68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* nat.c: Get nation stuff
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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*/
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#include "prototypes.h"
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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#include "player.h"
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#include <fcntl.h>
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int
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natbyname(s_char *name, natid *result)
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{
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struct natstr *np;
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int i;
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for (i = 0; NULL != (np = getnatp(i)); i++) {
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if (strcmp(np->nat_cnam, name) == 0) {
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*result = i;
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return 0;
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}
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}
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*result = 255;
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return -1;
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}
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int
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natpass(int cn, s_char *pass)
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{
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struct natstr *np;
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np = getnatp((natid)cn);
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if (np->nat_stat == VIS)
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return 1;
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if (strcmp(np->nat_pnam, pass) == 0)
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return 1;
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return 0;
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}
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