2 .NA read "Read your telegrams"
4 .SY "read [yes|no|<CNUM/CNAME>]"
5 The read command is used to read the telegrams sent you
6 by other countries and by the game,
7 (e.g. when you make a sale or are attacked).
9 After reading all your telegrams you may delete them by
10 specifying \*Qyes\*U or not by specifying \*Qno\*U as an argument.
11 If an argument is not supplied then you will be prompted
12 to either answer \*Qyes\*U or \*Qno\*U to delete the telegrams.
13 If you supply or answer \*Qno\*U, the telegrams will remain
14 pending but you will not be reminded of them.
16 Deities can specify a <CNUM/CNAME> argument which
17 selects a country's telegrams to read.
18 If the <CNUM/CNAME> argument is supplied, the telegrams can not be deleted.
20 When telegrams arrive you are informed with:
22 \*QYou have a new telegram waiting ...\*U if there is just one new one, or
23 \*QYou have ten new telegrams waiting ...\*U if there are ten of them, or
24 \*QYou have several new telegrams waiting ...\*U if there are very many.
27 This command reads only
28 telegrams & bulletins, use the 'wire' command to read announcements.
30 .SA "toggle, telegram, wire, flash, accept, reject, Communication"