+/*
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * ---
+ *
+ * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
+ * related information and legal notices. It is expected that any future
+ * projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * server.h: Server startup, control and shutdown
+ *
+ * Known contributors to this file:
+ * Markus Armbruster, 2004
+ */
+
+#ifndef SERVER_H
+#define SERVER_H
+
+extern int shutdown_pending;
+extern int update_pending;
+extern empth_sem_t *update_sem;
+extern time_t update_time;
+extern int updating_mob;
+
+void mobility_init(void);
+
+/* thread entry points */
+void player_accept(void *);
+void delete_lostitems(void *);
+void market_update(void *);
+void mobility_check(void *);
+void player_kill_idle(void *);
+void update_main(void *);
+void update_sched(void *);
+void shutdown_sequence(void *);
+
+#endif SERVER_H