85 lines
2.1 KiB
C
85 lines
2.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* landgun.c: Return values for land and ship gun firing damages
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "prototypes.h"
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double
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landgun(int effic, int guns)
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{
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double d;
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double g = (double)min(guns, 7);
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d = ((double)(random() % 30) + 20.0) * ((double)g / 7.0);
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d *= ((double)effic);
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d /= 100.0;
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return d;
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}
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double
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seagun(int effic, int guns)
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{
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double d;
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d = 0.0;
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while (guns--)
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d += 10.0 + (double)(random() % 6);
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d *= ((double)effic) * 0.01;
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return d;
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}
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double
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landunitgun(int effic, int shots, int guns, int ammo, int shells)
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{
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double d = 0.0;
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shots = min(shots, guns);
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while (shots-- > 0)
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d += 5.0 + (double)(random() % 6);
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d *= ((double)effic) * 0.01;
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if (shells < ammo && ammo != 0)
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d *= (double)((double)shells / (double)ammo);
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return d;
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}
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int
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roundrange(double r)
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{
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double f;
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f = r - ((int)r);
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if (chance(f))
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return (((int)r) + 1);
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else
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return ((int)r);
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}
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