empserver/src/server/marketup.c

88 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* marketup.c: Market updater thread
*
* Known contributors to this file:
* Steve McClure, 1996
*/
#include "options.h"
#include "misc.h"
#include "player.h"
#include "empthread.h"
#include "file.h"
#include "server.h"
#include <stdio.h>
#include "prototypes.h"
/*ARGSUSED*/
static void
check_all_markets(void *unused)
{
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
check_market();
check_trade();
ef_flush(EF_NATION);
ef_flush(EF_SECTOR);
ef_flush(EF_PLANE);
ef_flush(EF_SHIP);
ef_flush(EF_LAND);
ef_flush(EF_COMM);
ef_flush(EF_TRADE);
player_delete(player);
empth_exit();
/*NOTREACHED*/
}
/*ARGSUSED*/
void
market_update(void *unused)
{
time_t now;
struct player *dp;
while (1) {
time(&now);
/* logerror("Checking the world markets at %s", ctime(&now));*/
dp = player_new(0, 0);
if (dp) {
empth_create(PP_UPDATE, check_all_markets, (50 * 1024), 0,
"MarketCheck", "Checks the world markets", dp);
} else {
logerror("can't create dummy player for market update");
}
now = now + 300; /* Every 5 minutes */
empth_sleep(now);
}
/*NOTREACHED*/
}