2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * lostsub.c: Subroutines for lost items
30 * Known contributors to this file:
41 #include "prototypes.h"
44 makelost(char type, natid owner, short int id, coord x, coord y)
49 n = findlost(type, owner, id, x, y, 1);
51 ef_extend(EF_LOST, 25);
52 n = findlost(type, owner, id, x, y, 1);
58 lost.lost_type = type;
59 lost.lost_owner = owner;
64 time(&lost.lost_timestamp);
69 makenotlost(char type, natid owner, short int id, coord x, coord y)
74 n = findlost(type, owner, id, x, y, 0);
79 lost.lost_timestamp = 0;
84 findlost(char type, natid owner, short int id, coord x, coord y, int free)
90 /* Give me the item of a free slot */
96 /* Find a free slot, or find this item again */
97 for (n = 0; getlost(n, &lost); n++) {
98 if (!lost.lost_owner && freeslot == -1 && free == 1)
100 if (!lost.lost_owner)
102 if (lost.lost_owner == owner && type == lost.lost_type) {
103 if (type == EF_SECTOR && lost.lost_x == x && lost.lost_y == y) {
106 } else if (lost.lost_id == id) {