2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * scut.c: Scuttle ships, planes or land units
30 * Known contributors to this file:
31 * Markus Armbruster, 2004-2008
46 union empobj_storage item;
54 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
67 pr("Ships, land units, or planes only! (s, l, p)\n");
70 sprintf(prompt, "%s(s)? ", ef_nameof(type));
71 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
73 if (!snxtitem(&ni, type, p, NULL))
75 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
77 char y_or_n[80], bbuf[80];
79 if (type == EF_SHIP) {
81 sprintf(bbuf, "all ships");
83 sprintf(bbuf, "all unassigned ships");
85 sprintf(bbuf, "all ships in %s", p);
87 sprintf(bbuf, "fleet %c", *p);
89 sprintf(bbuf, "ships %s", p);
90 } else if (type == EF_LAND) {
92 sprintf(bbuf, "all land units");
94 sprintf(bbuf, "all unassigned land units");
96 sprintf(bbuf, "all units in %s", p);
98 sprintf(bbuf, "army %c", *p);
100 sprintf(bbuf, "units %s", p);
103 sprintf(bbuf, "all planes");
105 sprintf(bbuf, "all unassigned planes");
106 else if (issector(p))
107 sprintf(bbuf, "all planes in %s", p);
108 else if (isalpha(*p))
109 sprintf(bbuf, "wing %c", *p);
111 sprintf(bbuf, "planes %s", p);
113 sprintf(y_or_n, "Really scuttle %s? ", bbuf);
114 if (!confirm(y_or_n))
117 while (nxtitem(&ni, &item)) {
121 if (ontradingblock(type, &item.ship)) {
122 pr("You cannot scuttle an item on the trading block!\n");
127 if (type == EF_SHIP) {
128 mp = &mchr[(int)item.ship.shp_type];
129 if (opt_TRADESHIPS && (mp->m_flags & M_TRADE)) {
130 if (!scuttle_tradeship(&item.ship, 1))
133 } else if (type == EF_LAND) {
134 if (item.land.lnd_ship >= 0) {
135 pr("%s is on a ship, and cannot be scuttled!\n",
140 pr("%s scuttled in %s\n",
141 obj_nameof(&item.gen),
142 xyas(item.gen.x, item.gen.y, player->cnum));
143 getsect(item.gen.x, item.gen.y, §);
144 if (sect.sct_own == item.gen.own)
145 unit_drop_cargo(&item.gen, sect.sct_own);
147 put_empobj(type, item.gen.uid, &item.gen);
154 scuttle_tradeship(struct shpstr *sp, int interactive)
165 mp = &mchr[(int)sp->shp_type];
166 getsect(sp->shp_x, sp->shp_y, §);
167 if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
168 && getrel(getnatp(sect.sct_own), sp->shp_own) >= FRIENDLY) {
169 dist = mapdist(sp->shp_x, sp->shp_y,
170 sp->shp_orig_x, sp->shp_orig_y);
171 /* Don't disclose distance to to pirates */
172 if (sp->shp_own == sp->shp_orig_own)
173 mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
174 if (dist < trade_1_dist)
176 else if (dist < trade_2_dist)
177 cash = 1.0 + trade_1 * dist;
178 else if (dist < trade_3_dist)
179 cash = 1.0 + trade_2 * dist;
181 cash = 1.0 + trade_3 * dist;
183 cash *= sp->shp_effic / 100.0;
185 if (sect.sct_own != sp->shp_own) {
186 ally_cash = cash * trade_ally_cut;
187 cash *= (1.0 + trade_ally_bonus);
191 if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
193 pr("You won't get any money if you scuttle in %s!",
194 xyas(sp->shp_x, sp->shp_y, player->cnum));
195 sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
202 player->dolcost -= cash;
204 natp = getnatp(sp->shp_own);
205 natp->nat_money += cash;
207 wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
211 np = getnatp(sect.sct_own);
212 np->nat_money += ally_cash;
215 "Trade with %s nets you $%d at %s\n",
217 (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
218 if (sp->shp_own != sp->shp_orig_own)
219 nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
221 nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
222 } else if (sp->shp_own != sp->shp_orig_own)
223 nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);