2 .NA explore "Claim unowned land"
4 .SY "explore <ITEM> <SECT> <NUMBER> <ROUTE|DESTINATION>"
5 The explore command takes over part of the functionality of move.
6 Explore is used to stake your claim to unowned sectors.
7 Only civilians and military can be used to explore.
9 <ITEM> can be any one of:
15 If <SECT> is not provided in the command line,
16 the program will request the starting sector
17 then display the resources of that sector and a map of the
19 The prompt consists of the number of mobility units in that sector,
20 its designation, and its coordinates in the form:
26 which indicates 97 mobility units in agribusiness sector -6,4.
27 You may respond with any combination of:
41 The \*Qview\*U command shows the sector efficiency
42 and some of the contents of the sector you are currently occupying.
44 Since the <ROUTE> can be specified in the command line,
45 simple movements are often typed as a single line, such as:
46 .EX explore m 2,0 20 jjjh
47 Or some movements may be done partly on the command line and partly
49 .EX explore c 2,0 1 gg
51 - ^ min gold fert oil uran
55 0% wilderness with 0 civilians.
56 - ^ min gold fert oil uran
60 Sector -4,0 is now yours.
63 You may also simply specify the destination sector on the
64 command line. In this case,
65 empire will set the path to be the cheapest path (in terms of
66 mobility) from the current sector to the destination sector,
67 if such a path exists. However, the best path cannot extend out
68 of your owned sectors, so the best use for this feature is to use
69 it to get to the edge of your owned territory, and then explore
73 .EX explore 2,0 1 -2,0
75 ^ - min gold fert oil uran
79 - ^ min gold fert oil uran
83 Sector -4,0 is now yours.
86 The \*Qmap\*U command will give you a
87 map surrounding the current position.
88 You can also supply additional parameters:
89 .EX <32.3: g 6,2> m # ls
91 is equivalent to a \*Qmap\*U command, like
95 See \*Qinfo Mobility\*U for a description of how much mobility it costs to
98 Note that while exploring, you might hit mines. The more civs or
99 mil you explore with, the greater the chance of setting off any
100 mines in the sectors you move through. See info lmine for details.
102 .SA "move, test, navigate, transport, lmine, Populace, Sectors"