2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * scut.c: Scuttle ships, planes or land units
30 * Known contributors to this file:
50 static void scuttle_land(struct lndstr *);
59 scuttle_tradeship(struct shpstr *sp, int interactive)
70 mp = &mchr[(int)sp->shp_type];
71 getsect(sp->shp_x, sp->shp_y, §);
72 if (sect.sct_own && sect.sct_type == SCT_HARBR) {
73 dist = mapdist(sp->shp_x, sp->shp_y,
74 sp->shp_orig_x, sp->shp_orig_y);
75 /* Don't disclose distance to to pirates */
76 if (sp->shp_own == sp->shp_orig_own) {
78 pr("%s has gone %d sects\n", prship(sp), dist);
80 wu(0, sp->shp_own, "%s has gone %d sects\n",
83 if (dist < trade_1_dist)
85 else if (dist < trade_2_dist)
86 cash = (1.0 + trade_1 * ((float)dist));
87 else if (dist < trade_3_dist)
88 cash = (1.0 + trade_2 * ((float)dist));
90 cash = (1.0 + trade_3 * ((float)dist));
92 cash *= (((float)sp->shp_effic) / 100.0);
94 if (sect.sct_own != sp->shp_own) {
95 cash *= (1.0 + trade_ally_bonus);
96 ally_cash = cash * trade_ally_cut;
100 if (!interactive && cash) {
101 natp = getnatp(sp->shp_own);
102 natp->nat_money += cash;
104 wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
105 } else if (!cash && !interactive) {
106 wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
107 } else if (cash && interactive) {
108 player->dolcost -= cash;
109 } else if (interactive && sp->shp_own == sp->shp_orig_own) {
110 pr("You won't get any money if you scuttle in %s!",
111 xyas(sp->shp_x, sp->shp_y, player->cnum));
112 sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
117 np = getnatp(sect.sct_own);
118 np->nat_money += ally_cash;
121 "Trade with %s nets you $%d at %s\n",
123 (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
124 if (sp->shp_own != sp->shp_orig_own)
125 nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
127 nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
128 } else if (sp->shp_own != sp->shp_orig_own)
129 nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
147 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
160 pr("Ships, land units, or planes only! (s, l, p)\n");
163 sprintf(prompt, "%s(s)? ", ef_nameof(type));
164 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
166 if (!snxtitem(&ni, type, p))
168 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
170 s_char y_or_n[80], bbuf[80];
172 if (type == EF_SHIP) {
174 sprintf(bbuf, "all ships");
176 sprintf(bbuf, "all unassigned ships");
177 else if (issector(p))
178 sprintf(bbuf, "all ships in %s", p);
179 else if (isalpha(*p))
180 sprintf(bbuf, "fleet %c", *p);
182 sprintf(bbuf, "ships %s", p);
183 } else if (type == EF_LAND) {
185 sprintf(bbuf, "all land units");
187 sprintf(bbuf, "all unassigned land units");
188 else if (issector(p))
189 sprintf(bbuf, "all units in %s", p);
190 else if (isalpha(*p))
191 sprintf(bbuf, "army %c", *p);
193 sprintf(bbuf, "units %s", p);
196 sprintf(bbuf, "all planes");
198 sprintf(bbuf, "all unassigned planes");
199 else if (issector(p))
200 sprintf(bbuf, "all planes in %s", p);
201 else if (isalpha(*p))
202 sprintf(bbuf, "wing %c", *p);
204 sprintf(bbuf, "planes %s", p);
206 sprintf(y_or_n, "Really scuttle %s? ", bbuf);
207 if (!confirm(y_or_n))
210 while (nxtitem(&ni, (s_char *)&item)) {
214 if (ontradingblock(type, (int *)&item.ship)) {
215 pr("You cannot scuttle an item on the trading block!\n");
220 if (type == EF_SHIP) {
221 mp = &mchr[(int)item.ship.shp_type];
222 if (opt_TRADESHIPS) {
223 if (mp->m_flags & M_TRADE)
224 if (!scuttle_tradeship(&item.ship, 1))
227 pr("%s", prship(&item.ship));
228 scuttle_ship(&item.ship);
229 } else if (type == EF_LAND) {
230 if (item.land.lnd_ship >= 0) {
231 pr("%s is on a ship, and cannot be scuttled!\n",
235 lp = &lchr[(int)item.land.lnd_type];
236 pr("%s", prland(&item.land));
237 scuttle_land(&item.land);
239 pp = &plchr[(int)item.plane.pln_type];
240 pr("%s", prplane(&item.plane));
241 if (item.plane.pln_ship >= 0) {
244 getship(item.plane.pln_ship, &ship);
245 take_plane_off_ship(&item.plane, &ship);
247 makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
248 item.plane.pln_x, item.plane.pln_y);
249 item.plane.pln_own = 0;
250 putplane(item.plane.pln_uid, (s_char *)&item.plane);
252 pr(" scuttled in %s\n",
253 xyas(item.ship.shp_x, item.ship.shp_y, player->cnum));
260 scuttle_ship(struct shpstr *sp)
267 getsect(sp->shp_x, sp->shp_y, §);
268 snxtitem_all(&ni, EF_PLANE);
269 while (nxtitem(&ni, (s_char *)&plane)) {
270 if (plane.pln_own == 0)
272 if (plane.pln_ship == sp->shp_uid) {
274 if (sect.sct_own != sp->shp_own) {
275 wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
277 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
278 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
279 plane.pln_x, plane.pln_y);
283 "Plane %d transferred off ship %d to %s\n",
284 plane.pln_uid, sp->shp_uid,
285 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
287 putplane(plane.pln_uid, (s_char *)&plane);
290 snxtitem_all(&ni, EF_LAND);
291 while (nxtitem(&ni, (s_char *)&land)) {
292 if (land.lnd_own == 0)
294 if (land.lnd_ship == sp->shp_uid) {
296 if (sect.sct_own == sp->shp_own) {
298 "Land unit %d transferred off ship %d to %s\n",
299 land.lnd_uid, sp->shp_uid,
300 xyas(land.lnd_x, land.lnd_y, land.lnd_own));
301 putland(land.lnd_uid, (s_char *)&land);
306 makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
308 putship(sp->shp_uid, sp);
312 scuttle_land(struct lndstr *lp)
319 getsect(lp->lnd_x, lp->lnd_y, §);
320 snxtitem_all(&ni, EF_PLANE);
321 while (nxtitem(&ni, (s_char *)&plane)) {
322 if (plane.pln_own == 0)
324 if (plane.pln_land == lp->lnd_uid) {
326 if (sect.sct_own != lp->lnd_own) {
327 wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
329 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
330 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
331 plane.pln_x, plane.pln_y);
335 "Plane %d transferred off unit %d to %s\n",
336 plane.pln_uid, lp->lnd_uid,
337 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
339 putplane(plane.pln_uid, (s_char *)&plane);
342 snxtitem_all(&ni, EF_LAND);
343 while (nxtitem(&ni, (s_char *)&land)) {
344 if (land.lnd_own == 0)
346 if (land.lnd_land == lp->lnd_uid) {
348 if (sect.sct_own == lp->lnd_own) {
350 "Land unit %d transferred off unit %d to %s\n",
351 land.lnd_uid, lp->lnd_uid,
352 xyas(land.lnd_x, land.lnd_y, land.lnd_own));
353 putland(land.lnd_uid, (s_char *)&land);
358 makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
360 putland(lp->lnd_uid, lp);