empserver/src/lib/commands/leve.c

94 lines
2.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* leve.c: Do a distribution threshold level report
*
* Known contributors to this file:
* David Muir Sharnoff, 1987
*/
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "file.h"
#include "path.h"
#include "commands.h"
int
leve(void)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0) {
pr("DISTRIBUTION LEVELS\n");
if (player->god)
pr("own");
pr(" sect dst civ mil uw food sh gun pet iron dust bar oil lcm hcm rad\n");
}
if (player->god)
pr("%2d ", sect.sct_own);
prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum);
pr(" %c ", dchr[sect.sct_type].d_mnem);
prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y, player->cnum);
pr(" %4d", sect.sct_dist[I_CIVIL]);
pr("%4d", sect.sct_dist[I_MILIT]);
pr("%4d", sect.sct_dist[I_UW]);
pr("%5d", sect.sct_dist[I_FOOD]);
pr("%4d", sect.sct_dist[I_SHELL]);
pr("%4d", sect.sct_dist[I_GUN]);
pr("%4d", sect.sct_dist[I_PETROL]);
pr("%5d", sect.sct_dist[I_IRON]);
pr("%5d", sect.sct_dist[I_DUST]);
pr("%4d", sect.sct_dist[I_BAR]);
pr("%4d", sect.sct_dist[I_OIL]);
pr("%4d", sect.sct_dist[I_LCM]);
pr("%4d", sect.sct_dist[I_HCM]);
pr("%4d", sect.sct_dist[I_RAD]);
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}