137 lines
3.4 KiB
C
137 lines
3.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* ship.c: Ship pre-write data massage
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "player.h"
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#include "file.h"
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#include "ship.h"
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#include "land.h"
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#include "plane.h"
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#include "nsc.h"
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#include "prototypes.h"
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#include "optlist.h"
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/*ARGSUSED*/
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int
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shp_postread(int n, s_char *ptr)
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{
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struct shpstr *sp = (struct shpstr *)ptr;
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if (sp->shp_uid != n) {
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logerror("shp_postread: Error - %d != %d, zeroing.\n", sp->shp_uid,
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n);
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memset(sp, 0, sizeof(struct shpstr));
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}
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if (opt_MOB_ACCESS)
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shp_do_upd_mob(sp);
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player->owner = (player->god || sp->shp_own == player->cnum);
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return 1;
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}
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int
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shp_prewrite(int n, s_char *ptr)
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{
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struct shpstr *sp = (struct shpstr *)ptr;
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struct shpstr ship;
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struct lndstr *lp;
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struct plnstr *pp;
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int i;
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sp->ef_type = EF_SHIP;
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sp->shp_uid = n;
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time(&sp->shp_timestamp);
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if (sp->shp_own != 0 && sp->shp_effic < SHIP_MINEFF) {
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mpr(sp->shp_own, "\t%s sunk!\n", prship(sp));
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makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
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sp->shp_own = 0;
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getship(n, &ship);
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for (i = 0; NULL != (lp = getlandp(i)); i++) {
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if (lp->lnd_own && lp->lnd_ship == n) {
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mpr(lp->lnd_own, "%s sunk!\n", prland(lp));
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makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x,
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lp->lnd_y);
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lp->lnd_own = 0;
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lp->lnd_effic = 0;
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lp->lnd_ship = -1;
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lp->lnd_land = -1;
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putland(lp->lnd_uid, lp);
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}
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}
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for (i = 0; NULL != (pp = getplanep(i)); i++) {
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if (pp->pln_own && pp->pln_ship == n) {
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mpr(pp->pln_own, "%s sunk!\n", prplane(pp));
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makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
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pp->pln_y);
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pp->pln_own = 0;
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pp->pln_effic = 0;
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pp->pln_ship = -1;
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pp->pln_land = -1;
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putplane(pp->pln_uid, pp);
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}
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}
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} else {
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item_prewrite(sp->shp_item);
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getship(n, &ship);
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}
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return 1;
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}
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void
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shp_init(int n, s_char *ptr)
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{
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struct shpstr *sp = (struct shpstr *)ptr;
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sp->ef_type = EF_SHIP;
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sp->shp_uid = n;
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sp->shp_own = 0;
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}
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s_char *
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prship(struct shpstr *sp)
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{
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if (opt_SHIPNAMES) {
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return prbuf("%s %s(#%d)",
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mchr[(int)sp->shp_type].m_name, sp->shp_name,
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sp->shp_uid);
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} else {
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return prbuf("%s #%d", mchr[(int)sp->shp_type].m_name,
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sp->shp_uid);
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}
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}
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