empserver/src/lib/common/empobj.c
Ron Koenderink ebf588b713 (empobj_chr): New, create a new (imcomplete) structure for
empobj characteristics.
(get_empobj_chr):  Update get_empobj_chr() to use new
struct empobj_chr.
2006-08-18 23:32:45 +00:00

137 lines
3.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empobj.c: Common functions on struct empobj and
* union empobj_storage
*
* Known contributors to this file:
* Ron Koenderink, 2006
* Markus Armbruster, 2006
*/
#include <config.h>
#include "empobj.h"
#include "file.h"
#include "optlist.h"
#include "prototypes.h"
char *
obj_nameof(struct empobj *gp)
{
switch (gp->ef_type) {
case EF_SHIP:
return prship((struct shpstr *)gp);
case EF_PLANE:
return prplane((struct plnstr *)gp);
case EF_LAND:
return prland((struct lndstr *)gp);
case EF_NUKE:
return prnuke((struct nukstr *)gp);
}
CANT_REACH();
return "The Beast #666";
}
struct empobj *
get_empobjp(int type, int id)
{
if (CANT_HAPPEN(type == EF_SECTOR || type == EF_BAD))
return NULL;
return ef_ptr(type, id);
}
int
put_empobj(struct empobj *gp)
{
switch (gp->ef_type)
{
case EF_SECTOR:
return ef_write(gp->ef_type, sctoff(gp->x, gp->y), gp);
case EF_NATION:
case EF_BMAP:
case EF_MAP:
return ef_write(gp->ef_type, gp->own, gp);
default:
return ef_write(gp->ef_type, gp->uid, gp);
}
}
struct empobj_chr *
get_empobj_chr(struct empobj *gp)
{
switch (gp->ef_type) {
case EF_LAND:
return (struct empobj_chr *)&lchr[(int)gp->type];
case EF_SHIP:
return (struct empobj_chr *)&mchr[(int)gp->type];
case EF_PLANE:
return (struct empobj_chr *)&plchr[(int)gp->type];
case EF_NUKE:
return (struct empobj_chr *)&nchr[(int)gp->type];
case EF_SECTOR:
return (struct empobj_chr *)&dchr[(int)gp->type];
}
CANT_REACH();
return NULL;
}
char *
emp_obj_chr_name(struct empobj *gp)
{
switch (gp->ef_type) {
case EF_LAND:
return lchr[(int)gp->type].l_name;
case EF_SHIP:
return mchr[(int)gp->type].m_name;
case EF_PLANE:
return plchr[(int)gp->type].pl_name;
case EF_NUKE:
return nchr[(int)gp->type].n_name;
case EF_SECTOR:
return dchr[(int)gp->type].d_name;
}
CANT_REACH();
return NULL;
}
int
get_empobj_mob_max(int type)
{
switch (type) {
case EF_SHIP:
return ship_mob_max;
case EF_LAND:
return land_mob_max;
case EF_PLANE:
return plane_mob_max;
case EF_SECTOR:
return sect_mob_max;
}
CANT_REACH();
return -1;
}