empserver/info/nuke.t
Markus Armbruster eb1512d75f Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
2006-05-29 21:11:14 +00:00

35 lines
870 B
Perl

.TH Command NUKE
.NA nuke "Report status of nukes"
.LV Expert
.SY "nuke <NUKES>"
The nuke report command is a census of your nukes. For example:
.EX nuke *
.NF
# nuke type x,y s eff tech carry burst
0 10kt fission -24,-4 100% 296 19P air
2 15kt fission -19,-1 100% 296
2 nukes
.FI
.s1
The report format contains the following fields:
.s1
.in \w'nuke type\0\0'u
.L #
the nuke number
.L "nuke type"
the type of nuke; \*Q10kt fission\*U, \*Q1mt fusion\*U, etc.,
.L x,y
the nuke's current location,
.L s
the \*Qstockpile\*U designation letter,
.L eff
the nuke's efficiency, prefixed by \*Q=\*U if stopped,
.L tech
the tech level at which it was created,
.L carry
the plane the nuke is on, if any,
.L burst
whether the nuke is programmed for air or ground burst.
.in
.s1
.SA "arm, build, launch, transport, Planes"