119 lines
3.4 KiB
C
119 lines
3.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* shoo.c: Shoot some conquered populace or pigeons.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include <config.h>
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#include "commands.h"
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#include "item.h"
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#include "land.h"
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#include "news.h"
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#include "path.h"
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int
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shoo(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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struct nstr_item ni;
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int nshot;
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double m;
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i_type item;
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struct ichrstr *ip;
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struct lndstr land;
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int targets;
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char *p;
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int mil, nsec;
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char prompt[128];
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char buf[1024];
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ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
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if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
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return RET_SYN;
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item = ip->i_uid;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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sprintf(prompt, "number of %s to shoot? ", ip->i_name);
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p = getstarg(player->argp[3], prompt, buf);
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if (!p || (targets = atoi(p)) <= 0)
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return RET_SYN;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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mil = sect.sct_item[I_MILIT];
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nsec = 0;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, &land)) {
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mil += land.lnd_item[I_MILIT];
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
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mil += land.lnd_item[I_MILIT];
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nsec++;
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}
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}
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if (sect.sct_item[item] == 0 || sect.sct_item[I_CIVIL] > mil * 10)
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continue;
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nshot = sect.sct_item[item] > targets ? targets : sect.sct_item[item];
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if (nshot > sect.sct_mobil * 5)
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nshot = sect.sct_mobil * 5;
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m = nshot / 5.0;
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/*
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* Each security unit lowers the cost of
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* shooting a person by 10%. However, you
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* can't go lower than 50% of normal cost
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*/
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if (nsec > 5)
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nsec = 5;
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m *= 1.0 - nsec * 0.1;
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if (nshot <= 0)
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continue;
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if (m < 0)
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m = 0;
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if (m > sect.sct_mobil)
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m = sect.sct_mobil;
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sect.sct_mobil -= roundavg(m);
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sect.sct_item[item] -= nshot;
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pr("BANG!! (thump) %d %s shot in %s!\n",
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nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));
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if (chance(nshot / 100.0))
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nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
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if (sect.sct_item[item] <= 0 && item == I_CIVIL
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&& (sect.sct_own != sect.sct_oldown)) {
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sect.sct_oldown = sect.sct_own;
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pr(" %s is now completely yours\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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putsect(§);
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}
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return RET_OK;
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}
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