2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * main.c: World update main function
30 * Known contributors to this file:
41 #include "empthread.h"
56 long sea_money[MAXNOC];
57 long lnd_money[MAXNOC];
58 long air_money[MAXNOC];
61 extern int mil_dbl_pay;
62 int update_pending = 0;
64 static void do_prod(int, int, int, int *, long int (*)[2], int *, int *,
65 int *, int *, int *, int *);
69 update_main(void *argv)
71 int etu = etu_per_update;
79 /* First, make sure all mobility is updated correctly. */
87 player->proc = empth_self();
91 * set up all the variables which get used in the
92 * sector production routine (for producing education,
93 * happiness, and printing out the state of the nation)
95 logerror("production update (%d etus)", etu);
96 memset(pops, 0, sizeof(pops));
97 memset(air_money, 0, sizeof(air_money));
98 memset(sea_money, 0, sizeof(sea_money));
99 memset(lnd_money, 0, sizeof(lnd_money));
100 bp = (int *)calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
101 for (n = 0; n < MAXNOC; n++) {
103 if ((np = getnatp(n)) == (struct natstr *)0)
105 money[n] = np->nat_money;
106 tpops[n] = count_pop(n);
109 logerror("preparing sectors...");
110 prepare_sects(etu, bp);
111 logerror("done preparing sectors.");
112 logerror("producing for countries...");
113 for (x = 0; x < MAXNOC; x++) {
114 int y, z, sb = 0, sm = 0, pb = 0, pm = 0, lm = 0, lb = 0;
115 long p_sect[SCT_MAXDEF + 1][2];
117 memset(p_sect, 0, sizeof(p_sect));
119 if ((np = getnatp(x)) == (struct natstr *)0)
121 if (np->nat_stat & STAT_SANCT) {
123 logerror("Country %i is in sanctuary and did not update", x);
127 np->nat_money += (int)(np->nat_reserve * money_res * etu);
129 for (y = 1; y < SCT_MAXDEF + 8; y++) {
130 for (z = 0; z < SCT_MAXDEF + 8; z++) {
131 if (np->nat_priorities[z] == y) {
132 do_prod(z, etu, x, bp, p_sect,
133 &sb, &sm, &pb, &pm, &lb, &lm);
137 /* 0 is maintain, 1 is build */
139 prod_ship(etu, x, bp, 0);
141 prod_ship(etu, x, bp, 1);
143 prod_plane(etu, x, bp, 0);
145 prod_plane(etu, x, bp, 1);
147 prod_land(etu, x, bp, 0);
149 prod_land(etu, x, bp, 1);
151 /* produce all sects that haven't produced yet */
152 produce_sect(x, etu, bp, p_sect, -1);
153 np->nat_money -= p_sect[SCT_CAPIT][1];
155 logerror("done producing for countries.");
163 /* Update war declarations */
164 /* MOBILIZATION->SITZKRIEG->AT_WAR */
165 for (cn = 1; cn < MAXNOC; cn++) {
166 if ((cnp = getnatp(cn)) == 0)
168 for (cn2 = 1; cn2 < MAXNOC; cn2++) {
171 rel = getrel(cnp, cn2);
172 if (rel == MOBILIZATION) {
174 setrel(cn, cn2, rel);
175 } else if (rel == SITZKRIEG) {
177 setrel(cn, cn2, rel);
183 if (opt_LOSE_CONTACT) {
184 for (cn = 1; cn < MAXNOC; cn++) {
185 if ((cnp = getnatp(cn)) != NULL)
189 /* Only update mobility for non-MOB_ACCESS here, since it doesn't
190 get done for MOB_ACCESS anyway during the update */
191 if (!opt_MOB_ACCESS) {
197 if (opt_DEMANDUPDATE)
198 update_removewants();
199 /* flush all mem file objects to disk */
205 delete_old_announcements();
206 /* Clear all the telegram flags */
207 for (cn = 0; cn < MAXNOC; cn++)
208 clear_telegram_is_new(cn);
210 logerror("End update");
211 player_delete(player);
217 do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2],
218 int *ship_build, int *ship_maint, int *plane_build,
219 int *plane_maint, int *land_build, int *land_maint)
225 if (sector_type == PRI_SMAINT) {
226 prod_ship(etu, n, bp, 0);
228 } else if (sector_type == PRI_SBUILD) {
229 prod_ship(etu, n, bp, 1);
231 } else if (sector_type == PRI_PMAINT) {
232 prod_plane(etu, n, bp, 0);
234 } else if (sector_type == PRI_PBUILD) {
235 prod_plane(etu, n, bp, 1);
237 } else if (sector_type == PRI_LMAINT) {
239 np->nat_money -= (int)(money_mil * etu * mil_dbl_pay);
240 prod_land(etu, n, bp, 0);
242 } else if (sector_type == PRI_LBUILD) {
243 prod_land(etu, n, bp, 1);
246 produce_sect(n, etu, bp, p_sect, sector_type);