(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
51 lines
1.3 KiB
Perl
51 lines
1.3 KiB
Perl
.TH Command SHIP
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.NA ship "Report status of ships"
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.LV Basic
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.SY "ship <SHIPS>"
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The ship report command is a census of your ships. For example:
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.EX ship *
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.NF
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shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 140
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1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 200
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2 ships
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.FI
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.s1
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The report format contains the following fields:
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.s1
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.in \w'ship type\0\0'u
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.L shp#
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the ship number
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.L "ship type"
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the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc.,
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.L x,y
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the ship's current location,
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.L flt
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the fleet designation letter (set by \*Qfleetadd\*U command),
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.L eff
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the ship's efficiency, prefixed by \*Q=\*U if stopped,
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.L civ
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the number of civilians on board,
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.L mil
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mil is the number of military on board,
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.L uw
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the number of uncompensated workers on board,
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.L fd
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the amount of food on board,
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.L pn
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the number of planes on the ship,
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.L he
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the number of helicopters on board,
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.L xl
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the number of extra-light planes on board,
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.L ln
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the number of land units on board,
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.L fuel
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the amount of fuel on board (only if the FUEL option is enabled)
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.L mob
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the mobility of the ship,
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.L tech
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the tech level of the ship.
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.in
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.s1
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.SA "sstat, build, cargo, fleetadd, navigate, load, lookout, scrap, sonar, torpedo, upgrade, land, Ships"
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