231 lines
5.6 KiB
C
231 lines
5.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* files.c: Create all the misc files
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*
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* Known contributors to this file:
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* Thomas Ruschak
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#if !defined(_WIN32)
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#include <sys/uio.h>
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#include <sys/file.h>
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#else
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#include <direct.h>
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#include "../lib/gen/getopt.h"
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#endif
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#include <errno.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include "misc.h"
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#include "sect.h"
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#include "nat.h"
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#include "ship.h"
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#include "land.h"
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#include "plane.h"
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#include "nuke.h"
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#include "power.h"
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#include "trade.h"
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#include "file.h"
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#include "tel.h"
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#include "prototypes.h"
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#include "optlist.h"
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#include "version.h"
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static void file_sct_init(coord, coord, struct sctstr *ptr,
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time_t timestamp);
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static void
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print_usage(char *program_name)
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{
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printf("Usage: %s [OPTION]...\n"
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" -e CONFIG-FILE configuration file\n"
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" (default %s)\n"
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" -f force overwrite of existing game\n"
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" -h display this help and exit\n"
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" -v display version information and exit\n",
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program_name, dflt_econfig);
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}
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int
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main(int argc, char *argv[])
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{
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char buf[255];
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char *filename;
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int x, y;
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struct natstr nat;
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struct realmstr realm;
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struct sctstr sct;
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int i, j;
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char *map;
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int opt;
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char *config_file = NULL;
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int force = 0;
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time_t current_time = time(NULL);
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while ((opt = getopt(argc, argv, "e:fhv")) != EOF) {
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switch (opt) {
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case 'e':
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config_file = optarg;
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break;
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case 'f':
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force = 1;
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break;
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case 'h':
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print_usage(argv[0]);
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exit(0);
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case 'v':
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printf("%s\n\n%s", version, legal);
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exit(0);
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default:
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print_usage(argv[0]);
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exit(1);
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}
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}
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if (emp_config(config_file) < 0)
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exit(1);
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ef_init();
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if (mkdir(gamedir, 0750) < 0 && errno != EEXIST) {
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perror(gamedir);
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printf("Can't make game directory\n");
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exit(1);
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}
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if (chdir(gamedir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
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exit(EXIT_FAILURE);
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}
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if (!force) {
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printf("WARNING: this blasts the existing game in %s (if any)\n",
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gamedir);
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printf("continue? ");
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fgets(buf, sizeof(buf), stdin);
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if (*buf != 'y' && *buf != 'Y')
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exit(1);
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}
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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continue;
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if (!ef_open(i, EFF_CREATE)) {
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perror("ef_open");
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exit(1);
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}
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}
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memset(&nat, 0, sizeof(nat));
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nat.ef_type = EF_NATION;
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strcpy(nat.nat_cnam, "POGO");
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strcpy(nat.nat_pnam, "peter");
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nat.nat_stat = STAT_GOD;
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nat.nat_btu = 255;
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nat.nat_money = 123456789;
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nat.nat_cnum = 0;
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nat.nat_flags |= NF_FLASH;
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for (i = 0; i <= PRI_MAX; i++)
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nat.nat_priorities[i] = -1;
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putnat((&nat));
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printf("All praise to %s!\n", nat.nat_cnam);
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memset(&nat, 0, sizeof(nat));
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for (i = 1; i < MAXNOC; i++) {
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nat.ef_type = EF_NATION;
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nat.nat_cnum = i;
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putnat((&nat));
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}
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memset(&realm, 0, sizeof(realm));
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realm.ef_type = EF_REALM;
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for (i = 0; i < MAXNOC; i++) {
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realm.r_cnum = i;
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for (j = 0; j < MAXNOR; j++) {
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realm.r_realm = j;
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realm.r_uid = (i * MAXNOR) + j;
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realm.r_timestamp = current_time;
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putrealm(&realm);
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}
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}
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if (mkdir(teldir, 0750) < 0 && errno != EEXIST) {
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perror(teldir);
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printf("Can't make telegram directory\n");
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exit(1);
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}
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for (x = MAXNOC - 1; x >= 0; x--) {
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filename = mailbox(buf, x);
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close(creat(filename, 0600));
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chmod(filename, 0600);
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}
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close(creat(timestampfil, 0600));
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close(creat(annfil, 0600));
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chmod(infodir, 0750);
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chmod(gamedir, 0770);
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chmod(teldir, 0770);
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/* create a zero-filled sector file */
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memset(&sct, 0, sizeof(sct));
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for (y = 0; y < WORLD_Y; y++) {
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for (x = 0; x < WORLD_X / 2; x++) {
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file_sct_init(x * 2 + (y & 1), y, &sct, current_time);
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putsect(&sct);
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}
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}
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map = calloc(WORLD_X * WORLD_Y / 2, sizeof(*map));
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for (i = 0; i < MAXNOC; i++) {
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ef_write(EF_MAP, i, map);
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}
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for (i = 0; i < MAXNOC; i++) {
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ef_write(EF_BMAP, i, map);
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}
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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continue;
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ef_close(i);
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}
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exit(0);
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}
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static void
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file_sct_init(coord x, coord y, struct sctstr *ptr, time_t timestamp)
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{
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struct sctstr *sp = (struct sctstr *)ptr;
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sp->ef_type = EF_SECTOR;
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sp->sct_x = x;
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sp->sct_y = y;
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sp->sct_dist_x = x;
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sp->sct_dist_y = y;
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sp->sct_timestamp = timestamp;
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sp->sct_newtype = sp->sct_type = SCT_WATER;
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sp->sct_coastal = 1;
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}
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