2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * powe.c: Do a power report
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
34 * Markus Armbruster, 2006
52 static void prpower(char *, struct powstr *, int);
53 static void out5(double, int, int);
54 static void gen_power(void);
55 static int powcmp(const void *, const void *);
56 static void addtopow(short *, struct powstr *);
67 int power_generated = 0;
73 memset(targets, 0, sizeof(targets));
74 natp = getnatp(player->cnum);
76 if (player->argp[1] && player->argp[1][0] == 'n') {
77 if (natp->nat_btu < 1)
78 pr("\n Insufficient BTUs, using the last report.\n\n");
83 num = atoi(player->argp[2]);
85 } else if (player->argp[1] && player->argp[1][0] == 'c') {
86 snxtitem(&ni, EF_NATION, player->argp[2]);
87 while (nxtitem(&ni, &nat)) {
88 if (nat.nat_stat != STAT_ACTIVE)
90 targets[nat.nat_cnum] = 1;
93 } else if (player->argp[1])
94 num = atoi(player->argp[1]);
103 if (!power_generated) {
104 snxtitem_all(&ni, EF_POWER);
105 if (!nxtitem(&ni, &pow)) {
106 pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
111 pr(" - = [ Empire Power Report ] = -\n");
112 pow_time = ef_mtime(EF_POWER);
113 pr(" as of %s\n sects eff civ", ctime(&pow_time));
114 pr(" mil shell gun pet iron dust oil pln ship unit money\n");
115 snxtitem_all(&ni, EF_POWER);
116 while ((nxtitem(&ni, &pow)) && num > 0) {
117 if (pow.p_nation == 0)
120 if (!player->god && pow.p_nation != player->cnum)
123 if (use_targets && !targets[pow.p_nation])
125 if (!use_targets && pow.p_power <= 0.0)
127 prpower(cname(pow.p_nation), &pow,
128 pow.p_nation != player->cnum && !player->god);
129 if (player->god && !no_numbers)
130 pr("%9.2f\n", pow.p_power);
133 if (!opt_HIDDEN || player->god) {
134 pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
136 prpower("worldwide", &pow, !player->god);
143 prpower(char *name, struct powstr *pow, int round_flag)
146 out5(pow->p_sects, 5, round_flag);
148 pr("%4.0f%%", pow->p_effic / pow->p_sects);
151 out5(pow->p_civil, 50, round_flag);
152 out5(pow->p_milit, 50, round_flag);
153 out5(pow->p_shell, 25, round_flag);
154 out5(pow->p_guns, 5, round_flag);
155 out5(pow->p_petrol, 50, round_flag);
156 out5(pow->p_iron, 50, round_flag);
157 out5(pow->p_dust, 50, round_flag);
158 out5(pow->p_oil, 50, round_flag);
159 out5(pow->p_planes, 10, round_flag);
160 out5(pow->p_ships, 10, round_flag);
161 out5(pow->p_units, 10, round_flag);
162 out5(pow->p_money, 5000, round_flag);
167 out5(double value, int round_val, int round_flag)
169 if (value > round_val && round_flag)
170 value = (int)(value / round_val + 0.5) * round_val;
171 if (value < -9999.5e3)
172 pr("%4.0fM", value / 1e6);
173 else if (value < -9950.)
174 pr("%4.0fK", value / 1000.);
175 else if (value < -999.)
176 pr("%4.1fK", value / 1000.);
177 else if (value < 1000.)
179 else if (value < 9.95e3)
180 pr("%4.1fK", value / 1000.);
181 else if (value < 9999.5e3)
182 pr("%4.0fK", value / 1000.);
183 else if (value < 9.95e6)
184 pr("%4.1fM", value / 1e6);
185 else if (value < 9999.5e6)
186 pr("%4.0fM", value / 1e6);
188 pr("%4.0fG", value / 1e9);
202 struct powstr powbuf[MAXNOC];
205 struct powsort order[MAXNOC];
209 player->btused += 10;
210 memset(powbuf, 0, sizeof(powbuf));
212 while (nxtsct(&ns, §)) {
213 if (sect.sct_own == 0)
215 pow = &powbuf[sect.sct_own];
217 pow->p_effic += sect.sct_effic;
218 addtopow(sect.sct_item, pow);
220 snxtitem_all(&ni, EF_LAND);
221 while (nxtitem(&ni, &land)) {
222 if (land.lnd_own == 0)
224 pow = &powbuf[land.lnd_own];
225 addtopow(land.lnd_item, pow);
226 f = (lchr[(int)land.lnd_type].l_lcm / 10.0) * (land.lnd_effic / 100.0);
227 f += (lchr[(int)land.lnd_type].l_hcm / 10.0) * (land.lnd_effic / 100.0);
228 pow->p_power += f * 2;
229 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
232 snxtitem_all(&ni, EF_SHIP);
233 while (nxtitem(&ni, &ship)) {
234 if (ship.shp_own == 0)
236 pow = &powbuf[ship.shp_own];
237 addtopow(ship.shp_item, pow);
238 f = (mchr[(int)ship.shp_type].m_lcm / 10.0) * (ship.shp_effic / 100.0);
239 f += (mchr[(int)ship.shp_type].m_hcm / 10.0) * (ship.shp_effic / 100.0);
240 pow->p_power += f * 2;
243 snxtitem_all(&ni, EF_PLANE);
244 while (nxtitem(&ni, &plane)) {
245 if (plane.pln_own == 0)
247 pow = &powbuf[plane.pln_own];
248 pow->p_planes += 1.0;
249 natp = getnatp(plane.pln_own);
250 pow->p_power += 20 * (plane.pln_effic / 100.0) *
251 (natp->nat_level[NAT_TLEV] / 500.0);
253 for (i = 1; NULL != (natp = getnatp(i)); i++) {
256 if (natp->nat_stat != STAT_ACTIVE) {
260 pow->p_money = natp->nat_money;
261 pow->p_power += pow->p_money / 100.;
263 pow->p_power += pow->p_petrol / 500.0;
265 pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
266 pow->p_power += pow->p_shell / 12.5;
267 pow->p_power += pow->p_iron / 100.0;
268 pow->p_power += pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars;
269 pow->p_power += pow->p_guns / 2.5;
270 if (pow->p_sects > 0)
271 pow->p_power += pow->p_sects
272 * (pow->p_effic / pow->p_sects / 100.0)
274 pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
275 /* ack. add this vec to the "world power" element */
276 f_pt2 = &powbuf[0].p_sects;
277 f_ptr = &pow->p_sects;
278 while (f_ptr <= &pow->p_power) {
284 for (i = 1; i < MAXNOC; i++) {
290 maxpop = max_population(np->nat_level[NAT_RLEV], SCT_MINE, 0);
291 powbuf[i].p_power *= 1.0 + maxpop / 10000.0;
293 order[i].powval = powbuf[i].p_power;
296 qsort(&order[1], MAXNOC - 1, sizeof(*order), powcmp);
297 putpower(0, &powbuf[0]);
298 for (i = 1; i < MAXNOC; i++) {
299 putpower(i, &powbuf[order[i].cnum]);
303 * At least some versions of Windows fail to update mtime on
304 * write(). Bad, because `power' displays that time. Attempt to
307 _commit(empfile[EF_POWER].fd);
312 powcmp(const void *a, const void *b)
314 const struct powsort *p1 = a;
315 const struct powsort *p2 = b;
317 if (p1->powval > p2->powval)
319 if (p1->powval < p2->powval)
325 addtopow(short *vec, struct powstr *pow)
327 pow->p_civil += vec[I_CIVIL];
328 pow->p_milit += vec[I_MILIT];
329 pow->p_shell += vec[I_SHELL];
330 pow->p_guns += vec[I_GUN];
331 pow->p_petrol += vec[I_PETROL];
332 pow->p_iron += vec[I_IRON];
333 pow->p_dust += vec[I_DUST];
334 pow->p_food += vec[I_FOOD];
335 pow->p_oil += vec[I_OIL];
336 pow->p_bars += vec[I_BAR];
337 pow->p_power += vec[I_LCM] / 10.0;
338 pow->p_power += vec[I_HCM] / 5.0;