empserver/src/lib/subs/ship.c
2004-12-13 16:47:13 +00:00

137 lines
3.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* ship.c: Ship pre-write data massage
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
*/
#include "misc.h"
#include "player.h"
#include "file.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "nsc.h"
#include "prototypes.h"
#include "optlist.h"
/*ARGSUSED*/
int
shp_postread(int n, s_char *ptr)
{
struct shpstr *sp = (struct shpstr *)ptr;
if (sp->shp_uid != n) {
logerror("shp_postread: Error - %d != %d, zeroing.\n", sp->shp_uid,
n);
memset(sp, 0, sizeof(struct shpstr));
}
if (opt_MOB_ACCESS)
shp_do_upd_mob(sp);
player->owner = (player->god || sp->shp_own == player->cnum);
return 1;
}
int
shp_prewrite(int n, s_char *ptr)
{
struct shpstr *sp = (struct shpstr *)ptr;
struct shpstr ship;
struct lndstr *lp;
struct plnstr *pp;
int i;
sp->ef_type = EF_SHIP;
sp->shp_uid = n;
time(&sp->shp_timestamp);
if (sp->shp_own != 0 && sp->shp_effic < SHIP_MINEFF) {
mpr(sp->shp_own, "\t%s sunk!\n", prship(sp));
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = 0;
getship(n, &ship);
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (lp->lnd_own && lp->lnd_ship == n) {
mpr(lp->lnd_own, "%s sunk!\n", prland(lp));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x,
lp->lnd_y);
lp->lnd_own = 0;
lp->lnd_effic = 0;
lp->lnd_ship = -1;
lp->lnd_land = -1;
putland(lp->lnd_uid, lp);
}
}
for (i = 0; NULL != (pp = getplanep(i)); i++) {
if (pp->pln_own && pp->pln_ship == n) {
mpr(pp->pln_own, "%s sunk!\n", prplane(pp));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
pp->pln_y);
pp->pln_own = 0;
pp->pln_effic = 0;
pp->pln_ship = -1;
pp->pln_land = -1;
putplane(pp->pln_uid, pp);
}
}
} else {
item_prewrite(sp->shp_item);
getship(n, &ship);
}
return 1;
}
void
shp_init(int n, s_char *ptr)
{
struct shpstr *sp = (struct shpstr *)ptr;
sp->ef_type = EF_SHIP;
sp->shp_uid = n;
sp->shp_own = 0;
}
s_char *
prship(struct shpstr *sp)
{
if (opt_SHIPNAMES) {
return prbuf("%s %s(#%d)",
mchr[(int)sp->shp_type].m_name, sp->shp_name,
sp->shp_uid);
} else {
return prbuf("%s #%d", mchr[(int)sp->shp_type].m_name,
sp->shp_uid);
}
}