54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* wipe.c: Clear all existing distribution thresholds
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*
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* Known contributors to this file:
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* Jim Griffith, 1989
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*/
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#include <config.h>
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#include "commands.h"
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int
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wipe(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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pr("Distribution thresholds wiped from %s\n",
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xyas(nstr.x, nstr.y, player->cnum));
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putsect(§);
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}
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return RET_OK;
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}
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