3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torped
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 1 c cancel retreat order
47 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
49 Play#1 output Play#1 1 Bad retreat condition 'j'
50 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
51 Play#1 output Play#1 6 0 639
52 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
53 Play#1 command retreat
54 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
55 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
56 Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
57 Play#1 output Play#1 1 2 ships
58 Play#1 output Play#1 6 0 638
59 Play#1 input retr 3 h c
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 637
65 Play#1 input retr a ?uid=4 b h
66 Play#1 command retreat
67 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
68 Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
69 Play#1 output Play#1 1 1 ship
70 Play#1 output Play#1 6 0 636
71 Play#1 input fleet a 7
72 Play#1 command fleetadd
73 Play#1 output Play#1 1 1 ship added to fleet `a'
74 Play#1 output Play#1 6 0 636
75 Play#1 input __cmd added 1 0 0
77 Play#1 output Play#1 6 0 636
79 Play#1 command retreat
80 Play#1 output Play#1 4 ship(s)?
81 Play#1 input 0/1/2/3/4/7
82 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
83 Play#1 output Play#1 1 0 cs cargo ship -3,1 a
84 Play#1 output Play#1 1 1 cs cargo ship -3,1 a
85 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
86 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
87 Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
88 Play#1 output Play#1 1 7 cs cargo ship -5,1 a b Yes h
89 Play#1 output Play#1 1 6 ships
90 Play#1 output Play#1 6 0 635
91 Play#1 input lret 0 garbage i
92 Play#1 command lretreat
93 Play#1 output Play#1 1 'a' is not a valid direction...
94 Play#1 output Play#1 1 Legal directions are:
95 Play#1 output Play#1 1 y u
96 Play#1 output Play#1 1 g j
97 Play#1 output Play#1 1 b n
98 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
99 Play#1 output Play#1 6 0 635
100 Play#1 input __cmd added 0 -1 0
102 Play#1 output Play#1 6 0 634
103 Play#1 input lret 1 g
104 Play#1 command lretreat
105 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
107 Play#1 output Play#1 1 i retreat when injured
108 Play#1 output Play#1 1 h retreat when helpless
109 Play#1 output Play#1 1 b retreat when bombed
110 Play#1 output Play#1 1 c cancel retreat order
111 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
113 Play#1 output Play#1 1 Bad retreat condition 'j'
114 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
115 Play#1 output Play#1 6 0 634
116 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
117 Play#1 command lretreat
118 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
119 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
120 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
121 Play#1 output Play#1 1 2 units
122 Play#1 output Play#1 6 0 633
123 Play#1 input lret 3 h c
124 Play#1 command lretreat
125 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
126 Play#1 output Play#1 1 3 inf infantry -3,1 a
127 Play#1 output Play#1 1 1 unit
128 Play#1 output Play#1 6 0 632
129 Play#1 input lret a ?uid=4 b h
130 Play#1 command lretreat
131 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
132 Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
133 Play#1 output Play#1 1 1 unit
134 Play#1 output Play#1 6 0 631
135 Play#1 input army a 7
137 Play#1 output Play#1 1 1 unit added to army `a'
138 Play#1 output Play#1 6 0 631
139 Play#1 input __cmd added 1 0 0
141 Play#1 output Play#1 6 0 631
143 Play#1 command lretreat
144 Play#1 output Play#1 4 land(s)?
145 Play#1 input 0/1/2/3/4/7
146 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
147 Play#1 output Play#1 1 0 inf infantry -3,1 a
148 Play#1 output Play#1 1 1 inf infantry -3,1 a
149 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
150 Play#1 output Play#1 1 3 inf infantry -3,1 a
151 Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
152 Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
153 Play#1 output Play#1 1 6 units
154 Play#1 output Play#1 6 0 630
155 Play#1 input fire se -2,2 30
157 Play#1 output Play#1 1 Sector -2,2 ready to fire
158 Play#1 output Play#1 1 range is 4.00 (4.50)
159 Play#1 output Play#1 1 \007Kaboom!!!
160 Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
161 Play#1 output Play#1 1 cs cargo ship (#30) sunk!
162 Play#1 output Play#1 6 0 629
163 Play#1 input __cmd added -2 -2 0
165 Play#1 output Play#1 6 0 627
166 Play#1 input fire se -2,2 33
168 Play#1 output Play#1 1 Sector -2,2 ready to fire
169 Play#1 output Play#1 1 range is 5.00 (4.50)
170 Play#1 output Play#1 1 \007Kaboom!!!
171 Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
172 Play#1 output Play#1 6 0 626
173 Play#1 input fire se -2,2 34
175 Play#1 output Play#1 1 Sector -2,2 ready to fire
176 Play#1 output Play#1 1 range is 5.00 (4.50)
177 Play#1 output Play#1 1 \007Kaboom!!!
178 Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
179 Play#1 output Play#1 6 0 625
180 Play#1 input __cmd added -1 -1 0
182 Play#1 output Play#1 6 0 624
183 Play#1 input fire se -2,2 40
185 Play#1 output Play#1 1 Sector -2,2 ready to fire
186 Play#1 output Play#1 1 range is 5.00 (4.50)
187 Play#1 output Play#1 1 \007Kaboom!!!
188 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
189 Play#1 output Play#1 6 0 623
190 Play#1 input fire se -2,2 41
192 Play#1 output Play#1 1 Sector -2,2 ready to fire
193 Play#1 output Play#1 1 range is 4.00 (4.50)
194 Play#1 output Play#1 1 \007Kaboom!!!
195 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
196 Play#1 output Play#1 6 0 622
197 Play#1 input fire se -2,2 42
199 Play#1 output Play#1 1 Sector -2,2 ready to fire
200 Play#1 output Play#1 1 range is 4.00 (4.50)
201 Play#1 output Play#1 1 \007Kaboom!!!
202 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
203 Play#1 output Play#1 6 0 621
204 Play#1 input fire se -2,2 44
206 Play#1 output Play#1 1 Sector -2,2 ready to fire
207 Play#1 output Play#1 1 range is 4.00 (4.50)
208 Play#1 output Play#1 1 \007Kaboom!!!
209 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
210 Play#1 output Play#1 6 0 620
211 Play#1 input fire se -2,2 10
213 Play#1 output Play#1 1 Sector -2,2 ready to fire
214 Play#1 output Play#1 1 range is 4.00 (4.50)
215 Play#1 output Play#1 1 \007Kaboom!!!
216 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
217 Play#1 output Play#1 6 0 619
218 Play#1 input fire se -2,2 10
220 Play#1 output Play#1 1 Sector -2,2 ready to fire
221 Play#1 output Play#1 1 range is 5.00 (4.50)
222 Play#1 output Play#1 1 \007Kaboom!!!
223 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
224 Play#1 output Play#1 6 0 618
225 Play#1 input fire se -2,2 10
227 Play#1 output Play#1 1 Sector -2,2 ready to fire
228 Play#1 output Play#1 1 range is 4.00 (4.50)
229 Play#1 output Play#1 1 \007Kaboom!!!
230 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
231 Play#1 output Play#1 6 0 617
232 Play#1 input fire se -2,2 2
234 Play#1 output Play#1 1 Sector -2,2 ready to fire
235 Play#1 output Play#1 1 range is 4.00 (4.50)
236 Play#1 output Play#1 1 \007Kaboom!!!
237 Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
238 Play#1 output Play#1 1 cs cargo ship (#2) takes 9
239 Play#1 output Play#1 6 0 616
240 Play#1 input fire se -2,2 11
242 Play#1 output Play#1 1 Sector -2,2 ready to fire
243 Play#1 output Play#1 1 range is 5.00 (4.50)
244 Play#1 output Play#1 1 \007Kaboom!!!
245 Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
246 Play#1 output Play#1 6 0 615
247 Play#1 input fire se -2,-2 20
249 Play#1 output Play#1 1 Sector -2,-2 ready to fire
250 Play#1 output Play#1 1 range is 5.00 (4.50)
251 Play#1 output Play#1 1 \007Kaboom!!!
252 Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
253 Play#1 output Play#1 1 \007
254 Play#1 output Play#1 1 Defenders fire back!
255 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
256 Play#1 output Play#1 6 0 614
257 Play#1 input fire se -2,2 25
259 Play#1 output Play#1 1 Sector -2,2 ready to fire
260 Play#1 output Play#1 1 range is 4.00 (4.50)
261 Play#1 output Play#1 1 \007Kaboom!!!
262 Play#1 output Play#1 1 Shells hit cs cargo ship (#25) in -4,2 for 11 damage.
263 Play#1 output Play#1 6 0 613
264 Play#1 input __cmd added 1 1 0
266 Play#1 output Play#1 6 0 614
267 Play#1 input fire sh 5 50
269 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
270 Play#1 output Play#1 1 range is 1.00 (1.33)
271 Play#1 output Play#1 1 \007Kawhomp!!!
272 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
273 Play#1 output Play#1 6 0 613
274 Play#1 input fire sh 5 51
276 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
277 Play#1 output Play#1 1 range is 1.00 (1.33)
278 Play#1 output Play#1 1 \007Kawhomp!!!
279 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
280 Play#1 output Play#1 6 0 612
281 Play#1 input fire sh 5 52
283 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
284 Play#1 output Play#1 1 range is 2.00 (1.33)
285 Play#1 output Play#1 1 \007Kawhomp!!!
286 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
287 Play#1 output Play#1 6 0 611
288 Play#1 input navi 5 gyuh
289 Play#1 command navigate
290 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
291 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
292 Play#1 output Play#1 6 0 610
293 Play#1 input fire sh 5 53
295 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
296 Play#1 output Play#1 1 range is 2.00 (1.33)
297 Play#1 output Play#1 1 \007Kawhomp!!!
298 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
299 Play#1 output Play#1 1 \007
300 Play#1 output Play#1 1 Defenders fire back!
301 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
302 Play#1 output Play#1 1 dd destroyer (#5) takes 4
303 Play#1 output Play#1 6 0 609
304 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
306 Play#1 output Play#1 1 No escorts...
307 Play#1 output Play#1 1 target sector is -6,2
308 Play#1 output Play#1 1 range to target is 2
309 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
310 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
311 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
312 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
313 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
314 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
315 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
316 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
317 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
318 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
319 Play#1 output Play#1 1 flying over fortress at -2,2
320 Play#1 output Play#1 1 flying over sea at -4,2
321 Play#1 output Play#1 1 flying over harbor at -6,2
322 Play#1 output Play#1 1 Target sector is a completely constructed harbor
323 Play#1 output Play#1 1 # owner eff type
324 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
325 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
326 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
327 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
328 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
329 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
330 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
331 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
332 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
333 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
334 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
335 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
336 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
337 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
338 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
339 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
341 Play#1 output Play#1 1 # owner eff type
342 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
343 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
344 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
345 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
346 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
347 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
348 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
349 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
350 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
351 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
352 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
353 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
354 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
355 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
356 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
357 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
359 Play#1 output Play#1 1 50% hitchance...splash
360 Play#1 output Play#1 1 # owner eff type
361 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
362 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
363 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
364 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
365 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
366 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
367 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
368 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
369 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
370 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
371 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
372 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
373 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
374 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
375 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
376 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
378 Play#1 output Play#1 1 50% hitchance...blam-blam
379 Play#1 output Play#1 1
380 Play#1 output Play#1 1 # owner eff type
381 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
382 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
383 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
384 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
385 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
386 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
387 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
388 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
389 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
390 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
391 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
392 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
393 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
394 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
395 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
397 Play#1 output Play#1 1 50% hitchance...Blam-blam
398 Play#1 output Play#1 1
399 Play#1 output Play#1 1 # owner eff type
400 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
401 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
402 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
403 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
404 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
405 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
406 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
407 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
408 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
409 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
410 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
411 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
412 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
413 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
415 Play#1 output Play#1 1 50% hitchance...BLAM-Blam
416 Play#1 output Play#1 1
417 Play#1 output Play#1 1 # owner eff type
418 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
419 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
420 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
421 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
422 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
423 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
424 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
425 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
426 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
427 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
428 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
429 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
430 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
432 Play#1 output Play#1 1 50% hitchance...BLAM-blam
433 Play#1 output Play#1 1
434 Play#1 output Play#1 6 0 607
435 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
437 Play#1 output Play#1 1 No escorts...
438 Play#1 output Play#1 1 target sector is -6,2
439 Play#1 output Play#1 1 range to target is 2
440 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
441 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
442 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
443 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
444 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
445 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
446 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
447 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
448 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
449 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
450 Play#1 output Play#1 1 flying over fortress at -2,2
451 Play#1 output Play#1 1 flying over sea at -4,2
452 Play#1 output Play#1 1 flying over harbor at -6,2
453 Play#1 output Play#1 1 Target sector is a completely constructed harbor
454 Play#1 output Play#1 1 # owner eff type
455 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
456 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
457 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
458 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
459 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
460 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
461 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
462 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
463 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
464 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
465 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
466 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
468 Play#1 output Play#1 1 # owner eff type
469 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
470 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
471 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
472 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
473 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
474 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
475 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
476 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
477 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
478 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
479 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
480 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
482 Play#1 output Play#1 1 50% hitchance...blam-BLAM
483 Play#1 output Play#1 1
484 Play#1 output Play#1 1 # owner eff type
485 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
486 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
487 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
488 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
489 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
490 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
491 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
492 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
493 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
494 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
495 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
497 Play#1 output Play#1 1 50% hitchance...blam-blam
498 Play#1 output Play#1 1
499 Play#1 output Play#1 1 # owner eff type
500 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
501 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
502 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
503 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
504 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
505 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
506 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
507 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
508 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
509 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
511 Play#1 output Play#1 1 50% hitchance...splash
512 Play#1 output Play#1 1 # owner eff type
513 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
514 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
515 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
516 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
517 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
518 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
519 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
520 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
521 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
522 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
524 Play#1 output Play#1 1 50% hitchance...blam-Blam
525 Play#1 output Play#1 1
526 Play#1 output Play#1 1 # owner eff type
527 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
528 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
529 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
530 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
531 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
532 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
533 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
534 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
535 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
537 Play#1 output Play#1 1 50% hitchance...blam-Blam
538 Play#1 output Play#1 1
539 Play#1 output Play#1 6 0 605
540 Play#1 input launch 10 80
541 Play#1 command launch
542 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
543 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
544 Play#1 output Play#1 1 Launching from -2,2
545 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
546 Play#1 output Play#1 1 50% hitchance...miss
547 Play#1 output Play#1 1 splash
548 Play#1 output Play#1 6 0 602
549 Play#1 input launch 11 81
550 Play#1 command launch
551 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
552 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
553 Play#1 output Play#1 1 Launching from -2,2
554 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
555 Play#1 output Play#1 1 50% hitchance...miss
556 Play#1 output Play#1 1 splash
557 Play#1 output Play#1 6 0 599
558 Play#1 input launch 12 82
559 Play#1 command launch
560 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
561 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
562 Play#1 output Play#1 1 Launching from -2,2
563 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
564 Play#1 output Play#1 1 50% hitchance...miss
565 Play#1 output Play#1 1 splash
566 Play#1 output Play#1 6 0 596
567 Play#1 input launch 13 83
568 Play#1 command launch
569 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
570 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
571 Play#1 output Play#1 1 Launching from -2,2
572 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
573 Play#1 output Play#1 1 50% hitchance...HIT!
574 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
575 Play#1 output Play#1 6 0 593
576 Play#1 input launch 14 84
577 Play#1 command launch
578 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
579 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
580 Play#1 output Play#1 1 Launching from -2,2
581 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
582 Play#1 output Play#1 1 50% hitchance...miss
583 Play#1 output Play#1 1 splash
584 Play#1 output Play#1 6 0 590
585 Play#1 input torp 6 100
586 Play#1 command torpedo
587 Play#1 output Play#1 1 1 ships are eligible to torp
588 Play#1 output Play#1 1 Effective torpedo range is 2.0
589 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
590 Play#1 output Play#1 1 BOOM!...
591 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
592 Play#1 output Play#1 6 0 587
593 Play#1 input torp 6 101
594 Play#1 command torpedo
595 Play#1 output Play#1 1 1 ships are eligible to torp
596 Play#1 output Play#1 1 Effective torpedo range is 2.0
597 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
598 Play#1 output Play#1 1 Missed
599 Play#1 output Play#1 6 0 584
600 Play#1 input torp 6 102
601 Play#1 command torpedo
602 Play#1 output Play#1 1 1 ships are eligible to torp
603 Play#1 output Play#1 1 Effective torpedo range is 2.0
604 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
605 Play#1 output Play#1 1 BOOM!...
606 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
607 Play#1 output Play#1 6 0 581
608 Play#1 input torp 6 103
609 Play#1 command torpedo
610 Play#1 output Play#1 1 1 ships are eligible to torp
611 Play#1 output Play#1 1 Effective torpedo range is 2.0
612 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
613 Play#1 output Play#1 1 BOOM!...
614 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
615 Play#1 output Play#1 6 0 578
616 Play#1 input torp 6 104
617 Play#1 command torpedo
618 Play#1 output Play#1 1 1 ships are eligible to torp
619 Play#1 output Play#1 1 Effective torpedo range is 2.0
620 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
621 Play#1 output Play#1 1 Missed
622 Play#1 output Play#1 6 0 575
623 Play#1 input navi 5 bsh
624 Play#1 command navigate
625 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
626 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
627 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
628 Play#1 output Play#1 1 . . . .
629 Play#1 output Play#1 1 . . . .
630 Play#1 output Play#1 1 . . . . a
631 Play#1 output Play#1 1 . . . 0 a
632 Play#1 output Play#1 1 . . . T
633 Play#1 output Play#1 1 . . ? .
634 Play#1 output Play#1 1 . .
635 Play#1 output Play#1 1
636 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
637 Play#1 output Play#1 6 0 573
638 Play#1 input navi 5 nh
639 Play#1 command navigate
640 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
641 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
642 Play#1 output Play#1 6 0 572
643 Play#1 input board 130 5
645 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
646 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
647 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
649 Play#1 output Play#1 1
650 Play#1 output Play#1 1 Initial attack strength: 1
651 Play#1 output Play#1 1 Final board strength: 1
652 Play#1 output Play#1 1 Final defense strength: 16
653 Play#1 output Play#1 1 Final odds: 5%
654 Play#1 output Play#1 1 @
655 Play#1 output Play#1 1 - Casualties -
656 Play#1 output Play#1 1 Yours: 1
657 Play#1 output Play#1 1 Theirs: 0
658 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
659 Play#1 output Play#1 1 You have been repelled
660 Play#1 output Play#1 6 0 569
661 Play#1 input bomb 30 . p -2,2 jh
663 Play#1 output Play#1 1 No escorts...
664 Play#1 output Play#1 1 target sector is 0,2
665 Play#1 output Play#1 1 range to target is 1
666 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
667 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
668 Play#1 output Play#1 1 flying over fortress at -2,2
669 Play#1 output Play#1 1 flying over harbor at 0,2
670 Play#1 output Play#1 1 Target sector is a completely constructed harbor
671 Play#1 output Play#1 1 # owner eff type
672 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
673 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
674 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
675 Play#1 output Play#1 1 # owner eff type
676 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
677 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
678 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
679 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
680 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
682 Play#1 output Play#1 1 # owner eff type
683 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
684 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
685 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
686 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
687 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
689 Play#1 output Play#1 1 83% hitchance...Blam
690 Play#1 output Play#1 6 0 567
691 Play#1 input __cmd added -1 -2 0
693 Play#1 output Play#1 6 0 565
694 Play#1 input bomb 30 . p -2,2 uh
696 Play#1 output Play#1 1 No escorts...
697 Play#1 output Play#1 1 target sector is -1,1
698 Play#1 output Play#1 1 range to target is 1
699 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
700 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
701 Play#1 output Play#1 1 flying over fortress at -2,2
702 Play#1 output Play#1 1 flying over agribusiness at -1,1
703 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
704 Play#1 output Play#1 1 # owner eff type
705 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
706 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
708 Play#1 output Play#1 1 # owner eff type
709 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
710 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
712 Play#1 output Play#1 1 72% hitchance...Blam
713 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
714 Play#1 output Play#1 6 0 563
715 Play#1 input __cmd added -1 -2 0
717 Play#1 output Play#1 6 0 561
718 Play#1 input bomb 30 . p -2,2 ujh
720 Play#1 output Play#1 1 No escorts...
721 Play#1 output Play#1 1 target sector is 1,1
722 Play#1 output Play#1 1 range to target is 2
723 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
724 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
725 Play#1 output Play#1 1 flying over fortress at -2,2
726 Play#1 output Play#1 1 flying over agribusiness at -1,1
727 Play#1 output Play#1 1 flying over agribusiness at 1,1
728 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
729 Play#1 output Play#1 1 # owner eff type
730 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
731 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
732 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
733 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
734 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
735 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
736 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
737 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
739 Play#1 output Play#1 1 # owner eff type
740 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
741 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
742 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
743 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
744 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
745 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
746 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
747 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
749 Play#1 output Play#1 1 72% hitchance...Blam
750 Play#1 output Play#1 6 0 559
751 Play#1 input __cmd added -1 0 0
753 Play#1 output Play#1 6 0 559
754 Play#1 input bomb 30 . p -2,2 ujh
756 Play#1 output Play#1 1 No escorts...
757 Play#1 output Play#1 1 target sector is 1,1
758 Play#1 output Play#1 1 range to target is 2
759 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
760 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
761 Play#1 output Play#1 1 flying over fortress at -2,2
762 Play#1 output Play#1 1 flying over agribusiness at -1,1
763 Play#1 output Play#1 1 flying over agribusiness at 1,1
764 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
765 Play#1 output Play#1 1 # owner eff type
766 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
767 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
768 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
769 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
770 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
771 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
772 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
774 Play#1 output Play#1 1 # owner eff type
775 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
776 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
777 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
778 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
779 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
780 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
781 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
783 Play#1 output Play#1 1 72% hitchance...Blam
784 Play#1 output Play#1 6 0 557
785 Play#1 input bomb 30 . p -2,2 ujh
787 Play#1 output Play#1 1 No escorts...
788 Play#1 output Play#1 1 target sector is 1,1
789 Play#1 output Play#1 1 range to target is 2
790 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
791 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
792 Play#1 output Play#1 1 flying over fortress at -2,2
793 Play#1 output Play#1 1 flying over agribusiness at -1,1
794 Play#1 output Play#1 1 flying over agribusiness at 1,1
795 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
796 Play#1 output Play#1 1 # owner eff type
797 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
798 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
799 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
800 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
801 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
802 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
804 Play#1 output Play#1 1 # owner eff type
805 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
806 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
807 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
808 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
809 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
810 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
812 Play#1 output Play#1 1 72% hitchance...Blam
813 Play#1 output Play#1 6 0 555
814 Play#1 input __cmd added -1 0 0
816 Play#1 output Play#1 6 0 555
817 Play#1 input bomb 30 . p -2,2 ujh
819 Play#1 output Play#1 1 No escorts...
820 Play#1 output Play#1 1 target sector is 1,1
821 Play#1 output Play#1 1 range to target is 2
822 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
823 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
824 Play#1 output Play#1 1 flying over fortress at -2,2
825 Play#1 output Play#1 1 flying over agribusiness at -1,1
826 Play#1 output Play#1 1 flying over agribusiness at 1,1
827 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
828 Play#1 output Play#1 1 # owner eff type
829 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
830 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
831 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
832 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
833 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
834 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
836 Play#1 output Play#1 1 # owner eff type
837 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
838 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
839 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
840 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
841 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
842 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
844 Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
845 Play#1 output Play#1 1 72% hitchance...Blam
846 Play#1 output Play#1 6 0 553
847 Play#1 input bomb 30 . p -2,2 ujh
849 Play#1 output Play#1 1 No escorts...
850 Play#1 output Play#1 1 target sector is 1,1
851 Play#1 output Play#1 1 range to target is 2
852 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
853 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
854 Play#1 output Play#1 1 flying over fortress at -2,2
855 Play#1 output Play#1 1 flying over agribusiness at -1,1
856 Play#1 output Play#1 1 flying over agribusiness at 1,1
857 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
858 Play#1 output Play#1 1 # owner eff type
859 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
860 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
861 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
862 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
863 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
865 Play#1 output Play#1 1 # owner eff type
866 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
867 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
868 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
869 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
870 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
872 Play#1 output Play#1 1 71% hitchance...Blam
873 Play#1 output Play#1 6 0 551
874 Play#1 input bomb 30 . p -2,2 ujjh
876 Play#1 output Play#1 1 No escorts...
877 Play#1 output Play#1 1 target sector is 3,1
878 Play#1 output Play#1 1 range to target is 3
879 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
880 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
881 Play#1 output Play#1 1 flying over fortress at -2,2
882 Play#1 output Play#1 1 flying over agribusiness at -1,1
883 Play#1 output Play#1 1 flying over agribusiness at 1,1
884 Play#1 output Play#1 1 flying over agribusiness at 3,1
885 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
886 Play#1 output Play#1 1 # owner eff type
887 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
888 Play#1 output Play#1 1 # owner eff type
889 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
890 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
891 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
892 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
893 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
894 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
895 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
896 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
898 Play#1 output Play#1 1 # owner eff type
899 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
900 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
901 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
902 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
903 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
904 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
905 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
906 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
908 Play#1 output Play#1 1 73% hitchance...Blam
909 Play#1 output Play#1 6 0 549
910 Play#1 input bomb 30 . p -2,2 ujjh
912 Play#1 output Play#1 1 No escorts...
913 Play#1 output Play#1 1 target sector is 3,1
914 Play#1 output Play#1 1 range to target is 3
915 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
916 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
917 Play#1 output Play#1 1 flying over fortress at -2,2
918 Play#1 output Play#1 1 flying over agribusiness at -1,1
919 Play#1 output Play#1 1 flying over agribusiness at 1,1
920 Play#1 output Play#1 1 flying over agribusiness at 3,1
921 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
922 Play#1 output Play#1 1 # owner eff type
923 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
924 Play#1 output Play#1 1 # owner eff type
925 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
926 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
927 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
928 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
929 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
930 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
931 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
932 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
934 Play#1 output Play#1 1 # owner eff type
935 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
936 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
937 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
938 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
939 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
940 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
941 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
942 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
944 Play#1 output Play#1 1 74% hitchance...Blam
945 Play#1 output Play#1 6 0 547
946 Play#1 input bomb 30 . p -3,1 h
948 Play#1 output Play#1 1 No escorts...
949 Play#1 output Play#1 1 target sector is -3,1
950 Play#1 output Play#1 1 range to target is 0
951 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
952 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
953 Play#1 output Play#1 1 flying over harbor at -3,1
954 Play#1 output Play#1 1 Target sector is a completely constructed harbor
955 Play#1 output Play#1 1 # owner eff type
956 Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
957 Play#1 output Play#1 1 # owner eff type
958 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
959 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
960 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
961 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
962 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
964 Play#1 output Play#1 1 # owner eff type
965 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
966 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
967 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
968 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
969 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
971 Play#1 output Play#1 1 73% hitchance...Blam
972 Play#1 output Play#1 1 1 pinpoint bombing raid did 28 damage to inf infantry #2
973 Play#1 output Play#1 1 inf infantry #2 takes 8
974 Play#1 output Play#1 1 -3,1 takes 3% collateral damage
975 Play#1 output Play#1 6 0 545
976 Play#1 input bomb 30 . p -2,2 ujjh
978 Play#1 output Play#1 1 No escorts...
979 Play#1 output Play#1 1 target sector is 3,1
980 Play#1 output Play#1 1 range to target is 3
981 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
982 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
983 Play#1 output Play#1 1 flying over fortress at -2,2
984 Play#1 output Play#1 1 flying over agribusiness at -1,1
985 Play#1 output Play#1 1 flying over agribusiness at 1,1
986 Play#1 output Play#1 1 flying over agribusiness at 3,1
987 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
988 Play#1 output Play#1 1 # owner eff type
989 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
990 Play#1 output Play#1 1 # owner eff type
991 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
992 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
993 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
994 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
995 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
996 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
997 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
999 Play#1 output Play#1 1 # owner eff type
1000 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1001 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1002 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1003 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1004 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1005 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1006 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1008 Play#1 output Play#1 1 71% hitchance...Blam
1009 Play#1 output Play#1 6 0 543
1010 Play#1 input __cmd added 1 2 0
1011 Play#1 command __cmd
1012 Play#1 output Play#1 6 0 545
1013 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1015 Play#1 output Play#1 1 No escorts...
1016 Play#1 output Play#1 1 target sector is 0,0
1017 Play#1 output Play#1 1 range to target is 2
1018 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1019 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1020 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1021 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1022 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1023 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1024 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1025 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1026 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1027 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1028 Play#1 output Play#1 1 flying over fortress at -2,2
1029 Play#1 output Play#1 1 flying over agribusiness at -1,1
1030 Play#1 output Play#1 1 flying over agribusiness at 0,0
1031 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1032 Play#1 output Play#1 1 # owner eff type
1033 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1034 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1035 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1036 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1037 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1038 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1040 Play#1 output Play#1 1 # owner eff type
1041 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1042 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1043 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1044 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1045 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1046 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1048 Play#1 output Play#1 1 50% hitchance...thud
1049 Play#1 output Play#1 1 # owner eff type
1050 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1051 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1052 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1053 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1054 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1055 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1057 Play#1 output Play#1 1 50% hitchance...Blam-blam
1058 Play#1 output Play#1 1 # owner eff type
1059 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1060 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1061 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1062 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1063 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1065 Play#1 output Play#1 1 50% hitchance...thud
1066 Play#1 output Play#1 1 # owner eff type
1067 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1068 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1069 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1070 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1071 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1073 Play#1 output Play#1 1 50% hitchance...thud
1074 Play#1 output Play#1 1 # owner eff type
1075 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1076 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1077 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1078 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1079 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1081 Play#1 output Play#1 1 50% hitchance...thud
1082 Play#1 output Play#1 6 0 543
1084 Play#1 output Play#1 1 Bye-bye
1086 Play#1 output Play#1 3 so long...
1087 Conn2 output Conn2 2 Empire server ready
1088 Conn2 input user tester
1089 Conn2 output Conn2 0 hello tester
1090 Conn2 input coun POGO
1091 Conn2 output Conn2 0 country name POGO
1092 Conn2 input pass peter
1093 Conn2 output Conn2 0 password ok
1095 Conn2 login 0 127.0.0.1 tester
1096 Play#0 output Play#0 2 2
1097 Play#0 output Play#0 1
1098 Play#0 output Play#0 1 *** Server configured for testing ***
1099 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1100 Play#0 output Play#0 6 0 640
1103 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1104 Play#0 output Play#0 6 0 640
1107 Play#0 output Play#0 1
1108 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1109 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
1110 Play#0 output Play#0 1 cs cargo ship (#30) takes 8
1111 Play#0 output Play#0 1 cs cargo ship (#30) was damaged,
1112 Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
1113 Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
1114 Play#0 output Play#0 1 but had no crew, and couldn't retreat!
1115 Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
1116 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1117 Play#0 output Play#0 1 cs cargo ship (#30) sunk!
1118 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
1119 Play#0 output Play#0 1 cs cargo ship (#33) takes 6
1120 Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
1121 Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
1122 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
1123 Play#0 output Play#0 1 cs cargo ship (#34) takes 8
1124 Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
1125 Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
1126 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1127 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1128 Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
1129 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1130 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1131 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1132 Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
1133 Play#0 output Play#0 1 but could not retreat to 2,2!
1134 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1135 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1136 Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
1137 Play#0 output Play#0 1 but could not retreat to -3,1!
1138 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1139 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1140 Play#0 output Play#0 1 ms minesweeper (#44) cleared 4 mines in -6,4 while retreating
1141 Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
1142 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1143 Play#0 output Play#0 1 ms minesweeper (#44) takes 32
1144 Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
1145 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
1146 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1147 Play#0 output Play#0 1 ms minesweeper (#43) takes 35
1148 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
1149 Play#0 output Play#0 1 cs cargo ship (#10) takes 9
1150 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1151 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1152 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1153 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1154 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1155 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1156 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
1157 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
1158 Play#0 output Play#0 1 cs cargo ship (#11) takes 9
1159 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
1160 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
1161 Play#0 output Play#0 1 cs cargo ship (#20) takes 5
1162 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1163 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#25) in -4,2 for 11 damage.
1164 Play#0 output Play#0 1 cs cargo ship (#25) takes 9
1165 Play#0 output Play#0 1 cs cargo ship (#25) was damaged, and retreated to -8,2
1166 Play#0 output Play#0 1 cs cargo ship (#26) retreated with a damaged friend, and ended up at -4,4
1167 Play#0 output Play#0 1 cs cargo ship (#27) retreated with a damaged friend, and ended up at -4,4
1168 Play#0 output Play#0 1 cs cargo ship (#28) retreated with a damaged friend, and ended up at -8,2
1169 Play#0 output Play#0 1 cs cargo ship (#29) retreated with a damaged friend, and ended up at 1,3
1170 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1171 Play#0 output Play#0 1 sb submarine (#50) takes 33
1172 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
1173 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1174 Play#0 output Play#0 1 sb submarine (#51) takes 36
1175 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
1176 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1177 Play#0 output Play#0 1 sb submarine (#52) takes 27
1178 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
1179 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1180 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
1181 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1182 Play#0 output Play#0 1 sb submarine (#53) takes 27
1183 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1184 Play#0 output Play#0 1 1 planes spotted over -4,2
1185 Play#0 output Play#0 1 1 planes spotted over -6,2
1186 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1187 Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
1188 Play#0 output Play#0 1 dd destroyer (#61) takes 27
1189 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to -4,4
1190 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1191 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
1192 Play#0 output Play#0 1 dd destroyer (#62) takes 33
1193 Play#0 output Play#0 1 dd destroyer (#62) was damaged, and retreated to -4,4
1194 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1195 Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
1196 Play#0 output Play#0 1 dd destroyer (#63) takes 44
1197 Play#0 output Play#0 1 dd destroyer (#63) was damaged, and retreated to -4,4
1198 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1199 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
1200 Play#0 output Play#0 1 dd destroyer (#64) takes 33
1201 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to -4,4
1202 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1203 Play#0 output Play#0 1 1 planes spotted over -4,2
1204 Play#0 output Play#0 1 1 planes spotted over -6,2
1205 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
1206 Play#0 output Play#0 1 dd destroyer (#65) takes 41
1207 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to -4,4
1208 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1209 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
1210 Play#0 output Play#0 1 dd destroyer (#66) takes 33
1211 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to -4,4
1212 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1213 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1214 Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
1215 Play#0 output Play#0 1 dd destroyer (#68) takes 30
1216 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to -4,4
1217 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1218 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
1219 Play#0 output Play#0 1 dd destroyer (#69) takes 35
1220 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to -4,4
1221 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1222 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1223 Play#0 output Play#0 1 ...Incoming 1 missile missed
1224 Play#0 output Play#0 1
1225 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1226 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1227 Play#0 output Play#0 1 ...Incoming 1 missile missed
1228 Play#0 output Play#0 1
1229 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1230 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1231 Play#0 output Play#0 1 ...Incoming 1 missile missed
1232 Play#0 output Play#0 1
1233 Play#0 output Play#0 1 -6,2 takes 9% collateral damage
1234 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1235 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1236 Play#0 output Play#0 1
1237 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1238 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to -4,4
1239 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1240 Play#0 output Play#0 1 ...Incoming 1 missile missed
1241 Play#0 output Play#0 1
1242 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1243 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
1244 Play#0 output Play#0 1 cs cargo ship (#100) takes 62
1245 Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6
1246 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
1247 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
1248 Play#0 output Play#0 1 cs cargo ship (#102) takes 36
1249 Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6
1250 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
1251 Play#0 output Play#0 1 cs cargo ship (#103) takes 79
1252 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
1253 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1254 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
1255 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1256 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
1257 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1258 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1259 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1260 Play#0 output Play#0 1 We lost 0 troops defending
1261 Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
1262 Play#0 output Play#0 1 1 planes spotted over 0,2
1263 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
1264 Play#0 output Play#0 1 cav cavalry #30 takes 17
1265 Play#0 output Play#0 1 cav cavalry #30 was bombed,
1266 Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
1267 Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2
1268 Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2
1269 Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2
1270 Play#0 output Play#0 1 cav cavalry #35 retreated with a bombed friend,
1271 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1272 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1273 Play#0 output Play#0 1 tra train #9 takes 1
1274 Play#0 output Play#0 1 1 planes spotted over -1,1
1275 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1276 Play#0 output Play#0 1 cav cavalry #33 takes 15
1277 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
1278 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
1279 Play#0 output Play#0 1 cav cavalry #40 takes 9
1280 Play#0 output Play#0 1 cav cavalry #40 was bombed,
1281 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1282 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1283 Play#0 output Play#0 1 1 planes spotted over 1,1
1284 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
1285 Play#0 output Play#0 1 cav cavalry #41 takes 11
1286 Play#0 output Play#0 1 cav cavalry #41 was bombed,
1287 Play#0 output Play#0 1 but could not retreat to 2,0!
1288 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1289 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
1290 Play#0 output Play#0 1 cav cavalry #42 takes 14
1291 Play#0 output Play#0 1 cav cavalry #42 was bombed,
1292 Play#0 output Play#0 1 but could not retreat to -1,1!
1293 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1294 Play#0 output Play#0 1 1 planes spotted over 1,1
1295 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1296 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
1297 Play#0 output Play#0 1 eng engineer #44 takes 10
1298 Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1
1299 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1300 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1301 Play#0 output Play#0 1 cav cavalry #10 takes 14
1302 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1303 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1304 Play#0 output Play#0 1 1 planes spotted over 3,1
1305 Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
1306 Play#0 output Play#0 1 cav cavalry #10 takes 12
1307 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1308 Play#0 output Play#0 1 3,1 takes 3% collateral damage
1309 Play#0 output Play#0 1 1 planes spotted over 1,1
1310 Play#0 output Play#0 1 1 planes spotted over 3,1
1311 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #10
1312 Play#0 output Play#0 1 cav cavalry #10 takes 9
1313 Play#0 output Play#0 1 cav cavalry #10 was bombed,
1314 Play#0 output Play#0 1 but could not retreat to 3,-1!
1315 Play#0 output Play#0 1 3,1 takes 2% collateral damage
1316 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #25
1317 Play#0 output Play#0 1 cav cavalry #25 takes 14
1318 Play#0 output Play#0 1 cav cavalry #25 was bombed, and retreated to 2,2
1319 Play#0 output Play#0 1 cav cavalry #26 retreated with a bombed friend, and ended up at 4,0
1320 Play#0 output Play#0 1 cav cavalry #27 retreated with a bombed friend, and ended up at 4,0
1321 Play#0 output Play#0 1 cav cavalry #28 retreated with a bombed friend, and ended up at 2,2
1322 Play#0 output Play#0 1 cav cavalry #29 retreated with a bombed friend, and ended up at 3,1
1323 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1324 Play#0 output Play#0 1 1 planes spotted over 0,0
1325 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1326 Play#0 output Play#0 1 1 pinpoint bombing raid did 56 damage to cav cavalry #61
1327 Play#0 output Play#0 1 cav cavalry #61 takes 21
1328 Play#0 output Play#0 1 cav cavalry #61 was damaged, and retreated to 3,1
1329 Play#0 output Play#0 1 0,0 takes 6% collateral damage
1330 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1331 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1332 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1333 Play#0 output Play#0 6 0 640
1336 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1337 Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1338 Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1339 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
1340 Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1341 Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
1342 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
1343 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
1344 Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
1345 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
1346 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
1347 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
1348 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 120 20
1349 Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
1350 Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 81 20
1351 Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
1352 Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
1353 Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
1354 Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20
1355 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1356 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20
1357 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20
1358 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 10 0 0 0 0 0 0 117 20
1359 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
1360 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -8 45
1361 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45
1362 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 9 0 0 0 0 0 0 121 45
1363 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 65% 0 7 0 0 0 0 0 0 74 40
1364 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 61% 0 6 0 0 0 0 0 0 67 40
1365 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
1366 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
1367 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
1368 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1369 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1370 Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
1371 Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1372 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
1373 Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1374 Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 40 70
1375 Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1376 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1377 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
1378 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
1379 Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1380 Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1381 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1382 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
1383 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1384 Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20
1385 Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
1386 Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20
1387 Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20
1388 Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
1389 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1390 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
1391 Play#0 output Play#0 1 54 ships
1392 Play#0 output Play#0 6 0 640
1393 Play#0 input retr * ?rflags#0
1394 Play#0 command retreat
1395 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1396 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
1397 Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a b Yes h
1398 Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a b Yes h
1399 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
1400 Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g ggg Yes i
1401 Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i
1402 Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b
1403 Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i
1404 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
1405 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i
1406 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
1407 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
1408 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c n Yes i
1409 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
1410 Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
1411 Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
1412 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1413 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1414 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1415 Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
1416 Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
1417 Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
1418 Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
1419 Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
1420 Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
1421 Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith
1422 Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith
1423 Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith
1424 Play#0 output Play#0 1 28 ships
1425 Play#0 output Play#0 6 0 639
1426 Play#0 input miss s * ?mission#0 q
1427 Play#0 command mission
1428 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1429 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1430 Play#0 output Play#0 6 0 637
1433 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1434 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1435 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1436 Play#0 output Play#0 1 1 2 inf infantry -3,1 92% 10 127 117 0 50 42% 0 0
1437 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1438 Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
1439 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
1440 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
1441 Play#0 output Play#0 1 2 10 cav cavalry 4,0 70% 7 127 69 0 50 42% 0 0
1442 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
1443 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 86% 9 127 89 0 50 42% 0 0
1444 Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
1445 Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
1446 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
1447 Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
1448 Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S
1449 Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0
1450 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
1451 Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
1452 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
1453 Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
1454 Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
1455 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
1456 Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0
1457 Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
1458 Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1459 Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 79 0 50 42% 0 0
1460 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1461 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1462 Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1463 Play#0 output Play#0 1 29 units
1464 Play#0 output Play#0 6 0 637
1465 Play#0 input lretr * ?rflags#0
1466 Play#0 command lretreat
1467 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1468 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1469 Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
1470 Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
1471 Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b
1472 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
1473 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
1474 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
1475 Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
1476 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
1477 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1478 Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
1479 Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
1480 Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
1481 Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
1482 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1483 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1484 Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
1485 Play#0 output Play#0 1 17 units
1486 Play#0 output Play#0 6 0 636
1487 Play#0 input miss l * ?mission#0 q
1488 Play#0 command mission
1489 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1490 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1491 Play#0 output Play#0 6 0 634
1493 Play#0 output Play#0 1 Bye-bye
1495 Play#0 output Play#0 3 so long...