2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * land.c: Do production for land units
30 * Known contributors to this file:
32 * Thomas Ruschak, 1992
57 #define MIN(x,y) ((x) > (y) ? (y) : (x))
60 static int landrepair(struct lndstr *, struct natstr *,
62 static void upd_land(struct lndstr *lp, int etus,
63 struct natstr *np, int *bp, int build);
66 prod_land(int etus, int natnum, int *bp, int build)
67 /* build = 1, maintain = 0 */
74 int lastx = 9999, lasty = 9999;
76 bp_enable_cachepath();
77 for (n = 0; NULL != (lp = getlandp(n)); n++) {
80 if (lp->lnd_own != natnum)
83 sp = getsectp(lp->lnd_x, lp->lnd_y);
84 if (sp->sct_type == SCT_SANCT)
86 if (lastx == 9999 || lasty == 9999) {
90 if (lastx != lp->lnd_x || lasty != lp->lnd_y) {
92 bp_disable_cachepath();
94 bp_enable_cachepath();
96 np = getnatp(lp->lnd_own);
97 start_money = np->nat_money;
98 upd_land(lp, etus, np, bp, build);
99 lnd_money[lp->lnd_own] += np->nat_money - start_money;
100 if ((build && (np->nat_money != start_money)) || (!build))
102 if (player->simulation)
103 np->nat_money = start_money;
105 bp_disable_cachepath();
106 bp_clear_cachepath();
112 upd_land(struct lndstr *lp, int etus,
113 struct natstr *np, int *bp, int build)
114 /* build = 1, maintain = 0 */
119 int min = morale_base - (int)np->nat_level[NAT_HLEV];
125 if (!player->simulation)
126 if (lp->lnd_retreat < min)
127 lp->lnd_retreat = min;
129 lcp = &lchr[(int)lp->lnd_type];
131 if (np->nat_priorities[PRI_LBUILD] == 0 || np->nat_money < 0)
133 if (lp->lnd_effic < LAND_MINEFF || !landrepair(lp, np, bp, etus)) {
134 makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x,
141 if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85)
143 if (lcp->l_flags & L_ENGINEER)
145 /* cost = -(mult * etus * dmin(0.0, money_land * LND_COST(lcp->l_cost, lp->lnd_tech - lcp->l_tech)));*/
146 cost = -(mult * etus * dmin(0.0, money_land * lcp->l_cost));
147 if ((np->nat_priorities[PRI_LMAINT] == 0 || np->nat_money < cost)
148 && !player->simulation) {
149 if ((eff = lp->lnd_effic - etus / 5) < LAND_MINEFF) {
151 "%s lost to lack of maintenance\n", prland(lp));
152 makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x,
158 "%s lost %d%% to lack of maintenance\n",
159 prland(lp), lp->lnd_effic - eff);
162 np->nat_money -= cost;
165 /* Grab more stuff */
166 if ((opt_NOFOOD == 0) && !player->simulation)
167 resupply_commod(lp, I_FOOD);
169 if (!player->simulation) {
170 if ((n = feed_land(lp, etus, &needed, 1)) > 0) {
171 wu(0, lp->lnd_own, "%d starved in %s%s\n",
173 (lp->lnd_effic < LAND_MINEFF ? ", killing it" : ""));
175 nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
178 * do plague stuff. plague can't break out on land units,
179 * but it can still kill people on them.
181 pstage = lp->lnd_pstage;
182 ptime = lp->lnd_ptime;
183 if (pstage != PLG_HEALTHY) {
184 n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
188 "PLAGUE deaths reported on %s\n", prland(lp));
189 nreport(lp->lnd_own, N_DIE_PLAGUE, 0, 1);
192 wu(0, lp->lnd_own, "%s battling PLAGUE\n", prland(lp));
195 /* Are we still incubating? */
197 /* Yes. Will it turn "infectious" next time? */
199 /* Yes. Report an outbreak. */
201 "Outbreak of PLAGUE on %s!\n", prland(lp));
202 nreport(lp->lnd_own, N_OUT_PLAGUE, 0, 1);
205 /* It has already moved on to "infectious" */
207 "%s battling PLAGUE\n", prland(lp));
211 /* Has the plague moved to "incubation" yet? */
213 /* Yes. Will it turn "infectious" next time? */
215 /* Yes. Report an outbreak. */
217 "Outbreak of PLAGUE on %s!\n", prland(lp));
218 nreport(lp->lnd_own, N_OUT_PLAGUE, 0, 1);
225 lp->lnd_pstage = pstage;
226 lp->lnd_ptime = ptime;
228 } /* end !player->simulation */
234 landrepair(struct lndstr *land, struct natstr *np,
242 int mil_needed, lcm_needed, hcm_needed, gun_needed, shell_needed;
248 lp = &lchr[(int)land->lnd_type];
249 sp = getsectp(land->lnd_x, land->lnd_y);
253 if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
256 if (land->lnd_effic == 100) {
257 /* land is ok; no repairs needed */
260 if (sp->sct_own != land->lnd_own)
263 if (!player->simulation)
264 avail = sp->sct_avail * 100;
266 avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
268 w_p_eff = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
269 delta = roundavg((double)avail / w_p_eff);
272 if (delta > etus * land_grow_scale)
273 delta = etus * land_grow_scale;
275 /* delta is the max amount we can grow */
277 left = 100 - land->lnd_effic;
281 leftp = ((float)left / 100.0);
283 memset(mvec, 0, sizeof(mvec));
284 mvec[I_LCM] = lcm_needed = ldround((double)(lp->l_lcm * leftp), 1);
285 mvec[I_HCM] = hcm_needed = ldround((double)(lp->l_hcm * leftp), 1);
287 mvec[I_GUN] = gun_needed = ldround((double)(lp->l_gun * leftp),1);
288 mvec[I_MILIT] = mil_needed = ldround((double)(lp->l_mil * leftp),1);
289 mvec[I_SHELL] = shell_needed = ldround((double)(lp->l_shell *leftp),1);
291 mvec[I_GUN] = gun_needed = 0;
292 mvec[I_MILIT] = mil_needed = 0;
293 mvec[I_SHELL] = shell_needed = 0;
295 get_materials(sp, bp, mvec, 0);
297 if (mvec[I_MILIT] >= mil_needed)
300 buildp = ((float)mvec[I_MILIT] / (float)lp->l_mil);
301 if (mvec[I_LCM] < lcm_needed)
302 buildp = MIN(buildp, ((float)mvec[I_LCM] / (float)lp->l_lcm));
303 if (mvec[I_HCM] < hcm_needed)
304 buildp = MIN(buildp, ((float)mvec[I_HCM] / (float)lp->l_hcm));
305 if (mvec[I_GUN] < gun_needed)
306 buildp = MIN(buildp, ((float)mvec[I_GUN] / (float)lp->l_gun));
307 if (mvec[I_SHELL] < shell_needed)
308 buildp = MIN(buildp, ((float)mvec[I_SHELL] / (float)lp->l_shell));
310 build = ldround((double)(buildp * 100.0), 1);
312 memset(mvec, 0, sizeof(mvec));
313 mvec[I_LCM] = lcm_needed = roundavg((double)(lp->l_lcm * buildp));
314 mvec[I_HCM] = hcm_needed = roundavg((double)(lp->l_hcm * buildp));
316 mvec[I_GUN] = gun_needed = roundavg((double)(lp->l_gun * buildp));
317 mvec[I_MILIT] = mil_needed = roundavg((double)(lp->l_mil * buildp));
318 mvec[I_SHELL] = shell_needed = roundavg((double)(lp->l_shell *buildp));
320 mvec[I_GUN] = gun_needed = 0;
321 mvec[I_MILIT] = mil_needed = 0;
322 mvec[I_SHELL] = shell_needed = 0;
323 mil_dbl_pay += mil_needed;
325 get_materials(sp, bp, mvec, 1);
327 if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR))
330 avail -= build * w_p_eff;
331 if (!player->simulation) {
332 sp->sct_avail = avail / 100;
333 if (sp->sct_avail < 0)
336 pt_bg_nmbr(bp, sp, I_MAX + 1, avail / 100);
337 if (gt_bg_nmbr(bp, sp, I_MAX + 1) < 0)
338 pt_bg_nmbr(bp, sp, I_MAX + 1, 0);
342 logerror("land unit %d building %d ! \n", land->lnd_uid, build);
343 np->nat_money -= mult * lp->l_cost * build / 100.0;
344 if (!player->simulation) {
345 land->lnd_effic += (s_char)build;
353 * returns the number who starved, if any.
356 feed_land(struct lndstr *lp, int etus, int *needed, int doit)
358 double food_eaten, ship_eaten;
367 return 0; /* no food no work to be done */
369 total_people = total_mil(lp);
370 food_eaten = etus * eatrate * total_people;
371 ifood_eaten = (int)food_eaten;
372 if (food_eaten - ifood_eaten > 0)
378 * If we're on a ship, and we don't have enough food,
379 * get some food off the carrying ship. (Don't starve
382 /* doit - Only try to take food off the ship during the update */
383 if (ifood_eaten > lp->lnd_item[I_FOOD] && lp->lnd_ship >= 0 && doit) {
384 need = ifood_eaten - lp->lnd_item[I_FOOD];
385 sp = getshipp(lp->lnd_ship);
386 ship_eaten = etus * eatrate * (sp->shp_item[I_CIVIL]
387 + sp->shp_item[I_MILIT]
388 + sp->shp_item[I_UW]);
389 if (sp->shp_item[I_FOOD] - need > ship_eaten) {
390 lp->lnd_item[I_FOOD] += need;
391 sp->shp_item[I_FOOD] -= need;
392 } else if (sp->shp_item[I_FOOD] - ship_eaten > 0) {
393 lp->lnd_item[I_FOOD] += sp->shp_item[I_FOOD] - ship_eaten;
394 sp->shp_item[I_FOOD] -= sp->shp_item[I_FOOD] - ship_eaten;
398 if (ifood_eaten > lp->lnd_item[I_FOOD]) {
399 *needed = ifood_eaten - lp->lnd_item[I_FOOD];
400 people_left = (lp->lnd_item[I_FOOD] + 0.01) / (food_eaten + 0.01);
401 /* only want to starve off at most 1/2 the populace. */
402 if (people_left < 0.5)
404 starved = total_people * (1 - people_left);
405 lp->lnd_item[I_MILIT] -= starved;
406 lp->lnd_item[I_FOOD] = 0;
408 lp->lnd_item[I_FOOD] -= (int)food_eaten;