empserver/src/lib/player/nat.c

68 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* nat.c: Get nation stuff
*
* Known contributors to this file:
* Dave Pare, 1994
*/
#include "prototypes.h"
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "player.h"
#include <fcntl.h>
int
natbyname(s_char *name, natid *result)
{
struct natstr *np;
int i;
for (i = 0; NULL != (np = getnatp(i)); i++) {
if (strcmp(np->nat_cnam, name) == 0) {
*result = i;
return 0;
}
}
*result = 255;
return -1;
}
int
natpass(int cn, s_char *pass)
{
struct natstr *np;
np = getnatp((natid)cn);
if (np->nat_stat == VIS)
return 1;
if (strcmp(np->nat_pnam, pass) == 0)
return 1;
return 0;
}