
struct nscstr dummy;
int lft_caidx, rgt_caidx;
int lft_val, rgt_val;
int lft_type, rgt_type;
cond = str;
for (i = 0; ; ++i, ++np) {
if (i >= len)
np = &dummy;
/* left operand */
tail = nstr_parse_val(cond, &np->lft);
lft_caidx = nstr_match_ca(&np->lft, ca);
/* operator */
if (*tail != '<' && *tail != '=' && *tail != '>' && *tail != '#') {
if (*tail)
pr("%s -- expected condition operator\n", cond);
else
pr("%s -- missing condition operator\n", cond);
return -1;
}
np->operator = *tail;
++tail;
/* right operand */
tail = nstr_parse_val(tail, &np->rgt);
rgt_caidx = nstr_match_ca(&np->rgt, ca);
/*
* Resolve identifiers
*
* An identifier can name a selector or, if the other operand
* is a selector, a value for that. The condition is
* ambiguous if both selector x value and value x selector are
* possible. Example: n<n for sectors could mean newdes<n or
* n<newdes.
*/
lft_val = nstr_match_val(&np->lft, ca, rgt_caidx);
rgt_val = nstr_match_val(&np->rgt, ca, lft_caidx);
/*
* if lft_val >= 0, then rhs names a selector and lhs names
* one of its values. Likewise for rgt_val.
*/
if (lft_val >= 0 && rgt_val >= 0) {
pr("%.*s -- condition ambiguous\n", (int)(tail-cond), cond);
return -1;
} else if (rgt_val >= 0) {
/* selector x value */
if (!nstr_resolve_sel(&np->lft, &ca[lft_caidx]))
return -1;
nstr_mkselval(&np->rgt, rgt_val, &ca[lft_caidx]);
} else if (lft_val >= 0) {
/* value x selector */
nstr_mkselval(&np->lft, lft_val, &ca[rgt_caidx]);
if (!nstr_resolve_sel(&np->rgt, &ca[rgt_caidx]))
return -1;
} else {
/*
* Neither side works as selector value; any identifiers
* must name selectors.
*/
if (!nstr_resolve_id(&np->lft, ca, lft_caidx,
nstr_string_ok(ca, rgt_caidx)))
return -1;
if (!nstr_resolve_id(&np->rgt, ca, rgt_caidx,
nstr_string_ok(ca, lft_caidx)))
return -1;
}
/* find operator type, coerce operands */
lft_type = nstr_promote(np->lft.val_type);
rgt_type = nstr_promote(np->rgt.val_type);
np->optype = NSC_NOTYPE;
if (lft_type == NSC_STRING) {
if (!nstr_coerce_val(&np->rgt, NSC_STRING, str))
np->optype = NSC_STRING;
} else if (rgt_type == NSC_STRING) {
if (!nstr_coerce_val(&np->lft, NSC_STRING, str))
np->optype = NSC_STRING;
} else if (lft_type == NSC_DOUBLE) {
if (!nstr_coerce_val(&np->rgt, NSC_DOUBLE, str))
np->optype = NSC_DOUBLE;
} else if (rgt_type == NSC_DOUBLE) {
if (!nstr_coerce_val(&np->lft, NSC_DOUBLE, str))
np->optype = NSC_DOUBLE;
} else {
if (!nstr_coerce_val(&np->lft, NSC_LONG, str)
&& !nstr_coerce_val(&np->rgt, NSC_LONG, str))
np->optype = NSC_LONG;
}
if (np->optype == NSC_NOTYPE)
return -1;
/* another condition? */
if (*tail == 0)
break;
if (*tail != '&') {
pr("%s -- expected `&'\n", cond);
return -1;
}
cond = tail + 1;
}
if (i >= len) {
/* could just return I and let caller gripe or enlarge buffer */
pr("%s -- too many conditions\n", str);
return -1;
}
return i + 1;
}
/* Like strcmp(S1, S2), but limit length of S1 to SZ1 and of S2 to SZ2. */
static int
strnncmp(char *s1, size_t sz1, char *s2, size_t sz2)
{
int res;
if (sz1 == sz2) return strncmp(s1, s2, sz2);
if (sz1 < sz2) return -strnncmp(s2, sz2, s1, sz1);
res = strncmp(s1, s2, sz2);
return res ? res : s1[sz2];
}
#define EVAL(op, lft, rgt) \
((op) == '<' ? (lft) < (rgt) \
: (op) == '=' ? (lft) == (rgt) \
: (op) == '>' ? (lft) > (rgt) \
: (op) == '#' ? (lft) != (rgt) \
: (CANT_REACH(), 0))
/*
* Evaluate compiled conditions in array NP[NCOND].
* Return non-zero iff they are all true.
* PTR points to a context object of the type that was used to compile
* the conditions.
*/
int
nstr_exec(struct nscstr *np, int ncond, void *ptr)
{
int i, op, optype, cmp;
struct valstr lft, rgt;
for (i = 0; i < ncond; ++i) {
op = np[i].operator;
optype = np[i].optype;
if (np[i].lft.val_cat == NSC_NOCAT || np[i].rgt.val_cat == NSC_NOCAT)
return 0;
lft = np[i].lft;
nstr_exec_val(&lft, player->cnum, ptr, optype);
rgt = np[i].rgt;
nstr_exec_val(&rgt, player->cnum, ptr, optype);
switch (optype) {
case NSC_LONG:
if (!EVAL(op, lft.val_as.lng, rgt.val_as.lng))
return 0;
break;
case NSC_DOUBLE:
if (!EVAL(op, lft.val_as.dbl, rgt.val_as.dbl))
return 0;
break;
case NSC_STRING:
cmp = strnncmp(lft.val_as.str.base, lft.val_as.str.maxsz,
rgt.val_as.str.base, rgt.val_as.str.maxsz);
if (!EVAL(op, cmp, 0))
return 0;
break;
default:
CANT_REACH();
return 0;
}
}
return 1;
}
/*
* Parse a value in STR into VAL.
* Return a pointer to the first character after the value.
* Value is either evaluated into NSC_STRING, NSC_DOUBLE or NSC_LONG,
* or an identifier.
*/
static char *
nstr_parse_val(char *str, struct valstr *val)
{
long l;
double d;
char *tail, *tail2;
/* string */
if (str[0] == '\'') {
for (tail = str + 1; *tail && *tail != '\''; ++tail) ;
/* FIXME implement \ quoting */
val->val_type = NSC_STRING;
val->val_cat = NSC_VAL;
val->val_as.str.base = str + 1;
val->val_as.str.maxsz = tail - (str + 1);
if (*tail) ++tail;
/* FIXME else unclosed string */
return tail;
}
/* identifier */
if (isalpha(str[0])) {
for (tail = str+1; isalnum(*tail) || *tail == '_'; ++tail) ;
val->val_type = NSC_NOTYPE;
val->val_cat = NSC_ID;
val->val_as.str.base = str;
val->val_as.str.maxsz = tail - str;
return tail;
}
/* number */
l = strtol(str, &tail, 0);
d = strtod(str, &tail2);
if (tail2 > tail) {
val->val_type = NSC_DOUBLE;
val->val_cat = NSC_VAL;
val->val_as.dbl = d;
return tail2;
}
if (tail != str) {
val->val_type = NSC_LONG;
val->val_cat = NSC_VAL;
val->val_as.lng = l;
return tail;
}
/* funny character, interpret as identifier */
tail = str+1;
val->val_type = NSC_NOTYPE;
val->val_cat = NSC_ID;
val->val_as.str.base = str;
val->val_as.str.maxsz = tail - str;
return tail;
}
/*
* Match VAL in table of selector descriptors CA, return index.
* Return M_NOTFOUND if there are no matches, M_NOTUNIQUE if there are
* several.
* A VAL that is not an identifier doesn't match anything. A null CA
* is considered empty.
*/
static int
nstr_match_ca(struct valstr *val, struct castr *ca)
{
char id[32];
if (val->val_cat != NSC_ID || val->val_as.str.maxsz >= sizeof(id))
return M_NOTFOUND;
if (!ca)
return M_NOTFOUND;
memcpy(id, val->val_as.str.base, val->val_as.str.maxsz);
id[val->val_as.str.maxsz] = 0;
return stmtch(id, ca, offsetof(struct castr, ca_name),
sizeof(struct castr));
}
/*
* Match VAL in a selector's values, return its (non-negative) value.
* Match values of selector descriptor CA[IDX], provided IDX is not
* negative. CA may be null when IDX is negative.
* Return M_NOTFOUND if there are no matches, M_NOTUNIQUE if there are
* several.
*/
static int
nstr_match_val(struct valstr *val, struct castr *ca, int idx)
{
char id[32];
if (val->val_cat != NSC_ID || val->val_as.str.maxsz >= sizeof(id))
return M_NOTFOUND;
if (idx < 0 || ca[idx].ca_table == EF_BAD)
return M_NOTFOUND;
if (CANT_HAPPEN(nstr_promote(ca[idx].ca_type) != NSC_LONG))
return M_NOTFOUND;
memcpy(id, val->val_as.str.base, val->val_as.str.maxsz);
id[val->val_as.str.maxsz] = 0;
return ef_elt_byname(ca[idx].ca_table, id);
}
/*
* Can CA[IDX] be compared to a string?
* Return 0 for negative IDX.
*/
static int
nstr_string_ok(struct castr *ca, int idx)
{
return idx >= 0 && nstr_promote(ca[idx].ca_type) == NSC_STRING;
}
/*
* Change VAL to resolve identifier to selector or string.
* Return VAL on success, NULL on error.
* No change if VAL is not an identifier. Otherwise, change it as
* follows.
* Error if IDX == M_NOTUNIQUE or IDX == M_NOTFOUND and !STRING_OK.
* Change into string if IDX == M_NOTFOUND and STRING_OK.
* Change into selector CA[IDX] if IDX >= 0.
*/
static struct valstr *
nstr_resolve_id(struct valstr *val, struct castr *ca, int idx, int string_ok)
{
if (val->val_cat != NSC_ID)
return val;
if (idx == M_NOTUNIQUE && !string_ok) {
pr("%.*s -- ambiguous name\n",
(int)val->val_as.str.maxsz, val->val_as.str.base);
val->val_cat = NSC_NOCAT;
return NULL;
}
if (idx == M_NOTFOUND && !string_ok) {
pr("%.*s -- unknown name\n",
(int)val->val_as.str.maxsz, val->val_as.str.base);
val->val_cat = NSC_NOCAT;
return NULL;
}
if (idx < 0) {
CANT_HAPPEN(!string_ok);
/* interpret unresolvable identifier as string */
val->val_type = NSC_STRING;
val->val_cat = NSC_VAL;
/* map identifier ~ to empty string, like some commands do */
if (val->val_as.str.maxsz == 1 && val->val_as.str.base[0] == '~')
val->val_as.str.maxsz = 0;
return val;
}
return nstr_resolve_sel(val, &ca[idx]);
}
/*
* Change VAL to resolve identifier to selector CA.
* Return VAL on success, NULL if the player is denied access to the
* selector.
* VAL must be an identifier.
*/
static struct valstr *
nstr_resolve_sel(struct valstr *val, struct castr *ca)
{
if (CANT_HAPPEN(val->val_cat != NSC_ID)) {
val->val_cat = NSC_NOCAT;
return val;
}
if ((ca->ca_flags & NSC_DEITY) && !player->god) {
pr("%.*s -- not accessible to mortals\n",
(int)val->val_as.str.maxsz, val->val_as.str.base);
val->val_cat = NSC_NOCAT;
return NULL;
}
val->val_type = ca->ca_type;
val->val_cat = NSC_OFF;
val->val_as.sym.off = ca->ca_off;
val->val_as.sym.len = ca->ca_len;
val->val_as.sym.idx = 0;
return val;
}
/*
* Initialize VAL to value SELVAL for selector CA, return VAL.
*/
static struct valstr *
nstr_mkselval(struct valstr *val, int selval, struct castr *ca)
{
if (CANT_HAPPEN(nstr_promote(ca->ca_type) != NSC_LONG
|| ca->ca_table == EF_BAD)) {
val->val_type = NSC_NOTYPE;
val->val_cat = NSC_NOCAT;
return val;
}
val->val_type = ca->ca_type;
val->val_cat = NSC_VAL;
val->val_as.lng = selval;
return val;
}
/*
* Compile a value in STR into VAL.
* Return a pointer to the first character after the value on success,
* NULL on error.
* TYPE is the context type, a file type.
* If STR names an array, VAL simply refers to the element with index
* zero.
*/
char *
nstr_comp_val(char *str, struct valstr *val, int type)
{
struct castr *ca = ef_cadef(type);
char *tail = nstr_parse_val(str, val);
if (!nstr_resolve_id(val, ca, nstr_match_ca(val, ca), 0))
return NULL;
return tail;
}
static int
cond_type_mismatch(char *str)
{
if (str)
pr("%s -- condition operand type mismatch\n", str);
return -1;
}
/*
* Coerce VAL to promoted value type TO.
* Return 0 on success, -1 on error.
* If VAL is evaluated, convert it, else only check.
* STR is the condition text to be used for error messages. Suppress
* messages if it is a null pointer.
*/
int
nstr_coerce_val(struct valstr *val, nsc_type to, char *str)
{
/* FIXME get rid of promotion? */
nsc_type from = nstr_promote(val->val_type);
if (from == NSC_NOTYPE)
return 0;
if (from != to) {
switch (to) {
case NSC_STRING:
return cond_type_mismatch(str); /* FIXME implement */
case NSC_DOUBLE:
if (from == NSC_LONG) {
if (val->val_cat == NSC_VAL)
val->val_as.dbl = val->val_as.lng;
} else
return cond_type_mismatch(str);
break;
case NSC_LONG:
return cond_type_mismatch(str);
default:
CANT_REACH();
to = from;
}
}
if (val->val_cat == NSC_VAL) {
/* unimplemented conversions; don't currently occur here */
CANT_HAPPEN(val->val_type == NSC_XCOORD
|| val->val_type == NSC_YCOORD
|| val->val_type == NSC_HIDDEN);
val->val_type = to;
}
return 0;
}