2 .NA Options "Server options"
5 The following options are from KSU code:
7 SHOWPLANE: planes/units on ships/units up for trade are shown
8 PINPOINT(etc): Missile exist which target ships instead of sectors
9 SAIL: another way to automatically move ships (may also be buggy)
10 DEMANDUPDATE: updates may be allowed on player demand
12 The following options were introduced in the Chainsaw server:
14 EASY_BRIDGES: bridges can be built from any sector
15 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
16 ALL_BLEED: you get tech bleed from all countries, not just allies
17 SLOW_WAR: War declaring takes time. No land attacks unless at war.
18 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
19 TRADESHIPS: you can build/nav/scuttle trade ships to make money
20 FUEL: ships need fuel to gain mobility
21 RES_POP: Research affects max sector population.
22 NOFOOD: No food is required.
23 BLITZ: Players get infinite BTU's.
24 NO_PLAGUE: Plague is disabled.
25 FALLOUT: Sectors are damaged by radiation for a few updates after blast
27 The following options were introduced in the Empire2 Server:
29 HIDDEN: Hides information about countries you haven't contacted
30 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
31 BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
32 INTERDICT_ATT: Interdict units & mil as they move in after an attack
34 The following options were introduced in the Empire4 Server:
35 BRIDGETOWERS: You can build bridge towers, which allow you to build
37 DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
38 sector efficiency for defensive values.
39 GODNEWS: The world is told via news when deities are giving or taking
41 GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
43 GO_RENEW: Gold and Oil are renewable resources.
44 MOB_ACCESS: Allows real-time updating of mobility.
45 MARKET: Time-delay market and trade.
46 LOANS: Allows S&L type interaction between countries.
47 LANDSPIES: Creates land unit style spies.
48 NO_FORT_FIRE: Forts cannot fire.
49 TECH_POP: Technology costs more to make as your civilian population
50 grows past 50,000 civilians.
51 TREATIES: Sign treaties with your friends and enemies, and breaking of
52 them is reported in the news.
55 .SA "Hidden, Server, version"