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This table gives the constituents and costs for each type of product.
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-NOTE: All costs given in the table are for 100% production efficiency.
+All costs given in the table are for 100% production efficiency.
Many processes depend on technology level
or educational level of the country;
a note like \*Qp.e.=(tlev+10)/(tlev+20)\*U means
command to see production efficiencies and other useful information on
producing sectors.
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-The rate at which constituents are turned into products
-is governed by the \*Qwork\*U accrued to a sector
-(see \*Qinfo Innards\*U) divided by the units of constituents
+The rate at which constituents can be turned into products
+is governed by the amount of \*Qwork\*U performed by its populace,
+divided by the units of constituents
per unit of product.
E.g., it takes 3 units of \*Qwork\*U to produce 1 shell;
2 units to incorporate the light construction materials
and 1 unit of oil.
You must have a minimum technology of 20 to produce guns.
.L iron
-Iron ore production depends on mineral content in mines.
+Iron ore production depends on the mine's mineral richness.
Extracting iron ore is free,
-and the mineral content of the sector is not depleted
-by mining iron.
+and doesn't deplete the sector's mineral richness.
.L dust
-Gold dust production depends on gold mineral content in gold mines.
+Gold dust production depends on the mine's gold richness.
Extracting gold dust is free,
-but the gold mineral content of the sector is depleted
-by mining gold dust. In addition, mountains may sometimes produce
-gold dust as well. The efficiency of mountains producing gold dust
-may not be as good as gold mines. Use the "show sector capabilities"
-command to see the production efficiency of sectors.
+but depletes the sector's gold richness.
.L bars
-Gold bars are produced in banks.
-Gold bar production depends on gold dust in gold mines.
Gold bars cost $10 to produce and require 5 units of gold dust each.
.L food
Food production efficiency depends on technology level
and the fertility of the sector;
p.e.=(tlev+10)/(tlev+20).
Growing food is free,
-and the fertility of the sector is not depleted by growing food.
+and doesn't deplete the sector's fertility.
.L oil
Oil production efficiency depends on technology level
and the oil content of the sector;
p.e.=(tlev+10)/(tlev+20).
Pumping oil is free,
-but the oil content of the sector is depleted
-by extracting and refining oil.
-.L petroleum
-Petroleum production depends on technology level;
+but depletes the sector's oil content.
+.L petrol
+Petrol production depends on technology level;
p.e.=(tlev-20)/(tlev-10).
-A unit of petroleum costs $1 to manufacture.
-Every 10 units of petroleum require 1 unit of oil to produce.
-You must have a minimum technology of 20 to produce petroleum.
+A unit of petrol costs $1 to manufacture.
+Every 10 units of petrol require 1 unit of oil to produce.
+You must have a minimum technology of 20 to produce petrol.
.L lcm
Light construction material production efficiency
depends on technology level;
costs $90 to produce and requires 10 units
of light construction materials,
5 units of oil and 1 unit of gold dust (see "info Research").
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+Note that the resource depletion documented above can be customized by
+the deity.
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.SA "Producing, Updates"