for (i = 0; i < nbomb; i++) {
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
continue;
- pr(i == 0 ? "Bombable: " : ", ");
- pr(ichr[bombcomm[i]].i_name);
+ pr("%s%s", i == 0 ? "Bombable: " : ", ",
+ ichr[bombcomm[i]].i_name);
}
pr("\n");
} else
struct shiplist *head = NULL;
s_char buf[1024];
s_char prompt[128];
- s_char msg[128];
int hitchance;
int nukedam;
int flak;
flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
ship.shp_item[I_SHELL] = shell;
putship(ship.shp_uid, &ship);
- sprintf(msg, "Flak! Firing %d guns from ship %s\n",
- flak, prship(&ship));
- PR(ship.shp_own, msg);
+ PR(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
+ flak, prship(&ship));
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
continue;
}
natid own;
s_char prompt[128];
s_char buf[1024];
- s_char msg[128];
struct lndstr land;
struct emp_qelem *qp;
int unitno;
flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
if (flak) {
- sprintf(msg,
- "Flak! Firing flak guns from unit %s (aa rating %d)\n",
- prland(&land), land.lnd_aaf);
- PR(land.lnd_own, msg);
+ PR(land.lnd_own,
+ "Flak! Firing flak guns from unit %s (aa rating %d)\n",
+ prland(&land), land.lnd_aaf);
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
continue;
}
dam = 100;
own = land.lnd_own;
if (own != 0)
- mpr(own,
- "%s pinpoint bombing raid did %d damage to %s\n",
+ mpr(own, "%s pinpoint bombing raid did %d damage to %s\n",
cname(player->cnum), dam, prland(&land));
check_retreat_and_do_landdamage(&land, dam);
int disp;
s_char dmess[255];
int eff;
- s_char mesg[128];
struct shpstr ship;
struct lndstr land;
natid plane_owner;
sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff);
disp = 2;
}
- sprintf(mesg, " Flak! %s %s takes %d%s.\n",
- cname(pp->pln_own), prplane(pp), dam, dmess);
- PR(plane_owner, mesg);
+ PR(plane_owner, " Flak! %s %s takes %d%s.\n",
+ cname(pp->pln_own), prplane(pp), dam, dmess);
pp->pln_effic = eff;
if (disp == 1) {