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User's Guide to Empire 1
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-\& . . . . | This work copyright 1991, Geoff Cashman |. . . . .
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+ Preface to the Wolfpack Edition
+
+This is Geoff Cashman's venerable User's Guide to Empire. It was written
+in 1991, and Empire has evolved quite a bit since then. Nevertheless, many
+players have found it useful through the years, so here it is. We
+reproduce it verbatim except for this preface and corrections of a few
+editing mistakes.
+
+
+ Copyright
+
+Copyright (C) 1991-2006 Geoff Cashman. This is free documentation; see the
+source for copying conditions. There is NO warranty; not even for
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+.\" See COPYING in the root of the source tree for details.
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User's Guide to Empire 2
\f
User's Guide to Empire 3
- Foreward
+ Foreword
It has been over a year now since I first sat down and thought in a serious
way about writing this guide. It has been a long trip with many interesting
*** Contents ***
Preface
-Foreward
+Foreword
1. What is Empire? . . . . . . . . . . . . . . . . . . . . . . . 6
2. How to get into a game of Empire. . . . . . . . . . . . . . . 8
3. The primitive basics. . . . . . . . . . . . . . . . . . . . . 16
usually a game is better with more people in it. If you do not know
how to use your local news reading program, ask a local site consultant
or find a brochure about the news programs available. One of the most
- common newsreaders can be reached by typing 'rn' from your unix
+ common newsreaders can be reached by typing 'rn' from your Unix
prompt. If you have VMS for an operating system this may not be true.
To go directly to the rec.games.empire newsgroup you could type in
'rn rec.games.empire'.
source, compiles the source and establishes the appropriate
environment variables to connect to a game.
- Note that the following example will work ONLY on a unix,
- ultrix, or other flavor of unix operating system. This will
+ Note that the following example will work ONLY on a Unix,
+ Ultrix, or other flavor of Unix operating system. This will
not work for the VMS client.
-----------------------------<begin sample>---------------------------------
the man page for details.
[** Simple enough. I don't bother modifying globals.c since I can modify
- the environment variables using the unix command 'setenv'. So now,
+ the environment variables using the Unix command 'setenv'. So now,
I just type 'make' and hope everything goes ok. NOTE: This was done
on a sun4. Your results may vary slightly. **]
autarch{client}!>make
Problem This generally means that there is a network outage somewhere
along the network.
-Solution (1) You can monitor the network by using two unix commands located in
- /usr/etc on most unix systems. These are 'ping' and 'traceroute'.
+Solution (1) You can monitor the network by using two Unix commands located in
+ /usr/etc on most Unix systems. These are 'ping' and 'traceroute'.
/usr/etc/ping 128.205.7.3 for instance will send a ping at the
- host with ip address 128.205.7.3. If that machine can be reached
+ host with IP address 128.205.7.3. If that machine can be reached
from your machine across the network it will return:
128.205.7.3 is alive
traceroute 128.205.7.3 will request responses from each site along
game...ESPECIALLY if you get involved in a low tech war with a neighbor
early on. More population means more resources mined, more supportable
military, and more taxpayers. If you are going to be a tech producer then
-it may be desireable to limit population, but early on I do not recommend
+it may be desirable to limit population, but early on I do not recommend
it. So, with 999 civs in your 0,0 sector you need to be able to move out
many civs (depends on the number of ETUs per update (see the version command)
as to how many you should move out, see number of births per 1,000 civs per
be taken by airborne paratroopers. Neither can mountains.
Lastly, should sectors of yours be taken, the enemy will have to deal
- with your patriotic guerillas. Guerillas will attempt to retake
+ with your patriotic guerrillas. Guerrillas will attempt to retake
sectors from the enemy every update until they are defeated (which
takes some time). They are large in numbers, but have been known to
reach strengths of a hundred or more soldiers, though this is rare.
efficiency to the sector as well as reduction in the work capability
of the sector.
- You have *no* control over your guerillas whatsoever. They are
- completely automatic. Should guerillas win a sector back from your
- enemy then the surviving guerillas become members of your regular
+ You have *no* control over your guerrillas whatsoever. They are
+ completely automatic. Should guerrillas win a sector back from your
+ enemy then the surviving guerrillas become members of your regular
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User's Guide to Empire 37
military, and you can use them as such.
- If your guerillas manage to take a sector back behind enemy lines
+ If your guerrillas manage to take a sector back behind enemy lines
it is possible for you to enlist reservists in that sector. In
so doing, you may throw a major thorn into the side of your attacker.
This is a major reason for maintaining a large amount of reserves.
15. Technology (1,2,8,13) 19. Bridges (9)
16. Money (6 or 7 or 10) 20. Nuclear weapons (2,4,8,9) ????
- Special items: Beaurocratic Time Units (BTUs), Available work (Avail)
+ Special items: Bureaucratic Time Units (BTUs), Available work (Avail)
Figure 13
--------------------------------------------------------------------------------
- Beaurocratic Time Units (BTUs) are used when executing a command, such
+ Bureaucratic Time Units (BTUs) are used when executing a command, such
as "build" for example. They are also used to shuffle paperwork
around, say for soldiers killed in combat.
take an opponent's warehouses or distribution points and sell off
everything that is in the sector to the market. You don't need a
buyer immediately, just sell everything off. If you want the items
- for yourself, sell them to the market at an exhorbinately high price
+ for yourself, sell them to the market at an exorbitantly high price
and wait for a friend to buy them and sell them back.
- Tracking an airbase. This is a less known trick. Non-VTOL planes
intercept from airbases. They also intercept from airbases in a hex
hindrance without the use of a tool other than the basic client itself.
What follows is a list of tools that are most commonly found
- among players of the game. Most of these are publically available at
+ among players of the game. Most of these are publicly available at
an FTP site listed in Appendix C.
Tool Purpose
out at the limit of 999 civilians.
econ Provides an analysis of your country's economic progress
at the next update.
-GEET Gnu-Emacs Empire Tool. An emacs interface for Empire that
+GEET Gnu-Emacs Empire Tool. An Emacs interface for Empire that
has a great many capabilities and functions. Provides for
better automatic defenses as well.
EIF A more advanced client than the basic client. Allows
Lastly, remember to exercise wisdom in the use of tools. It is
possible that the execution of a simple tool can damage your country
- irrepairably. Use tools, especially those written by others, with
+ irreparably. Use tools, especially those written by others, with
caution. Try them out on small sections of your country first. Look
at the source code prior to running it if you have access to the
source code. It is theoretically possible for someone to write
BSD - Berkeley Standard Distribution. A term borrowed from Unix.
It indicates that the version is a release version from Berkeley,
ie Dave Pare.
-BTU - Beaurocratic Time Unit. A unit of government activity. Used
+BTU - Bureaucratic Time Unit. A unit of government activity. Used
by various commands as cost for executing that command.
Capital - The government center of a country. BTUs are produced by
only one capital in a country, regardless of how many are
files over the computer networks. Most computers are capable
of using FTP. For more information you may refer to your
host computer's help. For example, "man ftp" or "help ftp".
-GEET - Gnu-Emacs Empire Tool. An emacs based client, also known
+GEET - Gnu-Emacs Empire Tool. An Emacs based client, also known
(to the chagrin of the author of GEET) as GEEK.
-Geurilla - A patriot behind enemy lines. They will attempt to do damage
+Guerrilla - A patriot behind enemy lines. They will attempt to do damage
to the enemy's military or the sector the enemy is occupying.
- You can not control guerilla actions.
+ You can not control guerrilla actions.
HCM - Heavy construction material. A unit of material used in
Empire economies for bridges, planes, etc.
KSU, Kent State code - refers to the version of Empire based on the Berkeley