* Known contributors to this file:
* Ken Stevens, 1995 (rewritten)
* Ron Koenderink, 2006-2007
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2014
*/
#include <config.h>
int skip = 0;
char buf[1024];
char prompt[128];
- char pathtaken[1024]; /* Doubtful we'll have a path longer than this */
- char *pt = pathtaken;
char bmap_flag;
int ac;
int type;
cp = unit_path(*together, leader, buf, sizeof(buf));
}
- *pt = '\0';
while (!QEMPTY(ulist)) {
char dp[80];
lnd_mar(ulist, minmob, maxmob, together, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
- if (type == EF_SHIP && strlen(pathtaken) > 1) {
- pathtaken[strlen(pathtaken) - 1] = '\0';
- pr("Path taken: %s\n", pathtaken);
- }
return RET_OK;
}
leader = get_leader(ulist);
lnd_mar(ulist, minmob, maxmob, together, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
- if (type == EF_SHIP && strlen(pathtaken) > 1) {
- pathtaken[strlen(pathtaken) - 1] = '\0';
- pr("Path taken: %s\n", pathtaken);
- }
return RET_OK;
}
leader = get_leader(ulist);
cp = &dirch[DIR_STOP];
dir = chkdir(*cp, DIR_STOP, DIR_LAST);
if (dir >= 0) {
- if (type == EF_SHIP) {
+ if (type == EF_SHIP)
stopping |= shp_nav_one_sector(ulist, dir,
player->cnum, *together);
- if (stopping != 2) {
- *pt++ = dirch[dir];
- *pt = '\0';
- }
- } else
+ else
stopping |=
lnd_mar_one_sector(ulist, dir, player->cnum,
*together);
pr("`d' to drop mines, and `m' to minesweep\n");
stopping = 1;
}
- if (type == EF_SHIP && strlen(pathtaken) > 1) {
- pathtaken[strlen(pathtaken) - 1] = '\0';
- pr("Path taken: %s\n", pathtaken);
- }
return RET_OK;
}
Play#1 output Play#1 4 <127.0:127.0: 0,0>
Play#1 input yh
Play#1 output Play#1 1 pt patrol boat (#10) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 637
Play#1 input navi 20 yh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#20)
Play#1 output Play#1 1 pt patrol boat (#20) stopped at 0,0
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 636
Play#1 input navi 21 h
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#22)
Play#1 output Play#1 1 pt patrol boat (#22) stopped at 3,-1
- Play#1 output Play#1 1 Path taken: u
Play#1 output Play#1 6 0 634
Play#1 input navi 23 h
Play#1 command navigate
Play#1 output Play#1 1 cs cargo ship (#26) is landlocked & stays in 2,2
Play#1 output Play#1 1 Flagship is pt patrol boat (#24)
Play#1 output Play#1 1 pt patrol boat (#24) stopped at 1,1
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 632
Play#1 input navi 25 h
Play#1 command navigate
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 30 pt patrol boat 11,-5 100% 2 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 pt patrol boat (#30) stopped at 10,-6
- Play#1 output Play#1 1 Path taken: jy
Play#1 output Play#1 6 0 629
Play#1 input navi 32/33/34/35/36/37/38/39 jiyh
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#37) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#38) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#39) stopped at 10,-6
- Play#1 output Play#1 1 Path taken: jy
Play#1 output Play#1 6 0 628
Play#1 input navi 50 nh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#50)
Play#1 output Play#1 1 pt patrol boat (#50) stopped at 1,1
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 627
Play#1 input navi 51 bX
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#52)
Play#1 output Play#1 1 pt patrol boat (#52) stopped at 2,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 625
Play#1 input navi 53 jX
Play#1 command navigate
Play#1 output Play#1 1 55 cs cargo ship 1,1 100% 5 0 0 0 0 0 0 127 20
Play#1 output Play#1 1 pt patrol boat (#54) stopped at 0,0
Play#1 output Play#1 1 cs cargo ship (#55) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: yy
Play#1 output Play#1 6 0 623
Play#1 input navi 57/56 n
Play#1 command navigate
Play#1 output Play#1 1 56 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
Play#1 output Play#1 1 cs cargo ship (#57) stopped at -1,-1
Play#1 output Play#1 1 pt patrol boat (#56) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: yy
Play#1 output Play#1 6 0 622
Play#1 input navi 58/59 nX
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#62)
Play#1 output Play#1 1 pt patrol boat (#62) stopped at -13,1
- Play#1 output Play#1 1 Path taken: b
Play#1 output Play#1 6 0 618
Play#1 input navi 63 bh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#63)
Play#1 output Play#1 1 pt patrol boat (#63) stopped at -5,1
- Play#1 output Play#1 1 Path taken: b
Play#1 output Play#1 6 0 617
Play#1 input navi 64 bX
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#70)
Play#1 output Play#1 1 pt patrol boat (#70) stopped at -14,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 614
Play#1 input navi 71 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#71)
Play#1 output Play#1 1 pt patrol boat (#71) stopped at -6,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 613
Play#1 input navi 72 gX
Play#1 command navigate
Play#1 input h
Play#1 output Play#1 1 cs cargo ship (#80) stopped at -4,-4
Play#1 output Play#1 1 cs cargo ship (#81) stopped at -4,-4
- Play#1 output Play#1 1 Path taken: yyyy
Play#1 output Play#1 6 0 611
Play#1 input navi 90 -3,-3
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
+ Play#1 output Play#1 1 Using path 'yyy'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <99.4:99.4: -3,-3>
Play#1 input 0,-4
+ Play#1 output Play#1 1 Using path 'uj'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . i
Play#1 input 1,-1
Play#1 output Play#1 1 Can't get to '1,-1' right now.
Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
- Play#1 output Play#1 1 Path taken: yyyuj
Play#1 output Play#1 6 0 610
Play#1 input navi 90 1,-1
Play#1 command navigate
Play#1 input navi 91 -3,1
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#91)
+ Play#1 output Play#1 1 Using path 'gb'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <108.6:108.6: -3,1>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#91) stopped at -3,1
- Play#1 output Play#1 1 Path taken: gb
Play#1 output Play#1 6 0 608
Play#1 input navi 92 2,2
Play#1 command navigate
Play#1 output Play#1 1 ft fishing trawler (#101) stopped at 3,-1
Play#1 output Play#1 1 dd destroyer (#100) stopped at 3,-1
Play#1 output Play#1 1 oe oil exploration boat (#102) stopped at 3,-1
- Play#1 output Play#1 1 Path taken: ygg
Play#1 output Play#1 6 0 599
Play#1 input navi 110/111 d
Play#1 command navigate
Play#1 input h
Play#1 output Play#1 1 ms minesweeper (#110) stopped at 10,-2
Play#1 output Play#1 1 ms minesweeper (#111) stopped at 10,-2
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 595
Play#1 input navi 0/1 mh
Play#1 command navigate
Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility & stays in 11,-3
Play#1 output Play#1 1 ms minesweeper (#121) stopped at 13,-3
Play#1 output Play#1 1 ms minesweeper (#122) stopped at 13,-3
- Play#1 output Play#1 1 Path taken: jj
Play#1 output Play#1 6 0 592
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 ms minesweeper (#129) stopped at 10,-2
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 591
Play#1 input navi 135/130/131/136/137/138/139
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#137) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#138) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#139) stopped at 11,-5
- Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 590
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 output Play#1 4 <59.3:59.3: 9,-1>
Play#1 input h
Play#1 output Play#1 1 frg frigate (#0) stopped at 9,-1
- Play#1 output Play#1 1 Path taken: jj
Play#1 output Play#1 6 0 547
Play#1 input assault 11,-1 0
Play#1 command assault
Play#1 command navigate
Play#1 output Play#1 1 Flagship is frg frigate (#0)
Play#1 output Play#1 1 frg frigate (#0) stopped at 13,1
- Play#1 output Play#1 1 Path taken: njn
Play#1 output Play#1 6 0 518
Play#1 input look 0
Play#1 command lookout
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#2)
Play#1 output Play#1 1 cs cargo ship (#2) stopped at 6,0
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 608
Play#1 input scrap l 1
Play#1 command scrap
Play#1 input nav 3 6,0
Play#1 command navigate
Play#1 output Play#1 1 Flagship is od oil derrick (#3)
+ Play#1 output Play#1 1 Using path 'n'
Play#1 output Play#1 1 h =
Play#1 output Play#1 1 k . .
Play#1 output Play#1 1 j d
Play#1 output Play#1 4 <67.2:67.2: 6,0>
Play#1 input h
Play#1 output Play#1 1 od oil derrick (#3) stopped at 6,0
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 633
Play#1 input nav 3 vh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ft fishing trawler (#4)
Play#1 output Play#1 1 [fert:84] ft fishing trawler (#4) @ 6,0 0% sea
Play#1 output Play#1 1 ft fishing trawler (#4) stopped at 6,0
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 629
Play#1 input order 4 des 5,-1 6,0
Play#1 command order