Put the new function security_strength() next to military_control(), because that one does a similar count. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
127 lines
3.6 KiB
C
127 lines
3.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* conv.c: Convert conquered populace into uw's
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Markus Armbruster, 2004-2016
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*/
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/*
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* format: convert <SECTS> <NUMBER PER SECTOR>
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*/
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#include <config.h>
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#include "chance.h"
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#include "commands.h"
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#include "land.h"
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int
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conv(void)
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{
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struct natstr *natp;
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struct sctstr sect;
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struct nstr_sect nstr;
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int uwtoconvert, newuw, totaluw, uw;
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int maxpop, civ, mil, nsec, adj_mob, mob;
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double security_extra = 1.0;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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uwtoconvert = onearg(player->argp[2], "Number to convert: ");
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if (uwtoconvert < 0)
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return RET_SYN;
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totaluw = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_oldown == player->cnum)
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continue;
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natp = getnatp(sect.sct_own);
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maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
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civ = sect.sct_item[I_CIVIL];
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mil = security_strength(§, &nsec);
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/*
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* Must have military control to convert captured civs.
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*/
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if (mil * 10 < civ)
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continue;
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newuw = civ;
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if (newuw > uwtoconvert)
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newuw = uwtoconvert;
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uw = sect.sct_item[I_UW];
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if (newuw > maxpop - uw)
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newuw = maxpop - uw;
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if (newuw <= 0)
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continue;
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/*
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* So entire civilian populations don't disappear immediately
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* into re-education camps, charge a healthy mobility cost for
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* conversions.
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*/
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mob = sect.sct_mobil * 5;
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/* security troops make conversion more effective */
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security_extra = 1.0 + nsec / 10.0;
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adj_mob = ldround(((double)mob * security_extra), 1);
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if (adj_mob < newuw)
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newuw = adj_mob;
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if (newuw <= 0)
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continue;
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if (player->dolcost + newuw * 1.5 > natp->nat_money) {
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pr("You can't afford to convert %d civilians in %s!\n",
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newuw, xyas(sect.sct_x, sect.sct_y, player->cnum));
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break;
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}
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player->btused += (newuw - 1) / 100 + 1;
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player->dolcost += newuw * 1.5;
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if (newuw < mob)
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mob = newuw;
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sect.sct_item[I_UW] = newuw + uw;
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civ -= newuw;
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sect.sct_item[I_CIVIL] = civ;
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mob = roundavg(mob * 0.2);
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if (mob > sect.sct_mobil)
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mob = sect.sct_mobil;
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sect.sct_mobil -= mob;
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pr("%3d conquered civilians converted in %s (%d)\n",
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newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
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if (civ == 0) {
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sect.sct_oldown = sect.sct_own;
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pr("%s is now completely yours.\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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putsect(§);
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totaluw += newuw;
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}
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pr("Total civilians converted: %d\n", totaluw);
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pr("Paperwork at conversion places ... %d\n", player->btused);
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return RET_OK;
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}
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