80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* lstat.c: Show the stats of your land units
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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int
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lsta(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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struct lchrstr *lcp;
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, &land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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lcp = lchr + land.lnd_type;
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if (nunits++ == 0) {
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pr(" %16.16s s v s r r a f a a\n", "");
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pr(" %16.16s p i p a n c i m a\n", "");
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pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
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}
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pr("%4d %-16.16s ", land.lnd_uid, lcp->l_name);
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prxy("%4d,%-4d", land.lnd_x, land.lnd_y);
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pr(" %3d%% %3d %1.1f %1.1f %3d ",
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land.lnd_effic, land.lnd_tech, lnd_att(&land), lnd_def(&land),
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lnd_vul(&land));
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pr("%2d %2d %2d %2d ",
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lnd_spd(&land), lnd_vis(&land), lcp->l_spy, lcp->l_rad);
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pr("%2d %2d %2d %2d %2d ",
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lnd_frg(&land), lnd_acc(&land), lnd_dam(&land),
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lcp->l_ammo, lnd_aaf(&land));
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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