2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * detonate.c: Detonate a nuclear device in a sector.
30 * Known contributors to this file:
31 * Steve McClure, 1998-2000
47 #include "prototypes.h"
49 static void kaboom(int x, int y, int rad, natid cn);
52 detonate(struct plnstr *pp, int x, int y)
54 int nuketype = pp->pln_nuketype;
55 natid bombown = pp->pln_own;
56 int airburst = (pp->pln_flags & PLN_AIRBURST);
76 pp->pln_nuketype = -1;
78 if (sect.sct_type == SCT_WATER)
80 ncp = &nchr[nuketype];
81 kaboom(x, y, ncp->n_blast, bombown);
85 snxtsct_dist(&ns, x, y, rad);
86 while (nxtsct(&ns, §)) {
87 /* Nukes falling on water affect only 1 sector */
88 if ((sect.sct_x != x) && issea)
90 if ((sect.sct_y != y) && issea)
94 if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
96 if (type == SCT_SANCT) {
97 mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown));
99 mpr(own, "%s nuclear device bounced off %s\n",
100 cname(bombown), xyas(ns.x, ns.y, bombown));
101 nreport(bombown, N_NUKE, own, 1);
105 fallout = sect.sct_fallout;
106 sect_damage(§, damage, 0);
107 if (sect.sct_x == x && sect.sct_y == y)
110 if (ncp->n_flags & N_NEUT)
111 fallout += damage * 30;
113 fallout += damage * 3;
114 sect.sct_fallout = min(fallout, FALLOUT_MAX);
117 makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
120 if (type == SCT_WATER || type == SCT_BSPAN ||
121 type == SCT_BTOWER) {
122 bp = "left nothing but water in %s\n";
123 if (type != SCT_WATER) {
124 sect.sct_newtype = SCT_WATER;
125 sect.sct_type = SCT_WATER;
128 sect.sct_newtype = SCT_WASTE;
129 sect.sct_type = SCT_WASTE;
130 bp = "turned %s into a radioactive wasteland\n";
133 sprintf(buf, "did %d%%%% damage in %%s\n", damage);
136 if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100)
137 caploss(§, own, "\n%s lost its capital!\n\n");
138 (void)putsect(§);
139 if (type != SCT_WATER)
140 nreport(bombown, N_NUKE, own, 1);
141 mpr(bombown, bp, xyas(ns.x, ns.y, bombown));
142 if (own != bombown && own != 0) {
143 (void)sprintf(buf2, bp, xyas(ns.x, ns.y, own));
144 mpr(own, "%s nuclear device %s\n", cname(bombown), buf2);
147 snxtitem_dist(&ni, EF_PLANE, x, y, rad);
148 while (nxtitem(&ni, &plane)) {
149 /* Nukes falling on water affect only 1 sector */
150 if ((plane.pln_x != x) && issea)
152 if ((plane.pln_y != y) && issea)
154 if ((own = plane.pln_own) == 0)
156 if ((plane.pln_flags & PLN_LAUNCHED) && (airburst != 2))
158 damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
161 if (plane.pln_ship >= 0) {
162 /* Are we on a sub? */
163 getship(plane.pln_ship, &ship);
165 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
168 /* Should we damage this sub? */
169 getsect(ship.shp_x, ship.shp_y, §1);
171 if (sect1.sct_type == SCT_BSPAN ||
172 sect1.sct_type == SCT_BTOWER ||
173 sect1.sct_type == SCT_WATER) {
174 /* Ok, we're not in a harbor or trapped
175 inland. Now, did we get pasted
177 if (ship.shp_x != x || ship.shp_y != y) {
178 /* Nope, so don't mess with it */
184 planedamage(&plane, damage);
185 if (own == bombown) {
186 mpr(bombown, "%s at %s reports %d%% damage\n",
188 xyas(plane.pln_x, plane.pln_y, own), damage);
192 "%s nuclear device did %d%% damage to %s at %s\n",
193 cname(bombown), damage,
194 prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
196 putplane(ni.cur, &plane);
198 snxtitem_dist(&ni, EF_LAND, x, y, rad);
199 while (nxtitem(&ni, &land)) {
200 /* Nukes falling on water affect only 1 sector */
201 if ((land.lnd_x != x) && issea)
203 if ((land.lnd_y != y) && issea)
205 if ((own = land.lnd_own) == 0)
207 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
210 if (land.lnd_ship >= 0) {
211 /* Are we on a sub? */
212 getship(land.lnd_ship, &ship);
214 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
217 /* Should we damage this sub? */
218 getsect(ship.shp_x, ship.shp_y, §1);
220 if (sect1.sct_type == SCT_BSPAN ||
221 sect1.sct_type == SCT_BTOWER ||
222 sect1.sct_type == SCT_WATER) {
223 /* Ok, we're not in a harbor or trapped
224 inland. Now, did we get pasted
226 if (ship.shp_x != x || ship.shp_y != y) {
227 /* Nope, so don't mess with it */
233 land_damage(&land, damage);
234 if (own == bombown) {
235 mpr(bombown, "%s at %s reports %d%% damage\n",
236 prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
239 mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
240 cname(bombown), damage,
241 prland(&land), xyas(land.lnd_x, land.lnd_y, own));
243 putland(land.lnd_uid, &land);
245 snxtitem_dist(&ni, EF_SHIP, x, y, rad);
246 while (nxtitem(&ni, &ship)) {
247 /* Nukes falling on water affect only 1 sector */
248 if ((ship.shp_x != x) && issea)
250 if ((ship.shp_y != y) && issea)
252 if ((own = ship.shp_own) == 0)
254 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
256 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
259 /* Should we damage this sub? */
260 getsect(ship.shp_x, ship.shp_y, §1);
262 if (sect1.sct_type == SCT_BSPAN ||
263 sect1.sct_type == SCT_BTOWER ||
264 sect1.sct_type == SCT_WATER) {
265 /* Ok, we're not in a harbor or trapped
266 inland. Now, did we get pasted
268 if (ship.shp_x != x || ship.shp_y != y) {
269 /* Nope, so don't mess with it */
274 ship_damage(&ship, damage);
275 if (own == bombown) {
276 mpr(bombown, "%s at %s reports %d%% damage\n",
277 prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
280 mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
281 cname(bombown), damage, prship(&ship),
282 xyas(ship.shp_x, ship.shp_y, own));
284 putship(ship.shp_uid, &ship);
286 snxtitem_dist(&ni, EF_NUKE, x, y, rad);
287 while (nxtitem(&ni, &nuke)) {
288 /* Nukes falling on water affect only 1 sector */
289 if ((nuke.nuk_x != x) && issea)
291 if ((nuke.nuk_y != y) && issea)
293 if ((own = nuke.nuk_own) == 0)
295 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
297 if (roll(100) >= damage)
299 makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x,
302 if (own == bombown) {
303 mpr(bombown, "nuclear stockpile #%d at %s destroyed\n",
304 ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
307 mpr(own, "nuclear stockpile #%d at %s destroyed\n",
308 ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
310 putnuke(ni.cur, &nuke);
320 kaboom(int x, int y, int rad, natid cn)
322 mpr(cn, "\n\nK A B ");
325 mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));