empserver/src/lib/commands/reco.c

114 lines
3.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* reco.c: Fly a recon mission
*
* Known contributors to this file:
* Dave Pare, 1986
* Markus Armbruster, 2004-2009
*/
#include <config.h>
#include "commands.h"
#include "path.h"
#include "plane.h"
#include "ship.h"
int
reco(void)
{
int mission_flags = player->argp[0][0] == 's' ? PM_R | PM_S : PM_R;
coord tx, ty;
coord ax, ay;
int ap_to_target;
char flightpath[MAX_PATH_LEN];
int cno;
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
char buf[1024];
wantflags = 0;
if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING)
|| *flightpath == 0)
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
cno = -1;
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
return RET_SYN;
ap_to_target = strlen(flightpath);
if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1,
wantflags | (mission_flags & PM_S ? P_SWEEP : 0),
P_M | P_O);
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1,
wantflags | P_ESC | P_F, P_M | P_O);
if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
pr("Not enough room on ship #%d!\n", cno);
return RET_FAIL;
}
/*
* now arm and equip the bombers, transports, whatever.
*/
pln_arm(&bomb_list, ap_to_target, 'r', NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
pln_arm(&esc_list, ap_to_target, 'e', NULL);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
getsect(tx, ty, &target);
pln_newlanding(&bomb_list, tx, ty, cno);
pln_newlanding(&esc_list, tx, ty, cno);
}
pln_put(&bomb_list);
pln_put(&esc_list);
return RET_OK;
}