+/*
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
+ *
+ * Empire is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ---
+ *
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * empobj.c: Common functions on struct empobj and
+ * union empobj_storage
+ *
+ * Known contributors to this file:
+ * Ron Koenderink, 2006
+ * Markus Armbruster, 2006-2008
+ */
+
+#include <config.h>
+
+#include "empobj.h"
+#include "file.h"
+#include "optlist.h"
+
+char *
+empobj_chr_name(struct empobj *gp)
+{
+ switch (gp->ef_type) {
+ case EF_LAND:
+ return lchr[(int)gp->type].l_name;
+ case EF_SHIP:
+ return mchr[(int)gp->type].m_name;
+ case EF_PLANE:
+ return plchr[(int)gp->type].pl_name;
+ case EF_NUKE:
+ return nchr[(int)gp->type].n_name;
+ case EF_SECTOR:
+ return dchr[(int)gp->type].d_name;
+ }
+ CANT_REACH();
+ return "The Beast";
+}
+
+int
+get_empobj_mob_max(int type)
+{
+ switch (type) {
+ case EF_SHIP:
+ return ship_mob_max;
+ case EF_LAND:
+ return land_mob_max;
+ case EF_PLANE:
+ return plane_mob_max;
+ case EF_SECTOR:
+ return sect_mob_max;
+ }
+ CANT_REACH();
+ return -1;
+}