Add command anti to subject Occupation, bomb to Combat, lookout to
Detection, and starvation to Updates.
Cross-reference recon from sweep.
military. A few may stay in hiding while the majority come out to join
the military. Who knows what else they may do.
.s1
military. A few may stay in hiding while the majority come out to join
the military. Who knows what else they may do.
.s1
-.SA "census, Guerrilla, Sectors, Populace"
+.SA "census, Guerrilla, Sectors, Populace, Occupation"
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
-.SA "Plane-types, build, fly, paradrop, drop, recon, relations, Mobility, Damage, Planes"
+.SA "Plane-types, build, fly, paradrop, drop, recon, relations, Combat, Mobility, Damage, Planes"
Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7
.FI
.s1
Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7
.FI
.s1
-.SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships"
+.SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships, Detection"
To see how much food your people need to eat, check the output
of the version command.
.s1
To see how much food your people need to eat, check the output
of the version command.
.s1
-.SA "census, version, Populace"
+.SA "census, version, Populace, Updates"
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
Note that a plane must be at least 40% efficient before it can leave
the ground.
.s1
-.SA "Plane-types, bomb, fly, paradrop, drop, Planes"
+.SA "Plane-types, bomb, fly, paradrop, drop, recon, Planes"